namespace Simula_sSoup
{
internal class Program
{
static void Main(string[] args)
{
(string, string, string) meal;
int mealType;
Console.WriteLine("Please choose a type:");
Console.WriteLine("1. Soup\n2. Stew\n3. Gumbo");
mealType = Convert.ToInt32(Console.ReadLine());
Console.Clear();
if (mealType == 1)
meal.Item1 = Convert.ToString(Type.Soup);
else if (mealType == 2)
meal.Item1 = Convert.ToString(Type.Stew);
else
meal.Item1 = Convert.ToString(Type.Gumbo);
int ingredient;
Console.WriteLine("Please choose a main ingredient:");
Console.WriteLine("1. Mushrooms\n2. Chicken\n3. Carrots\n4. Potatoes");
ingredient = Convert.ToInt32(Console.ReadLine());
Console.Clear();
if (ingredient == 1)
meal.Item2 = Convert.ToString(MainIngredient.Mushroom);
else if (ingredient == 2)
meal.Item2 = Convert.ToString(MainIngredient.Chicken);
else if (ingredient == 3)
meal.Item2 = Convert.ToString(MainIngredient.Carrot);
else
meal.Item2 = Convert.ToString(MainIngredient.Potato);
int seasoningChoice;
Console.WriteLine("Please choose a seasoning:");
Console.WriteLine("1. Spicy\n2. Salty\n3. Sweet");
seasoningChoice = Convert.ToInt32(Console.ReadLine());
Console.Clear();
if (seasoningChoice == 1)
meal.Item3 = Convert.ToString(Seasoning.Spicy);
else if (seasoningChoice == 2)
meal.Item3 = Convert.ToString(Seasoning.Salty);
else
meal.Item3 = Convert.ToString(Seasoning.Sweet);
Console.WriteLine($"{meal.Item3} {meal.Item2} {meal.Item1}");
Console.ReadKey();
}
}
enum Type
{
Soup,
Stew,
Gumbo
}
enum MainIngredient
{
Mushroom,
Chicken,
Carrot,
Potato
}
enum Seasoning
{
Spicy,
Salty,
Sweet
}
}