ARena runda 1
unknown
python
2 years ago
2.6 kB
8
Indexable
def ekwipunek():
player.execute("/clear")
mobs.give(mobs.target(NEAREST_PLAYER), NETHERITE_PICKAXE, 1)
mobs.give(mobs.target(NEAREST_PLAYER), NETHERITE_SWORD, 1)
mobs.give(mobs.target(NEAREST_PLAYER), NETHERITE_HELMET, 1)
mobs.give(mobs.target(NEAREST_PLAYER), NETHERITE_CHESTPLATE, 1)
mobs.give(mobs.target(NEAREST_PLAYER), NETHERITE_LEGGINGS, 1)
mobs.give(mobs.target(NEAREST_PLAYER), NETHERITE_BOOTS, 1)
mobs.give(mobs.target(NEAREST_PLAYER), BOW, 1)
mobs.give(mobs.target(NEAREST_PLAYER), ARROW, 64)
mobs.give(mobs.target(NEAREST_PLAYER), DIRT, 64)
def runda1(x,y,z,runda):
blocks.print(runda, SEA_LANTERN, world(x+5,y+10,z+45), WEST)
mobs.spawn(ZOMBIE, randpos(world(x+5,y+5,z+5), world(x+35,y+5,z+35)))
loops.pause(1000)
mobs.spawn(SKELETON, randpos(world(x+5,y+5,z+5), world(x+35,y+5,z+35)))
loops.pause(1000)
mobs.spawn(CREEPER, randpos(world(x+5,y+5,z+5), world(x+35,y+5,z+35)))
loops.pause(1000)
mobs.spawn(BLAZE, randpos(world(x+5,y+5,z+5), world(x+35,y+5,z+35)))
loops.pause(1000)
mobs.spawn(GHAST, randpos(world(x+5,y+5,z+5), world(x+35,y+5,z+35)))
loops.pause(1000)
# Czas na przejście rundy
loops.pause(45000)
#funkcja odpowiedzialna za przygotowanie areny
def arenaKonstruktor():
#ustawiamy noc
gameplay.time_set(DayTime.NIGHT)
#pobieramy aktualne kordy gracza z małym przesuniecięm na osi x tak żeby arena nie budowała się na graczu
pozycja=positions.add(player.position(), pos(10, 0, 0))
x=pozycja.get_value(Axis.X)
y=pozycja.get_value(Axis.Y)
z=pozycja.get_value(Axis.Z)
#tworzymy arenę
blocks.fill(STONE_BRICKS, world(x,y,z),world(x+40,y+4,z+40))
#tworzymy w narożnikach areny diamentowe pola potrzebne dla bloku beacon aby ten mógł wypuścić wiązkę światła
blocks.fill(DIAMOND_BLOCK, world(x,y+4,z),world(x+2,y+4,z+2))
blocks.fill(DIAMOND_BLOCK, world(x+38,y+4,z),world(x+40,y+4,z+2))
blocks.fill(DIAMOND_BLOCK, world(x,y+4,z+38),world(x+2,y+4,z+40))
blocks.fill(DIAMOND_BLOCK, world(x+38,y+4,z+38),world(x+40,y+4,z+40))
#dodajemy bloki beacon
blocks.place(BEACON, world(x+1,y+5,z+1))
blocks.place(BEACON, world(x+39,y+5,z+1))
blocks.place(BEACON, world(x+1,y+5,z+39))
blocks.place(BEACON, world(x+39,y+5,z+39))
#tworzymy schody
for i in range(15,21):
shapes.line(STONE_BRICK_STAIRS, world(x-4,y,z+i), world(x,y+4,z+i))
ekwipunek()
blocks.print("RUNDA", SEA_LANTERN, world(x+35,y+10,z+45), WEST)
player.on_chat("arena", arenaKonstruktor)Editor is loading...
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