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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Fortnite Skin</title>
<style>
body { margin: 0; }
canvas { display: block; }
</style>
</head>
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script>
// Set up scene, camera, and renderer
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Create a 3D model (box geometry) for the Fortnite skin
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const skin = new THREE.Mesh(geometry, material);
scene.add(skin);
// Position the camera to see the 3D model
camera.position.z = 5;
// Create animation loop
function animate() {
requestAnimationFrame(animate);
// Rotate the skin for a spinning effect
skin.rotation.x += 0.01;
skin.rotation.y += 0.01;
// Render the scene
renderer.render(scene, camera);
}
// Start the animation loop
animate();
</script>
</body>
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