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extends KinematicBody2D

var velocity : Vector2 = Vector2()
var direction : Vector2 = Vector2()

func read_input():
	velocity = Vector2()
	
	if Input.is_action_pressed("up"):
		velocity.y -= 1
		direction = Vector2(0, -1)
		
	if Input.is_action_pressed("down"):
		velocity.y =+ 1
		direction = Vector2(0, 1)
		
	if Input.is_action_pressed("left"):
		velocity.x -= 1
		direction = Vector2(-1, 0)
		
	if Input.is_action_pressed("right"):
		velocity.x += 1
		direction = Vector2(1, 0)
		
	velocity = velocity.normalized()
	velocity = move_and_slide(velocity * 350)
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