Untitled
unknown
lua
2 years ago
287 B
2
Indexable
function onUseWeapon(cid, var) local valor = getPlayerStorageValue(cid, storage) local typeCombat = isSorcerer(cid) and death or ice if typeCombat == 3 then typeE = earth elseif typeCombat == 4 then typeE = fire end doCombat(cid, typeCombat, var) return true end
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