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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class FruitAI : MonoBehaviour { public Transform playerTransform; NavMeshAgent agent; Animator animator; // Start is called before the first frame update void Start() { agent = GetComponent<NavMeshAgent>(); animator = GetComponent<Animator>(); } // Update is called once per frame void Update() { agent.destination = playerTransform.position; animator.SetFloat("Speed", agent.velocity.magnitude); float speed = agent.velocity.magnitude; Debug.Log(speed); } }
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