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using System.Collections; using System.Collections.Generic; using UnityEngine; public class PuckupItemTest : MonoBehaviour { public GameObject finger; private bool pickedUp = false; // Update is called once per frame void Update() { } private void OnCollisionEnter(Collision collision) { Debug.Log("intra"); Debug.Log(pickedUp); if (pickedUp) { return; } if (collision.gameObject.CompareTag("Sword")) { collision.gameObject.transform.position = finger.transform.position; collision.gameObject.transform.parent = finger.transform; pickedUp = true; } } }
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