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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;

public class FruitAI : MonoBehaviour
{
    public Transform playerTransform;
    NavMeshAgent agent;
    Animator animator;
    // Start is called before the first frame update
    void Start()
    {
        agent = GetComponent<NavMeshAgent>();   
        animator = GetComponent<Animator>();     
    }

    // Update is called once per frame
    void Update()
    {
        agent.destination = playerTransform.position;
        animator.SetFloat("Speed", agent.velocity.magnitude);
        float speed = agent.velocity.magnitude;
        Debug.Log(speed);
    }
}
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