using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PuckupItemTest : MonoBehaviour
{
public GameObject finger;
private bool pickedUp = false;
// Update is called once per frame
void Update()
{
}
private void OnCollisionEnter(Collision collision)
{
Debug.Log("intra");
Debug.Log(pickedUp);
if (pickedUp)
{
return;
}
if (collision.gameObject.CompareTag("Sword"))
{
collision.gameObject.transform.position = finger.transform.position;
collision.gameObject.transform.parent = finger.transform;
pickedUp = true;
}
}
}