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<!DOCTYPE html>
<html lang="en">
<head>
 <meta charset="UTF-8">
 <meta name="viewport" content="width=device-width, initial-scale=1.0">
 <title>Fortnite Skin</title>
 <style>
    body { margin: 0; }
    canvas { display: block; }
 </style>
</head>
<body>
 <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
 <script>
    // Set up scene, camera, and renderer
    const scene = new THREE.Scene();
    const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
    const renderer = new THREE.WebGLRenderer();
    renderer.setSize(window.innerWidth, window.innerHeight);
    document.body.appendChild(renderer.domElement);

    // Create a 3D model (box geometry) for the Fortnite skin
    const geometry = new THREE.BoxGeometry();
    const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
    const skin = new THREE.Mesh(geometry, material);
    scene.add(skin);

    // Position the camera to see the 3D model
    camera.position.z = 5;

    // Create animation loop
    function animate() {
      requestAnimationFrame(animate);

      // Rotate the skin for a spinning effect
      skin.rotation.x += 0.01;
      skin.rotation.y += 0.01;

      // Render the scene
      renderer.render(scene, camera);
    }

    // Start the animation loop
    animate();
 </script>
</body>
</html>
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