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import pygame
import random
from pygame.locals import *

pygame.init()
width = 800
height = 600
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption("Eggs")
egg_counts = [0 for i in range(0, 16)]


font = pygame.font.Font('Oswald-VariableFont_wght.ttf', 32)


class Player:
    def __init__(self, number):
        self.number = number
        self.text_img = font.render('0', False, (255, 0, 0))
        self.text = self.text_img.get_rect()
        if number % 2 == 0:
            self.image = pygame.image.load("player2.png")
            self.text.x = 100
            self.text.y = 550
        else:
            self.image = pygame.image.load("player1.png")
            self.text.x = 600
            self.text.y = 550
        self.rectangle = self.image.get_rect()
        self.rectangle.x = random.randint(0, width - 150)
        self.rectangle.y = random.randint(0, height - 150)
        self.points = 0

    def draw(self, screen):
        screen.blit(self.image, self.rectangle)
        screen.blit(self.text_img, self.text)

    def move(self, x, y):
        self.rectangle.x += x
        self.rectangle.y += y

    def checkCollisions(self, eggs):
        for egg in eggs:
            if self.rectangle.colliderect(egg.rectangle) and self.number % 2 == egg.number % 2:
                self.points += 1
                if self.points >= 2:
                    global gameover
                    gameover = True
                self.text_img = font.render(str(self.points), False, (255, 0, 0))

                eggs.remove(egg)
                if egg.number % 2 == 0:
                    r = random.choice([2])
                    eggs.append(Egg())
                else:
                    r = random.choice([1])
                    eggs.append(Egg())



class Egg:
    def __init__(self):
        self.number = random.randint(0, 16)
        if self.number == 1:
            self.image = pygame.image.load("jajko1.png")
        elif self.number == 2:
            self.image = pygame.image.load("jajko2.png")
        elif self.number == 3:
            self.image = pygame.image.load("jajko3.png")
        elif self.number == 4:
            self.image = pygame.image.load("jajko4.png")
        elif self.number == 5:
            self.image = pygame.image.load("jajko5.png")
        elif self.number == 6:
            self.image = pygame.image.load("jajko6.png")
        elif self.number == 7:
            self.image = pygame.image.load("jajko7.png")
        elif self.number == 8:
            self.image = pygame.image.load("jajko8.png")
        elif self.number == 9:
            self.image = pygame.image.load("jajko9.png")
        elif self.number == 10:
            self.image = pygame.image.load("jajko10.png")
        elif self.number == 11:
            self.image = pygame.image.load("jajko11.png")
        elif self.number == 12:
            self.image = pygame.image.load("jajko12.png")
        elif self.number == 13:
            self.image = pygame.image.load("jajko13.png")
        elif self.number == 14:
            self.image = pygame.image.load("jajko14.png")
        elif self.number == 15:
            self.image = pygame.image.load("jajko15.png")
        else:
            self.image = pygame.image.load("jajko16.png")
        self.rectangle = self.image.get_rect()
        self.rectangle.x = random.randint(0, width-50)
        self.rectangle.y = random.randint(0, height-50)
    def jajkos(self):
        if self.number %2 ==0:
            self.image = pygame.image.load("jajko1.png")
        else:
            self.image= pygame.image.load("jajko2.png")
    def draw(self, screen):
        screen.blit(self.image, self.rectangle)

    def jajkos(self):
        if self.number % 2 == 0:
            self.image = pygame.image.load("jajko1.png")
        else:
            self.image = pygame.image.load("jajko2.png")

    def draw(self, screen):
        screen.blit(self.image, self.rectangle)


eggs = [Egg(), Egg(), Egg(), Egg(), Egg(), Egg(), Egg(), Egg(), Egg(), Egg(), Egg(), Egg(), Egg(), Egg(), Egg(), Egg()]

players = [Player(1), Player(2)]
points= [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
gameover = False

running = True
while running == True:
    screen.fill((30, 100, 66))  # RGB

    for event in pygame.event.get():
        if event.type == QUIT:
            running = False
        if gameover == False:
            if event.type == KEYDOWN:
                if event.key == K_a:
                    players[0].move(-10, 0)
                if event.key == K_d:
                    players[0].move(10, 0)
                if event.key == K_w:
                    players[0].move(0, -10)
                if event.key == K_s:
                    players[0].move(0, 10)
                if event.key == K_LEFT:
                    players[1].move(-10, 0)
                if event.key == K_RIGHT:
                    players[1].move(10, 0)
                if event.key == K_UP:
                    players[1].move(0, -10)
                if event.key == K_DOWN:
                    players[1].move(0, 10)

    for player in players:
        player.checkCollisions(eggs)
        player.draw(screen)

    for egg in eggs:
        egg.draw(screen)
    if gameover :
        for i in range(0,16):
                text_img2 = font.render(str(i) + "-" + str(points[i]), False, (0,0,50))
                text2 = text_img2.get_rect()
                text2.x = 10
                text2.y = 40*i
                screen.blit(text_img2,text2)

    pygame.display.update()

pygame.quit()