Untitled
import pygame import time # Initialize pygame mixer pygame.mixer.init() # Define the piano keys and their corresponding sound files (you will need sound files for each key) key_sounds = { 'C': 'sounds/c.wav', 'D': 'sounds/d.wav', 'E': 'sounds/e.wav', 'F': 'sounds/f.wav', 'G': 'sounds/g.wav', 'A': 'sounds/a.wav', 'B': 'sounds/b.wav', 'C2': 'sounds/c2.wav' } # Initialize pygame window pygame.init() screen = pygame.display.set_mode((800, 400)) pygame.display.set_caption("Simple Piano App") # Draw the keys on the screen def draw_keys(): for i, key in enumerate(key_sounds): color = (255, 255, 255) if '2' not in key else (0, 0, 0) pygame.draw.rect(screen, color, (i * 100, 0, 100, 400)) # Play the sound when a key is pressed def play_sound(key): if key in key_sounds: pygame.mixer.music.load(key_sounds[key]) pygame.mixer.music.play() # Main loop to check for user input running = True while running: screen.fill((0, 0, 0)) # Fill the screen with black draw_keys() for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.KEYDOWN: if event.key == pygame.K_c: play_sound('C') elif event.key == pygame.K_d: play_sound('D') elif event.key == pygame.K_e: play_sound('E') elif event.key == pygame.K_f: play_sound('F') elif event.key == pygame.K_g: play_sound('G') elif event.key == pygame.K_a: play_sound('A') elif event.key == pygame.K_b: play_sound('B') elif event.key == pygame.K_h: # 'h' for C2 play_sound('C2') pygame.display.flip() time.sleep(0.1) pygame.quit()
Leave a Comment