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using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UIElements;
public class ColorScript : MonoBehaviour
{
public Color[] puyoColor;
void Start()
{ this.gameObject.GetComponent<SpriteRenderer>().color = Random.Range(0, puyoColor.Length);}
void Update()
{
}
}
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