Untitled
unknown
javascript
3 years ago
2.1 kB
7
Indexable
<!DOCTYPE html>
<html>
<head>
<style>
canvas {
border: 1px solid black;
}
</style>
</head>
<body>
<canvas id="myCanvas" width="400" height="400"></canvas>
<script>
const canvas = document.getElementById('myCanvas');
const ctx = canvas.getContext('2d');
// Game state
let gameObjects = [];
// Game loop variables
let lastTime = 0;
let deltaTime = 0;
function update(deltaTime) {
// Update game logic, physics, etc. based on the deltaTime
gameObjects.forEach(gameObject => {
// Example: Move the game object
gameObject.x += gameObject.velocityX * deltaTime;
gameObject.y += gameObject.velocityY * deltaTime;
});
}
function render() {
// Clear canvas
ctx.clearRect(0, 0, canvas.width, canvas.height);
// Render game objects
gameObjects.forEach(gameObject => {
// Example: Draw a rectangle for each game object
ctx.fillRect(gameObject.x, gameObject.y, gameObject.width, gameObject.height);
});
}
function gameLoop(timestamp) {
// Calculate deltaTime
deltaTime = (timestamp - lastTime) / 1000; // Convert to seconds
// Update game logic
update(deltaTime);
// Render game objects
render();
// Store current timestamp as lastTime for the next frame
lastTime = timestamp;
// Request the next frame
requestAnimationFrame(gameLoop);
}
// Example usage:
// Create game objects
gameObjects.push({ x: 50, y: 50, width: 50, height: 50, velocityX: 100, velocityY: 80 });
gameObjects.push({ x: 200, y: 100, width: 80, height: 40, velocityX: -60, velocityY: 120 });
// Start the game loop
requestAnimationFrame(gameLoop);
</script>
</body>
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