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using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UIElements;

public class ColorScript : MonoBehaviour
{
    public Color[] puyoColor;
    void Start()
    { this.gameObject.GetComponent<SpriteRenderer>().color = Random.Range(0, puyoColor.Length);}


    void Update()
    {
        
    }
}
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