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const BlockSpriteKind = SpriteKind.create(); const BreakableBlockSpriteKind = SpriteKind.create(); const OneTimeBlockSpriteKind = SpriteKind.create(); const SlimeBlockSpriteKind = SpriteKind.create(); let highestScore = 0; const myPlayer = sprites.create(assets.image`sybit_logo`, SpriteKind.Player); let debug_mode: boolean = false; const Blocke = SpriteKind.create(); let playerName: string; let playerNames: string[] = ["a", "b"]; // Speicher für Spielernamen let playerHighscores: number[] = []; //Speicher für Scores scene.setBackgroundColor(12); startNewGame(); function showControls() { // showLongText automatically pauses until A is pressed game.showLongText("Hallo " + playerName +"!\n->Press A to go left!\n->Press B to go right!\n->Press A + B to start!", DialogLayout.Center); } function startNewGame() { playerName = game.askForString("Gib deinen Namen ein: ", 10); //Spielername eingeben playerNames.forEach((name, index) => { if (name == playerName) { console.log("a"); playerName = game.askForString("Bitte gib einen neuen Namen ein:", 10); } else { console.log("b"); playerNames.push(playerName); showControls(); startGame(); } }); }
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