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/* */ package clanwars; /* */ import java.awt.GridBagConstraints; /* */ import java.util.HashMap; /* */ import java.util.List; /* */ import javax.swing.JLabel; /* */ import javax.swing.JPanel; /* */ import org.osbot.rs07.api.def.ItemDefinition; /* */ import org.osbot.rs07.api.map.Area; /* */ import org.osbot.rs07.api.map.Position; /* */ import org.osbot.rs07.api.model.Entity; /* */ import org.osbot.rs07.api.model.Player; /* */ import org.osbot.rs07.api.model.Projectile; /* */ import org.osbot.rs07.api.model.Vector3D; /* */ import org.osbot.rs07.api.ui.EquipmentSlot; /* */ import org.osbot.rs07.api.ui.PrayerButton; /* */ import org.osbot.rs07.api.ui.Skill; /* */ import org.osbot.rs07.event.Event; /* */ import org.osbot.rs07.event.WalkingEvent; /* */ import org.osbot.rs07.utility.Condition; /* */ import org.osbot.rs07.utility.ConditionalSleep; /* */ /* */ @ScriptManifest(author = "dozza", info = "", name = "CW NSER", version = 0.0D, logo = "") /* */ public class main extends Script { /* 24 */ long randTime = 0L; /* 25 */ int lineY = 4759; /* */ boolean started = false; /* */ boolean isPotatoMode = false; /* */ boolean isPotatoModeDrag = false; /* */ boolean isAttackMode = false; /* */ boolean isAttackDragMode = false; /* */ boolean useCombatPots = false; /* */ String[] names; /* */ String[] blacklistedWeapons; /* 34 */ List<String> namesList = new ArrayList<>(); /* */ String specWeapon; /* 36 */ long projectileTimer = 0L; /* 37 */ int specNeeded = 100; /* 38 */ final String SOTD = "Staff of the dead"; /* 39 */ final String[] COMBATPOTS = new String[] { "Combat potion(1)", "Combat potion(2)", "Combat potion(3)", "Combat potion(4)" }; /* 40 */ final String[] COMBATPOTS2 = new String[] { "Combat potion(4)", "Combat potion(3)", "Combat potion(2)", "Combat potion(1)" }; /* 41 */ final Area OUTSIDE = new Area(3379, 3163, 3349, 3182); /* 42 */ final Area BIGAREA = new Area(3305, 4760, 3363, 4784); /* 43 */ final Area MIDAREA = new Area(3319, 4760, 3335, 4767); /* 44 */ final Area SMALLAREA = new Area(3323, 4760, 3331, 4765); /* 45 */ final Area BANKAREA = new Area(3369, 3170, 3369, 3170); /* 46 */ String state = "Initialising"; /* */ /* */ private JRadioButton potatoModeRadioButton; /* */ private JRadioButton potatoModeDragRadioButton; /* */ private JRadioButton attackModeRadioButton; /* */ private JRadioButton attackModeDragRadioButton; /* */ private JComboBox comboBox1; /* */ private JTextArea textArea1; /* */ private JCheckBox combatPotsCheckBox; /* */ private JButton startButton; /* */ private JTextField textField1; /* */ private JFrame gui; /* */ /* */ private void setProjectileTimer() { /* 60 */ this.projectileTimer = System.currentTimeMillis() + 3000L; /* */ } /* */ /* */ private HashMap<EquipmentSlot, String> getOthersEquipment(Player p) { /* 64 */ HashMap<EquipmentSlot, String> equipmentList = new HashMap<>(); /* 65 */ if (p != null) { /* 66 */ int[] equipment = p.getDefinition().getAppearance(); /* 67 */ for (int i = 0; i < equipment.length; i++) { /* 68 */ if (equipment[i] - 512 > 0) { /* 69 */ switch (i) { /* */ case 0: /* 71 */ equipmentList.put(EquipmentSlot.HAT, ItemDefinition.forId(equipment[i] - 512).getName()); /* */ break; /* */ case 1: /* 74 */ equipmentList.put(EquipmentSlot.CAPE, ItemDefinition.forId(equipment[i] - 512).getName()); /* */ break; /* */ case 2: /* 77 */ equipmentList.put(EquipmentSlot.AMULET, ItemDefinition.forId(equipment[i] - 512).getName()); /* */ break; /* */ case 3: /* 80 */ equipmentList.put(EquipmentSlot.WEAPON, ItemDefinition.forId(equipment[i] - 512).getName()); /* */ break; /* */ case 4: /* 83 */ equipmentList.put(EquipmentSlot.CHEST, ItemDefinition.forId(equipment[i] - 512).getName()); /* */ break; /* */ case 5: /* 86 */ equipmentList.put(EquipmentSlot.SHIELD, ItemDefinition.forId(equipment[i] - 512).getName()); /* */ break; /* */ case 7: /* 89 */ equipmentList.put(EquipmentSlot.LEGS, ItemDefinition.forId(equipment[i] - 512).getName()); /* */ break; /* */ case 9: /* 92 */ equipmentList.put(EquipmentSlot.HANDS, ItemDefinition.forId(equipment[i] - 512).getName()); /* */ break; /* */ case 10: /* 95 */ equipmentList.put(EquipmentSlot.FEET, ItemDefinition.forId(equipment[i] - 512).getName()); /* */ break; /* */ } /* */ /* */ } /* */ } /* */ } /* 102 */ return equipmentList; /* */ } /* */ /* */ public boolean someoneIsInteracting(Player p) { /* 106 */ for (Player player : getPlayers().getAll()) { /* 107 */ if (player != null && player.isAnimating() && player.getInteracting() != null && /* 108 */ player.getInteracting().equals(p)) { /* 109 */ return true; /* */ } /* */ } /* */ /* 113 */ return false; /* */ } /* */ /* */ public boolean chatContainsFrozen() { /* 117 */ for (int i = 0; i <= 15; i += 2) { /* 118 */ RS2Widget w = getWidgets().get(162, 44, i); /* 119 */ if (w != null && ( /* 120 */ w.getMessage().contains("You have been frozen!") || w.getMessage().contains("A magical force stops you from moving"))) { /* 121 */ return true; /* */ } /* */ } /* */ /* 125 */ return false; /* */ } /* */ /* */ public Position getBestPosition(Area a) { /* 129 */ int dist = Integer.MAX_VALUE; /* 130 */ Position ret = a.getRandomPosition(); /* 131 */ for (Position p : a.getPositions()) { /* 132 */ int curDist = p.distance(myPosition()); /* 133 */ if (curDist < dist) { /* 134 */ ret = p; /* 135 */ dist = curDist; /* */ } /* */ } /* 138 */ List<Position> newPositions = new ArrayList<>(); /* 139 */ for (int i = -3; i <= 3; i++) { /* 140 */ for (int j = -3; i <= 3; i++) { /* 141 */ Position curP = new Position(ret.getX() + i, ret.getY() + j, ret.getZ()); /* 142 */ if (a.contains(curP) && !newPositions.contains(curP)) { /* 143 */ if (i != 0) { /* 144 */ newPositions.add(curP); /* */ } else { /* 146 */ newPositions.add(ret); /* */ } /* */ } /* */ } /* */ } /* 151 */ if (newPositions.size() > 0) { /* 152 */ return newPositions.get(random(0, newPositions.size() - 1)); /* */ } /* 154 */ return a.getPositions().get(random(0, newPositions.size() - 1)); /* */ } /* */ /* */ public String getCombatPotsInventory() { /* 158 */ for (String s : this.COMBATPOTS) { /* 159 */ if (getInventory().contains(new String[] { s })) { /* 160 */ return s; /* */ } /* */ } /* 163 */ return null; /* */ } /* */ /* */ public String getCombatPotsBank() { /* 167 */ for (String s : this.COMBATPOTS2) { /* 168 */ if (getBank().contains(new String[] { s })) { /* 169 */ return s; /* */ } /* */ } /* 172 */ return null; /* */ } /* */ /* */ final boolean weaponContainsBlacklistedWeapon(String weapon) { /* 176 */ if (this.blacklistedWeapons.length > 0) { /* 177 */ for (String s : this.blacklistedWeapons) { /* 178 */ if (weapon.equalsIgnoreCase(s)) { /* 179 */ return true; /* */ } /* */ } /* */ } /* 183 */ return false; /* */ } /* */ /* */ /* */ private void $$$setupUI$$$() { /* 188 */ int GUI_WIDTH = 300, GUI_HEIGHT = 300; /* */ /* 190 */ Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize(); /* */ /* 192 */ int gX = (int)(screenSize.getWidth() / 2.0D) - 150; /* 193 */ int gY = (int)(screenSize.getHeight() / 2.0D) - 150; /* */ /* 195 */ this.gui = new JFrame("GUI"); /* 196 */ this.gui.setResizable(false); /* 197 */ this.gui.setBounds(gX, gY, 300, 300); /* */ /* 199 */ JPanel panel1 = new JPanel(); /* 200 */ panel1.setLayout(new GridBagLayout()); /* 201 */ this.potatoModeRadioButton = new JRadioButton(); /* 202 */ this.potatoModeRadioButton.setText("Potato Mode"); /* */ /* 204 */ GridBagConstraints gbc = new GridBagConstraints(); /* 205 */ gbc.gridx = 0; /* 206 */ gbc.gridy = 0; /* 207 */ gbc.weighty = 1.0D; /* 208 */ gbc.anchor = 17; /* 209 */ panel1.add(this.potatoModeRadioButton, gbc); /* 210 */ this.potatoModeDragRadioButton = new JRadioButton(); /* 211 */ this.potatoModeDragRadioButton.setText("Potato Mode Drag"); /* 212 */ gbc = new GridBagConstraints(); /* 213 */ gbc.gridx = 0; /* 214 */ gbc.gridy = 1; /* 215 */ gbc.weighty = 1.0D; /* 216 */ gbc.anchor = 17; /* 217 */ panel1.add(this.potatoModeDragRadioButton, gbc); /* 218 */ this.attackModeRadioButton = new JRadioButton(); /* 219 */ this.attackModeRadioButton.setText("Attack Mode"); /* 220 */ gbc = new GridBagConstraints(); /* 221 */ gbc.gridx = 0; /* 222 */ gbc.gridy = 2; /* 223 */ gbc.weighty = 1.0D; /* 224 */ gbc.anchor = 17; /* 225 */ panel1.add(this.attackModeRadioButton, gbc); /* 226 */ this.attackModeDragRadioButton = new JRadioButton(); /* 227 */ this.attackModeDragRadioButton.setText("Attack Mode Drag"); /* 228 */ gbc = new GridBagConstraints(); /* 229 */ gbc.gridx = 0; /* 230 */ gbc.gridy = 3; /* 231 */ gbc.weighty = 1.0D; /* 232 */ gbc.anchor = 17; /* 233 */ panel1.add(this.attackModeDragRadioButton, gbc); /* 234 */ this.comboBox1 = new JComboBox(); /* 235 */ DefaultComboBoxModel<String> defaultComboBoxModel1 = new DefaultComboBoxModel(); /* 236 */ defaultComboBoxModel1.addElement("None"); /* 237 */ defaultComboBoxModel1.addElement("Staff of the dead"); /* 238 */ defaultComboBoxModel1.addElement("Abyssal dagger"); /* 239 */ defaultComboBoxModel1.addElement("Bandos god sword"); /* 240 */ this.comboBox1.setModel(defaultComboBoxModel1); /* 241 */ gbc = new GridBagConstraints(); /* 242 */ gbc.gridx = 1; /* 243 */ gbc.gridy = 4; /* 244 */ gbc.weightx = 1.0D; /* 245 */ gbc.weighty = 1.0D; /* 246 */ gbc.anchor = 17; /* 247 */ gbc.fill = 2; /* 248 */ panel1.add(this.comboBox1, gbc); /* 249 */ JLabel label1 = new JLabel(); /* 250 */ label1.setText("Spec Weapon:"); /* 251 */ gbc = new GridBagConstraints(); /* 252 */ gbc.gridx = 0; /* 253 */ gbc.gridy = 4; /* 254 */ gbc.weighty = 1.0D; /* 255 */ gbc.anchor = 17; /* 256 */ panel1.add(label1, gbc); /* 257 */ JLabel label2 = new JLabel(); /* 258 */ label2.setText("Enter names below"); /* 259 */ gbc = new GridBagConstraints(); /* 260 */ gbc.gridx = 1; /* 261 */ gbc.gridy = 0; /* 262 */ gbc.weightx = 1.0D; /* 263 */ gbc.weighty = 1.0D; /* 264 */ gbc.anchor = 17; /* 265 */ panel1.add(label2, gbc); /* 266 */ this.textArea1 = new JTextArea(); /* 267 */ gbc = new GridBagConstraints(); /* 268 */ gbc.gridx = 1; /* 269 */ gbc.gridy = 1; /* 270 */ gbc.gridheight = 3; /* 271 */ gbc.weightx = 1.0D; /* 272 */ gbc.weighty = 1.0D; /* 273 */ gbc.fill = 1; /* 274 */ panel1.add(this.textArea1, gbc); /* 275 */ this.startButton = new JButton(); /* 276 */ this.startButton.setText("Start"); /* 277 */ gbc = new GridBagConstraints(); /* 278 */ gbc.gridx = 0; /* 279 */ gbc.gridy = 7; /* 280 */ gbc.gridwidth = 2; /* 281 */ gbc.weighty = 1.0D; /* 282 */ gbc.fill = 2; /* 283 */ panel1.add(this.startButton, gbc); /* 284 */ this.combatPotsCheckBox = new JCheckBox(); /* 285 */ this.combatPotsCheckBox.setText("Combat Pots"); /* 286 */ gbc = new GridBagConstraints(); /* 287 */ gbc.gridx = 0; /* 288 */ gbc.gridy = 5; /* 289 */ gbc.anchor = 17; /* 290 */ panel1.add(this.combatPotsCheckBox, gbc); /* 291 */ this.textField1 = new JTextField(); /* 292 */ gbc = new GridBagConstraints(); /* 293 */ gbc.gridx = 1; /* 294 */ gbc.gridy = 6; /* 295 */ gbc.anchor = 17; /* 296 */ gbc.fill = 2; /* 297 */ panel1.add(this.textField1, gbc); /* 298 */ JLabel label3 = new JLabel(); /* 299 */ label3.setText("Weapons to blacklist:"); /* 300 */ gbc = new GridBagConstraints(); /* 301 */ gbc.gridx = 0; /* 302 */ gbc.gridy = 6; /* 303 */ gbc.anchor = 17; /* 304 */ panel1.add(label3, gbc); /* 305 */ this.startButton.addActionListener(e -> { /* */ this.names = this.textArea1.getText().split("\n"); /* */ this.blacklistedWeapons = this.textField1.getText().split(","); /* */ for (int i = 0; i < this.names.length; i++) { /* */ this.names[i] = this.names[i].replace(' ', ' '); /* */ } /* */ this.namesList = Arrays.asList(this.names); /* */ this.isPotatoMode = this.potatoModeRadioButton.isSelected(); /* */ this.isPotatoModeDrag = this.potatoModeDragRadioButton.isSelected(); /* */ this.isAttackMode = this.attackModeRadioButton.isSelected(); /* */ this.isAttackDragMode = this.attackModeDragRadioButton.isSelected(); /* */ this.useCombatPots = this.combatPotsCheckBox.isSelected(); /* */ this.specWeapon = this.comboBox1.getSelectedItem().toString(); /* */ if (this.specWeapon.equalsIgnoreCase("Staff of the dead")) { /* */ this.specNeeded = 100; /* */ } else { /* */ this.specNeeded = 50; /* */ } /* */ this.gui.setVisible(false); /* */ this.started = true; /* */ }); /* 326 */ this.gui.add(panel1); /* */ /* 328 */ ButtonGroup buttonGroup = new ButtonGroup(); /* 329 */ buttonGroup.add(this.attackModeRadioButton); /* 330 */ buttonGroup.add(this.attackModeDragRadioButton); /* 331 */ buttonGroup.add(this.potatoModeDragRadioButton); /* 332 */ buttonGroup.add(this.potatoModeRadioButton); /* */ /* 334 */ this.gui.setVisible(true); /* */ } /* */ /* */ /* */ public void onStart() { /* 339 */ this.randTime = System.currentTimeMillis(); /* 340 */ $$$setupUI$$$(); /* */ } /* */ /* */ /* */ public int onLoop() throws InterruptedException { /* 345 */ if (this.started) { /* 346 */ List<Projectile> pList = new LinkedList<>(); /* 347 */ Projectile projectileToMe = null; /* 348 */ this.projectiles.getAll().forEach(x -> pList.add(x)); /* 349 */ for (Projectile p : pList) { /* 350 */ if (p.getTargetEntity() != null && p.getTargetEntity().equals(myPlayer())) { /* 351 */ projectileToMe = p; /* 352 */ setProjectileTimer(); /* */ } /* */ } /* 355 */ if (System.currentTimeMillis() >= this.randTime) { /* 356 */ this.state = "Random movement"; /* 357 */ getCamera().moveYaw(random(-60, 60)); /* 358 */ this.randTime = System.currentTimeMillis() + random(120000, 240000); /* 359 */ } else if (this.OUTSIDE.contains((Entity)myPlayer()) || getBank().isOpen() || getObjects().closest(new String[] { "Free-for-all portal" }) != null || getObjects().closest(new String[] { "Bank chest" }) != null) { /* 360 */ this.state = "Outside"; /* 361 */ RS2Object portal = (RS2Object)getObjects().closest(new String[] { "Free-for-all portal" }); /* 362 */ if (this.useCombatPots && getCombatPotsInventory() == null && (this.isAttackMode || this.isAttackDragMode)) { /* 363 */ if (getBank().isOpen()) { /* 364 */ if (getInventory().contains(new String[] { "Vial" })) { /* 365 */ if (getBank().depositAll(new String[] { "Vial" })) { /* 366 */ (new ConditionalSleep(5000) /* */ { /* */ public boolean condition() throws InterruptedException { /* 369 */ return !main.this.getInventory().contains(new String[] { "Vial" }); /* */ } /* 371 */ }).sleep(); /* */ } /* 373 */ } else if (getCombatPotsInventory() == null) { /* 374 */ if (getCombatPotsBank() != null) { /* 375 */ if (getBank().withdrawAll(getCombatPotsBank())) { /* 376 */ (new ConditionalSleep(5000) /* */ { /* */ public boolean condition() throws InterruptedException { /* 379 */ return (main.this.getCombatPotsInventory() != null); /* */ } /* 381 */ }).sleep(); /* */ } /* */ } else { /* 384 */ log("Out of combat pots, stopping"); /* 385 */ stop(); /* */ } /* */ /* 388 */ } else if (getBank().close()) { /* 389 */ (new ConditionalSleep(5000) /* */ { /* */ public boolean condition() throws InterruptedException { /* 392 */ return !main.this.getBank().isOpen(); /* */ } /* 394 */ }).sleep(); /* */ } /* */ /* */ } /* 398 */ else if (this.BANKAREA.contains((Entity)myPlayer())) { /* 399 */ if (getBank().open()) { /* 400 */ (new ConditionalSleep(5000) /* */ { /* */ public boolean condition() throws InterruptedException { /* 403 */ return main.this.getBank().isOpen(); /* */ } /* 405 */ }).sleep(); /* */ } /* */ } else { /* 408 */ getWalking().webWalk(new Area[] { this.BANKAREA }); /* */ } /* */ /* 411 */ } else if (portal != null) { /* 412 */ Area portalArea = portal.getArea(5); /* 413 */ if (random(0, 3) == 3 && /* 414 */ getSkills().getDynamic(Skill.PRAYER) > 0 && !getPrayer().isQuickPrayerActive() && /* 415 */ getWidgets().get(160, 14).interact(new String[] { "Activate" })) { /* 416 */ (new ConditionalSleep(1000) /* */ { /* */ public boolean condition() throws InterruptedException { /* 419 */ return main.this.getPrayer().isQuickPrayerActive(); /* */ } /* 421 */ }).sleep(); /* */ } /* */ /* */ /* 425 */ if (portalArea.contains((Entity)myPlayer())) { /* 426 */ if (this.useCombatPots && getSkills().getDynamic(Skill.ATTACK) <= getSkills().getStatic(Skill.ATTACK) + 2 && (this.isAttackDragMode || this.isAttackMode) && getCombatPotsInventory() != null) { /* 427 */ if (getInventory().interact("Drink", new String[] { getCombatPotsInventory() })) { /* 428 */ (new ConditionalSleep(5000) /* */ { /* */ public boolean condition() throws InterruptedException { /* 431 */ return (main.this.getSkills().getDynamic(Skill.ATTACK) > main.this.getSkills().getStatic(Skill.ATTACK)); /* */ } /* 433 */ }).sleep(); /* */ } /* */ } /* 436 */ else if (portal.interact(new String[] { "Enter" })) { /* 437 */ (new ConditionalSleep(5000) /* */ { /* */ public boolean condition() throws InterruptedException { /* 440 */ return (main.this.getObjects().closest(new String[] { "Free-for-all portal" }) == null); /* */ } /* 442 */ }).sleep(); /* */ } /* */ } else { /* */ /* 446 */ getWalking().webWalk(new Area[] { portalArea }); /* */ } /* */ } else { /* 449 */ getWalking().webWalk(new Area[] { new Area(3354, 3165, 3352, 3162) }); /* */ } /* 451 */ } else if (this.MIDAREA.contains((Entity)myPlayer()) && (this.isPotatoModeDrag || this.isPotatoMode || (this.isAttackDragMode && myPlayer().isUnderAttack()))) { /* 452 */ if (this.isPotatoMode) { /* 453 */ this.state = "Potato mode"; /* */ } /* 455 */ else if (this.isPotatoModeDrag || (this.isAttackDragMode && myPlayer().isUnderAttack())) { /* 456 */ this.state = "Dragging player"; /* 457 */ if (myPlayer().isUnderAttack()) { /* 458 */ Player fighting = null; /* 459 */ if (getCombat().getFighting() != null) { /* 460 */ fighting = (Player)getPlayers().closest(new String[] { getCombat().getFighting().getName() }); /* */ } else { /* 462 */ for (Player player : getPlayers().getAll()) { /* 463 */ if (!player.equals(myPlayer()) && player.getInteracting() != null && player.getInteracting().equals(myPlayer())) { /* 464 */ fighting = player; /* */ break; /* */ } /* */ } /* */ } /* 469 */ if (fighting != null) { /* 470 */ String weapon = "Emptyaedrfgadf"; /* 471 */ if (getOthersEquipment(fighting).get(EquipmentSlot.WEAPON) != null) { /* 472 */ weapon = getOthersEquipment(fighting).get(EquipmentSlot.WEAPON); /* */ } /* 474 */ if (!weaponContainsBlacklistedWeapon(weapon) && !weapon.contains("bow") && !weapon.contains("spear") && ((projectileToMe == null && System.currentTimeMillis() > this.projectileTimer) || weapon.equalsIgnoreCase("Black salamander"))) { /* 475 */ if (fighting.getX() == myPlayer().getX() && fighting.getY() >= myPlayer().getY()) { /* 476 */ log("Walking south"); /* 477 */ final Position nextToLine = new Position(myPlayer().getX(), this.lineY + 1, myPlayer().getZ()); /* 478 */ Position dragTo = new Position(myPlayer().getX(), this.lineY - 2, myPlayer().getZ()); /* 479 */ if (nextToLine.distance((Vector3D)myPlayer()) == 0) { /* 480 */ WalkingEvent w = new WalkingEvent(dragTo); /* 481 */ w.setBreakCondition(new Condition() /* */ { /* */ public boolean evaluate() { /* 484 */ return (main.this.lineY >= main.this.myPlayer().getY() || main.this.myPlayer().getHealthPercent() <= 0 || main.this.chatContainsFrozen()); /* */ } /* */ }); /* 487 */ w.setMinDistanceThreshold(0); /* 488 */ execute((Event)w); /* */ } else { /* 490 */ WalkingEvent w = new WalkingEvent(nextToLine); /* 491 */ w.setBreakCondition(new Condition() /* */ { /* */ public boolean evaluate() { /* 494 */ return (nextToLine.distance((Vector3D)main.this.myPlayer()) == 0 || main.this.myPlayer().getHealthPercent() <= 0 || main.this.chatContainsFrozen()); /* */ } /* */ }); /* 497 */ w.setMinDistanceThreshold(0); /* 498 */ execute((Event)w); /* */ } /* */ } else { /* 501 */ final Position pos; int xDistance = myPlayer().getY() - this.lineY + 2; /* */ /* 503 */ if (fighting.getX() > myPlayer().getX()) { /* 504 */ log("Walking west"); /* 505 */ pos = new Position(myPlayer().getX() - xDistance, this.lineY - 1, myPlayer().getZ()); /* */ } else { /* 507 */ log("Walking east"); /* 508 */ pos = new Position(myPlayer().getX() + xDistance, this.lineY - 1, myPlayer().getZ()); /* */ } /* 510 */ WalkingEvent w = new WalkingEvent(pos); /* 511 */ w.setBreakCondition(new Condition() /* */ { /* */ public boolean evaluate() { /* 514 */ return (pos.distance((Vector3D)main.this.myPlayer()) == 0 || main.this.lineY >= main.this.myPlayer().getY() || main.this.myPlayer().getHealthPercent() <= 0 || main.this.chatContainsFrozen()); /* */ } /* */ }); /* 517 */ w.setMinDistanceThreshold(0); /* 518 */ execute((Event)w); /* */ } /* */ } /* */ } /* 522 */ } else if (this.isAttackDragMode && !getCombat().isFighting()) { /* 523 */ Player p = (Player)getPlayers().closest(new Filter[] { x -> (this.namesList.contains(x.getName()) && this.BIGAREA.contains((Entity)x) && !x.isUnderAttack() && x.isAttackable() && !x.isHitBarVisible()) }); /* 524 */ if (p != null && !p.isAnimating() && !p.isHitBarVisible() && !myPlayer().isHitBarVisible() && !myPlayer().isUnderAttack() && !getCombat().isFighting() && p.getInteracting() == null && /* 525 */ getPlayers().getAll().stream().filter(x -> (x.getInteracting() != null && x.getInteracting().equals(p))) == null && /* 526 */ p.interact(new String[] { "Attack" })) { /* 527 */ (new ConditionalSleep(3000) /* */ { /* */ public boolean condition() throws InterruptedException { /* 530 */ return main.this.getCombat().isFighting(); /* */ } /* 532 */ }).sleep(); /* */ } /* */ } /* */ /* */ } /* 537 */ } else if (this.BIGAREA.contains((Entity)myPlayer()) && (this.isPotatoMode || this.isPotatoModeDrag)) { /* 538 */ this.state = "In Big Area"; /* 539 */ if (!getCombat().isFighting() && !myPlayer().isUnderAttack()) { /* 540 */ (new ConditionalSleep(10000) /* */ { /* */ public boolean condition() throws InterruptedException { /* 543 */ return !main.this.BIGAREA.contains((Entity)main.this.myPlayer()); /* */ } /* 545 */ }).sleep(); /* 546 */ if (this.BIGAREA.contains((Entity)myPlayer()) && !getCombat().isFighting() && !myPlayer().isUnderAttack()) { /* 547 */ getWalking().webWalk(new Area[] { this.MIDAREA }); /* */ } /* 549 */ } else if (myPlayer().isUnderAttack()) { /* 550 */ Player fighting = null; /* 551 */ if (getCombat().getFighting() != null) { /* 552 */ fighting = (Player)getPlayers().closest(new String[] { getCombat().getFighting().getName() }); /* */ } else { /* 554 */ for (Player player : getPlayers().getAll()) { /* 555 */ if (!player.equals(myPlayer()) && player.getInteracting() != null && player.getInteracting().equals(myPlayer())) { /* 556 */ fighting = player; /* */ break; /* */ } /* */ } /* */ } /* 561 */ if (fighting != null) { /* 562 */ log(fighting.getName()); /* 563 */ String weapon = "Emptyaedrfgadf"; /* 564 */ if (getOthersEquipment(fighting).get(EquipmentSlot.WEAPON) != null) { /* 565 */ weapon = getOthersEquipment(fighting).get(EquipmentSlot.WEAPON); /* */ } /* 567 */ if (!weaponContainsBlacklistedWeapon(weapon) && !weapon.contains("bow") && !weapon.contains("spear") && ((projectileToMe == null && System.currentTimeMillis() > this.projectileTimer) || weapon.equalsIgnoreCase("Black salamander"))) { /* 568 */ if (fighting.getX() == myPlayer().getX() && fighting.getY() >= myPlayer().getY()) { /* 569 */ log("Walking south"); /* 570 */ final Position nextToLine = new Position(myPlayer().getX(), this.lineY + 1, myPlayer().getZ()); /* 571 */ Position dragTo = new Position(myPlayer().getX(), this.lineY - 2, myPlayer().getZ()); /* 572 */ if (nextToLine.distance((Vector3D)myPlayer()) == 0) { /* 573 */ WalkingEvent w = new WalkingEvent(dragTo); /* 574 */ w.setBreakCondition(new Condition() /* */ { /* */ public boolean evaluate() { /* 577 */ return (main.this.lineY >= main.this.myPlayer().getY() || main.this.myPlayer().getHealthPercent() <= 0 || main.this.chatContainsFrozen()); /* */ } /* */ }); /* 580 */ w.setMinDistanceThreshold(0); /* 581 */ execute((Event)w); /* */ } else { /* 583 */ WalkingEvent w = new WalkingEvent(nextToLine); /* 584 */ w.setBreakCondition(new Condition() /* */ { /* */ public boolean evaluate() { /* 587 */ return (nextToLine.distance((Vector3D)main.this.myPlayer()) == 0 || main.this.myPlayer().getHealthPercent() <= 0 || main.this.chatContainsFrozen()); /* */ } /* */ }); /* 590 */ w.setMinDistanceThreshold(0); /* 591 */ execute((Event)w); /* */ } /* */ } else { /* 594 */ final Position pos; int xDistance = myPlayer().getY() - this.lineY + 2; /* */ /* 596 */ if (fighting.getX() > myPlayer().getX()) { /* 597 */ log("Walking west"); /* 598 */ pos = new Position(myPlayer().getX() - xDistance, this.lineY - 1, myPlayer().getZ()); /* */ } else { /* 600 */ log("Walking east"); /* 601 */ pos = new Position(myPlayer().getX() + xDistance, this.lineY - 1, myPlayer().getZ()); /* */ } /* 603 */ WalkingEvent w = new WalkingEvent(pos); /* 604 */ w.setBreakCondition(new Condition() /* */ { /* */ public boolean evaluate() { /* 607 */ return (pos.distance((Vector3D)main.this.myPlayer()) == 0 || main.this.lineY >= main.this.myPlayer().getY() || main.this.myPlayer().getHealthPercent() <= 0 || main.this.chatContainsFrozen()); /* */ } /* */ }); /* 610 */ w.setMinDistanceThreshold(0); /* 611 */ execute((Event)w); /* */ } /* */ } /* */ } /* */ } /* 616 */ } else if (this.BIGAREA.contains((Entity)myPlayer()) && this.isAttackMode && getPlayers().closest(new Filter[] { x -> (this.namesList.contains(x.getName()) && this.BIGAREA.contains((Entity)x) && (x.isAttackable() || (x.getInteracting() != null && x.getInteracting().equals(myPlayer())))) }) != null) { /* 617 */ this.state = "Attack mode"; /* 618 */ Player p = (Player)getPlayers().closest(new Filter[] { x -> (this.namesList.contains(x.getName()) && this.BIGAREA.contains((Entity)x) && (x.isAttackable() || (x.getInteracting() != null && x.getInteracting().equals(myPlayer())))) }); /* 619 */ if (getEquipment().isWearingItem(EquipmentSlot.WEAPON, this.specWeapon) && getCombat().getSpecialPercentage() >= this.specNeeded && !getCombat().isSpecialActivated() && !this.specWeapon.equalsIgnoreCase("None") && /* 620 */ random(1, 20) == 20) { /* 621 */ getCombat().toggleSpecialAttack(true); /* */ } /* */ /* 624 */ if (p == null && !getCombat().isFighting() && !myPlayer().isUnderAttack()) { /* 625 */ sleep(10000L); /* 626 */ if (!getCombat().isFighting() && !myPlayer().isUnderAttack()) { /* 627 */ getLogoutTab().logOut(); /* */ } /* 629 */ } else if (p != null && !p.isHitBarVisible() && !p.isAnimating() && !myPlayer().isHitBarVisible() && !myPlayer().isUnderAttack() && !getCombat().isFighting() && p.getInteracting() == null && !someoneIsInteracting(p)) { /* */ /* 631 */ if (p.interact(new String[] { "Attack" })) { /* 632 */ (new ConditionalSleep(3000) /* */ { /* */ public boolean condition() throws InterruptedException { /* 635 */ return main.this.getCombat().isFighting(); /* */ } /* 637 */ }).sleep(); /* */ } /* 639 */ } else if (getSkills().getDynamic(Skill.PRAYER) > 0 && p != null) { /* 640 */ String weapon = "Emptyhjaerfgad"; /* 641 */ if (getOthersEquipment(p).get(EquipmentSlot.WEAPON) != null) { /* 642 */ weapon = ((String)getOthersEquipment(p).get(EquipmentSlot.WEAPON)).toLowerCase(); /* */ } /* 644 */ if (projectileToMe == null && System.currentTimeMillis() > this.projectileTimer && !weaponContainsBlacklistedWeapon(weapon) && !weapon.contains("bow") && (weapon /* 645 */ .contains("dead") || weapon.contains("ancient") || !weapon.contains("staff")) && /* 646 */ !getPrayer().isActivated(PrayerButton.PROTECT_FROM_MELEE)) { /* 647 */ sleep(random(1000, 3000)); /* 648 */ if (getPrayer().set(PrayerButton.PROTECT_FROM_MELEE, true)) { /* 649 */ (new ConditionalSleep(3000) /* */ { /* */ public boolean condition() throws InterruptedException { /* 652 */ return main.this.getPrayer().isActivated(PrayerButton.PROTECT_FROM_MELEE); /* */ } /* 654 */ }).sleep(); /* */ } /* 656 */ } else if (projectileToMe != null || this.projectileTimer >= System.currentTimeMillis() || weapon.contains("bow")) { /* 657 */ if (weapon.contains("staff") && !getPrayer().isActivated(PrayerButton.PROTECT_FROM_MAGIC)) { /* 658 */ sleep(random(1000, 3000)); /* 659 */ if (getPrayer().set(PrayerButton.PROTECT_FROM_MAGIC, true)) { /* 660 */ (new ConditionalSleep(3000) /* */ { /* */ public boolean condition() throws InterruptedException { /* 663 */ return main.this.getPrayer().isActivated(PrayerButton.PROTECT_FROM_MAGIC); /* */ } /* 665 */ }).sleep(); /* */ } /* 667 */ } else if (!getPrayer().isActivated(PrayerButton.PROTECT_FROM_MISSILES)) { /* 668 */ sleep(random(1000, 3000)); /* 669 */ if (getPrayer().set(PrayerButton.PROTECT_FROM_MISSILES, true)) { /* 670 */ (new ConditionalSleep(3000) /* */ { /* */ public boolean condition() throws InterruptedException { /* 673 */ return main.this.getPrayer().isActivated(PrayerButton.PROTECT_FROM_MISSILES); /* */ } /* 675 */ }).sleep(); /* */ } /* */ } /* */ } /* */ } /* 680 */ } else if (this.BIGAREA.contains((Entity)myPlayer()) && this.isAttackDragMode && getPlayers().closest(new Filter[] { x -> (this.namesList.contains(x.getName()) && this.BIGAREA.contains((Entity)x) && (x.isAttackable() || (x.getInteracting() != null && x.getInteracting().equals(myPlayer())))) }) != null) { /* 681 */ this.state = "Attack drag mode"; /* 682 */ Player p = (Player)getPlayers().closest(new Filter[] { x -> (this.namesList.contains(x.getName()) && this.BIGAREA.contains((Entity)x) && (x.isAttackable() || (x.getInteracting() != null && x.getInteracting().equals(myPlayer())))) }); /* 683 */ if (myPlayer().isUnderAttack()) { /* 684 */ Optional<Projectile> proj = this.projectiles.getAll().stream().filter(x -> (x.getTargetEntity() != null && x.getTargetEntity().equals(myPlayer()))).findFirst(); /* 685 */ Player fighting = null; /* 686 */ if (getCombat().getFighting() != null) { /* 687 */ fighting = (Player)getPlayers().closest(new String[] { getCombat().getFighting().getName() }); /* */ } else { /* 689 */ for (Player player : getPlayers().getAll()) { /* 690 */ if (!player.equals(myPlayer()) && player.getInteracting() != null && player.getInteracting().equals(myPlayer())) { /* 691 */ fighting = player; /* */ break; /* */ } /* */ } /* */ } /* 696 */ if (fighting != null) { /* 697 */ String weapon = "Emptyaedrfgadf"; /* 698 */ if (getOthersEquipment(fighting).get(EquipmentSlot.WEAPON) != null) { /* 699 */ weapon = getOthersEquipment(fighting).get(EquipmentSlot.WEAPON); /* */ } /* 701 */ if (!weaponContainsBlacklistedWeapon(weapon) && !weapon.contains("bow") && !weapon.contains("spear") && ((projectileToMe == null && System.currentTimeMillis() > this.projectileTimer) || weapon.equalsIgnoreCase("Black salamander"))) { /* 702 */ if (fighting.getX() == myPlayer().getX() && fighting.getY() >= myPlayer().getY()) { /* 703 */ log("Walking south"); /* 704 */ final Position nextToLine = new Position(myPlayer().getX(), this.lineY + 1, myPlayer().getZ()); /* 705 */ Position dragTo = new Position(myPlayer().getX(), this.lineY - 2, myPlayer().getZ()); /* 706 */ if (nextToLine.distance((Vector3D)myPlayer()) == 0) { /* 707 */ WalkingEvent w = new WalkingEvent(dragTo); /* 708 */ w.setBreakCondition(new Condition() /* */ { /* */ public boolean evaluate() { /* 711 */ return (main.this.lineY >= main.this.myPlayer().getY() || main.this.myPlayer().getHealthPercent() <= 0 || main.this.chatContainsFrozen()); /* */ } /* */ }); /* 714 */ w.setMinDistanceThreshold(0); /* 715 */ execute((Event)w); /* */ } else { /* 717 */ WalkingEvent w = new WalkingEvent(nextToLine); /* 718 */ w.setBreakCondition(new Condition() /* */ { /* */ public boolean evaluate() { /* 721 */ return (nextToLine.distance((Vector3D)main.this.myPlayer()) == 0 || main.this.myPlayer().getHealthPercent() <= 0 || main.this.chatContainsFrozen()); /* */ } /* */ }); /* 724 */ w.setMinDistanceThreshold(0); /* 725 */ execute((Event)w); /* */ } /* */ } else { /* 728 */ final Position pos; int xDistance = myPlayer().getY() - this.lineY + 2; /* */ /* 730 */ sleep(random(1000, 3000)); /* 731 */ if (fighting.getX() > myPlayer().getX()) { /* 732 */ log("Walking west"); /* 733 */ pos = new Position(myPlayer().getX() - xDistance, this.lineY - 1, myPlayer().getZ()); /* */ } else { /* 735 */ log("Walking east"); /* 736 */ pos = new Position(myPlayer().getX() + xDistance, this.lineY - 1, myPlayer().getZ()); /* */ } /* 738 */ WalkingEvent w = new WalkingEvent(pos); /* 739 */ w.setBreakCondition(new Condition() /* */ { /* */ public boolean evaluate() { /* 742 */ return (pos.distance((Vector3D)main.this.myPlayer()) == 0 || main.this.lineY >= main.this.myPlayer().getY() || main.this.myPlayer().getHealthPercent() <= 0 || main.this.chatContainsFrozen()); /* */ } /* */ }); /* 745 */ w.setMinDistanceThreshold(0); /* 746 */ execute((Event)w); /* */ } /* */ } /* */ } /* 750 */ } else if (!getCombat().isFighting() && !myPlayer().isUnderAttack() && !myPlayer().isHitBarVisible() && !p.isHitBarVisible() && p.getInteracting() == null && !someoneIsInteracting(p)) { /* */ /* 752 */ if (p.interact(new String[] { "Attack" })) { /* 753 */ (new ConditionalSleep(5000) /* */ { /* */ public boolean condition() throws InterruptedException { /* 756 */ return main.this.getCombat().isFighting(); /* */ } /* 758 */ }).sleep(); /* */ } /* */ } /* 761 */ } else if (myPlayer().getY() <= this.lineY && !this.OUTSIDE.contains((Entity)myPlayer())) { /* 762 */ this.state = "Not in attackable zone"; /* 763 */ if (getSkills().getDynamic(Skill.PRAYER) > 0 && !getPrayer().isQuickPrayerActive()) { /* 764 */ if (getWidgets().get(160, 14).interact(new String[] { "Activate" })) { /* 765 */ (new ConditionalSleep(1000) /* */ { /* */ public boolean condition() throws InterruptedException { /* 768 */ return main.this.getPrayer().isQuickPrayerActive(); /* */ } /* 770 */ }).sleep(); /* */ } /* */ } else { /* 773 */ log("Walking up"); /* 774 */ sleep(random(1000, 3000)); /* 775 */ if (this.isAttackDragMode || this.isPotatoModeDrag) { /* 776 */ Position p = new Position(myPosition().getX() + random(-3, 3), this.lineY + 1, myPlayer().getZ()); /* 777 */ WalkingEvent w = new WalkingEvent(p); /* 778 */ w.setBreakCondition(new Condition() /* */ { /* */ public boolean evaluate() { /* 781 */ return (main.this.lineY < main.this.myPlayer().getY() || main.this.getSkills().getDynamic(Skill.HITPOINTS) <= 0 || main.this.chatContainsFrozen()); /* */ } /* */ }); /* 784 */ w.setMinDistanceThreshold(0); /* 785 */ execute((Event)w); /* */ } else { /* 787 */ Position p = new Position(myPosition().getX() + random(-3, 3), this.lineY + random(1, 4), myPlayer().getZ()); /* 788 */ WalkingEvent w = new WalkingEvent(p); /* 789 */ w.setBreakCondition(new Condition() /* */ { /* */ public boolean evaluate() { /* 792 */ return (main.this.lineY < main.this.myPlayer().getY() || main.this.getSkills().getDynamic(Skill.HITPOINTS) <= 0 || main.this.chatContainsFrozen()); /* */ } /* */ }); /* 795 */ w.setMinDistanceThreshold(0); /* 796 */ execute((Event)w); /* */ } /* */ } /* 799 */ } else if (this.lineY < myPlayer().getY()) { /* 800 */ if (!this.BIGAREA.contains((Entity)myPlayer())) { /* 801 */ this.state = "Trying to log out"; /* 802 */ if (getCombat().isFighting() || myPlayer().isUnderAttack()) { /* 803 */ sleep(random(10000, 12500)); /* */ } else { /* 805 */ getLogoutTab().logOut(); /* */ } /* 807 */ } else if (!this.MIDAREA.contains((Entity)myPlayer()) && (!getCombat().isFighting() || (getCombat().isFighting() && myPlayer().isUnderAttack()))) { /* 808 */ this.state = "Walking back to small area"; /* 809 */ getWalking().webWalk(new Area[] { this.SMALLAREA }); /* */ } /* */ } /* */ } /* */ /* */ /* */ /* */ /* */ /* */ /* */ /* */ /* */ /* */ /* */ /* */ /* */ /* */ /* */ /* */ /* */ /* 830 */ return 150; /* */ } /* */ /* */ /* */ public void onMessage(Message m) throws InterruptedException { /* 835 */ if (m.getType().equals(Message.MessageType.GAME) && (m.getMessage().contains("You have been frozen!") || m.getMessage().contains("A magical force stops you from moving."))) { /* 836 */ this.state = "Frozen"; /* 837 */ sleep(20000L); /* */ } /* */ } /* */ /* */ /* */ public void onExit() { /* 843 */ if (this.gui != null) { /* 844 */ this.gui.dispose(); /* */ } /* */ } /* */ /* */ /* */ public void onPaint(Graphics2D g) { /* 850 */ g.setColor(Color.WHITE); /* 851 */ g.drawString("State: " + this.state, 25, 50); /* */ } /* */ }
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