GameTheory
unknown
java
2 years ago
2.1 kB
4
Indexable
int canvasWidth = 700; int canvasHeight = 700; int charWidth = 70; int charHeight = 70; int charX = canvasWidth/2 - charWidth/2; int charY = canvasHeight/2 - charHeight/2; int charSpeed = 70; int obstacle1X, obstacle1Y, obstacle1Width = 50, obstacle1Height = 100; int obstacle2X, obstacle2Y, obstacle2Width = 100, obstacle2Height = 50; void setup() { size(canvasWidth, canvasHeight); obstacle1X = int(random(canvasWidth - obstacle1Width)); obstacle1Y = int(random(canvasHeight - obstacle1Height)); obstacle2X = int(random(canvasWidth - obstacle2Width)); obstacle2Y = int(random(canvasHeight - obstacle2Height)); } void draw() { background(0); fill(255); rect(obstacle1X, obstacle1Y, obstacle1Width, obstacle1Height); rect(obstacle2X, obstacle2Y, obstacle2Width, obstacle2Height); // check collision with obstacles if (collideRectRect(charX, charY, charWidth, charHeight, obstacle1X, obstacle1Y, obstacle1Width, obstacle1Height) || collideRectRect(charX, charY, charWidth, charHeight, obstacle2X, obstacle2Y, obstacle2Width, obstacle2Height)) { background(0); textSize(64); textAlign(CENTER, CENTER); fill(255, 0, 0); text("GAME OVER", canvasWidth/2, canvasHeight/2); noLoop(); } // draw character and web trail noStroke(); fill(255, 0, 0); ellipse(charX + charWidth/2, charY + charHeight/2, charWidth, charHeight); stroke(255); line(charX + charWidth/2, charY + charHeight/2, charX + charWidth/2, 0); // move character using arrow keys if (keyPressed) { if (keyCode == UP && charY > 0) { charY -= charSpeed; } else if (keyCode == DOWN && charY < canvasHeight - charHeight) { charY += charSpeed; } else if (keyCode == LEFT && charX > 0) { charX -= charSpeed; } else if (keyCode == RIGHT && charX < canvasWidth - charWidth) { charX += charSpeed; } } // wrap character around the canvas boundaries if (charX < 0) { charX = canvasWidth - charWidth; } else if (charX > canvasWidth - charWidth) { charX = 0; } }
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