Untitled
Anonymous
lua
09/27/2022 6:34 PM
384 B
13
Indexable
function onUseWeapon(cid, var) local valor = getPlayerStorageValue(cid, storage) local typeCombat = isSorcerer(cid) and death or ice if typeCombat == 3 then typeE = earth elseif typeCombat == 4 then typeE = fire end doCombat(cid, typeCombat, var) return true end
Editor is loading...