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using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; public class ActivateMagnet : MonoBehaviour { public bool canAttract = false; PickupManager pm; ObjectPooler op; private void Awake() { op = ObjectPooler.instance; } void Start() { pm = FindObjectOfType<PickupManager>(); } public void OnTriggerEnter2D(Collider2D collision) { if(collision.gameObject.tag == "Player") { pm.SelectMagnet(); op.DeactivateGameObject(transform.GetChild(0).gameObject.tag , transform.GetChild(0).gameObject); op.DeactivateGameObject(gameObject.tag, gameObject); } } }
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