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using System.Collections;
using System.Collections.Generic;
using UnityEditor.Search;
using UnityEngine;
public class crosshairScript : MonoBehaviour
{
public Transform Ball;
public Rigidbody2D rb;
public GameObject screen;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
rb.position =new Vector2 (Ball.position.x, rb.position.y);
if(screen.GetComponent<ScreenScript>().BallOutOfBound == false)
{
GetComponent<Renderer>().enabled = false;
}
if(screen.GetComponent<ScreenScript>().BallOutOfBound == true)
{
GetComponent<Renderer>().enabled = true;
}
}
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