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import random
class Character:
def __init__(self, name, hp, attack_power, attack_names, attack_multipliers):
self.name = name
self.hp = hp
self.attack_power = attack_power
self.attack_names = attack_names
self.attack_multipliers = attack_multipliers
def attack(self, other, attack_name):
multiplier = self.attack_multipliers[self.attack_names.index(attack_name)]
damage = random.int(1, self.attack_power) * multiplier
other.hp -= damage
return damage, attack_name
def game():
player = Character(
name = "Chinese Gorllia",
hp = 40,
attack_power = 20,
attack_names = ["Sit on", "Devour"],
attack_multipliers = [1,1.5]
)
enemy = Character(
name = "Chinese Faaaaatty",
hp = 80,
attack_power = 26,
attack_names = ["Sit on", "Devour"],
attack_multipliers = [1.25,1.5]
)
print(f"You are {player.name} with {player.hp} HP")
print(f"Your enemy is aa {enemy.name} with {player.hp} HP")
while player.hp > 0 and enemy.hp > 0:
action = input("Do you want to [a]ttack or [r]un away: ").strip().lower()
if action == 'a':
print(f"Choos eyour attack; [1] {player.attack_names[0]} or [2] {player.attack_names[1]}")
attack_choice = input("Enter your attack choice")
if action == '1':
attack_choice = player.attack_names[0]
elif action == '2':
attack_choice = player.attack_names[1]
else:
print("Invalid Choice, you lost your turn")
continue
damage, attack_name = player.attack(enemy, attack_name)
print(f"You used {attack_name} and attack the {enemy.name} for {damage} damage. ")
if enemy.hp > 0:
print(f"The {enemy.name} has {enemy.hp} HP left.")
else:
print(f"The {enemy.name} is defeated.")
break
attack_name = random.choice(enemy.attack_names)
damage, attack_name = enemy.attack(player, attack_name)
print(f"The {enemy.name} uses {attack_name} and attacks you for {damage} damage.")
if player.hp > 0:
print(f"You have {player.hp} HP left.")
else:
print("You are defeated!")
break
elif action == "r":
print("You ran away!")
break
else:
print("Invalid action. Please choose 'a' to attack or 'r' to run")
print("Game Over")
if __name__ == "__main__":
game()
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