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<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Fortnite Skin</title> <style> body { margin: 0; } canvas { display: block; } </style> </head> <body> <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> <script> // Set up scene, camera, and renderer const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); // Create a 3D model (box geometry) for the Fortnite skin const geometry = new THREE.BoxGeometry(); const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 }); const skin = new THREE.Mesh(geometry, material); scene.add(skin); // Position the camera to see the 3D model camera.position.z = 5; // Create animation loop function animate() { requestAnimationFrame(animate); // Rotate the skin for a spinning effect skin.rotation.x += 0.01; skin.rotation.y += 0.01; // Render the scene renderer.render(scene, camera); } // Start the animation loop animate(); </script> </body> </html>
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