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using System.Collections;
using System.Collections.Generic;
using UnityEditor.Search;
using UnityEngine;

public class crosshairScript : MonoBehaviour
{
    public Transform Ball;
    public Rigidbody2D rb;
    public GameObject screen;
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        rb.position =new Vector2 (Ball.position.x, rb.position.y);
        if(screen.GetComponent<ScreenScript>().BallOutOfBound == false)
        {
           GetComponent<Renderer>().enabled = false;
        }
        if(screen.GetComponent<ScreenScript>().BallOutOfBound == true)
        {
            GetComponent<Renderer>().enabled = true;
        }
    }

}
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