BRICK CODE
Kandif
swift
a year ago
219 B
97
Indexable
extends StaticBody2D func remove_brick() : $Sprite2D.queue_free() $CollisionShape2D.queue_free() $CPUParticles2D.emitting = true $Timer.start() remove_from_group("brick") func _on_timer_timeout() : queue_free()
Editor is loading...