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command /crate [<text>] [<text>]: trigger: if player does not have permission "crate.use" or "crate.*": send "&9Crates&8 - &7Designed by &aSantio71" stop if arg-1 is not set: send "&9/crate create (name) &7&m-&7 Create a new crate" send "&9/crate crate (name) &7&m-&7 Get a placeable crate" send "&9/crate additem (crate) &7&m-&7 Add your held item into a crate!" send "&9/crate removeitem (crate) &7&m-&7 Remove your held item from a crate!" send "&9/crate remove (crate) &7&m-&7 Remove a crate!" send "&9/crate key (crate) &7&m-&7 Get a key for a crate!" send "&9/crate list &7&m-&7 List all crates!" else if arg-1 is "create": if arg-2 is not set: send "&c/crate %arg-1% (name)" stop if arg-2 contains "&": send "&cColored names are not allowed!" stop if {crates::%arg-2%::exists} is set: send "&cThat crate already exists!" stop add arg-2 to {crates::list::*} set {crates::%arg-2%::exists} to true send "&8(&a*&8)&7 Created the crate %arg-2%!" else if arg-1 is "remove": if arg-2 is not set: send "&c/crate %arg-1% (name)" stop if {crates::%arg-2%::exists} is not set: send "&cThat crate does not exist!" stop remove arg-2 from {crates::list::*} clear {crates::%arg-2%::*} send "&8(&a*&8)&7 Removed crate %arg-2%!" else if arg-1 is "list": send "&7&m--------" loop {crates::list::*}: send "&9%loop-value%" send "&7&m--------" else if arg-1 is "additem" or "addi" or "ai": if arg-2 is not set: send "&c/crate %arg-1% (name)" stop if {crates::%arg-2%::exists} is not set: send "&cThat crate does not exist!" stop if "%player's held item%" contains "air": send "&cYou cannot add air into the crate!" stop add player's held item to {crates::%arg-2%::items::*} send "&8(&a*&8) &7Added %player's held item% in crate %arg-2%&7!" else if arg-1 is "removeitem" or "remitem" or "ri": if arg-2 is not set: send "&c/crate %arg-1% (name)" stop if {crates::%arg-2%::exists} is not set: send "&cThat crate does not exist!" stop if "%player's held item%" contains "air": send "&cYou cannot take air from the crate!" stop remove player's held item from {crates::%arg-2%::items::*} send "&8(&a*&8) &7Removed %player's held item% in crate %arg-2%&7!" else if arg-1 is "key": if arg-2 is not set: send "&c/crate %arg-1% (name)" stop if {crates::%arg-2%::exists} is not set: send "&cThat crate does not exist!" stop give 1 nether star named "&d%arg-2% Crate &dKey" to player send "&8(&a*&8)&7 Gave a %arg-2%&7 crate key!" else if arg-1 is "crate": if arg-2 is not set: send "&c/crate %arg-1% (name)" stop if {crates::%arg-2%::exists} is not set: send "&cThat crate does not exist!" stop give 1 end portal frame block named "&d%arg-2%" with lore "&7Place me down!" to player send "&8(&a*&8)&7 You gave yourself the %arg-2% crate!" else: send "&cUnknown argument!" send "&7/crate &c&o&n%arg-1%" on place: event-block is end portal frame block loop {crates::list::*}: if name of player's held item is "&d%loop-value%": add location of event-block to {crates::locations::%loop-value%::*} send "&7Crate added!" on left click: if clicked block is set: if block at location of clicked block is end portal frame block: loop {crates::list::*}: loop {crates::locations::%loop-value%::*}: if location of event-block is loop-value-2: if player's gamemode is survival: cancel event open chest with 4 row named "&d%loop-value-1% Crate&7 Prizes" to player set {_a} to 0 loop {crates::%loop-value-1%::items::*}: if "%loop-value-3%" contains "air": add 1 to {_a} remove loop-value-3 from {crates::%loop-value-1%::items::*} else: format slot {_a} of player with loop-value-3 to close add 1 to {_a} on break: event-block is end portal frame block loop {crates::list::*}: loop {crates::locations::%loop-value%::*}: if location of event-block is loop-value-2: if player has permission "op": remove location of event-block from {crates::locations::%loop-value-1%::*} send "&7Crate Removed!" else: cancel event on right click: event-block is end portal frame block loop {crates::list::*}: loop {crates::locations::%loop-value%::*}: if location of event-block is loop-value-2: cancel event if name of tool is "&d%loop-value-1% Crate &dKey": set {_p} to random object out of {crates::%loop-value-1%::items::*} remove nether star named "&d%loop-value-1% Crate &dKey" from player give {_p} to player send "&8(&a*&8)&7 You were rewarded an item!" else: cancel event if {fling::%player%} is not set: set {fling::%player%} to true send "&6You need a &d%loop-value-1% Crate &dKey &6for this crate!" to the player push the player backwards at speed 0.75 wait 1 second clear {fling::%player%}
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