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command /crate [<text>] [<text>]:
trigger:
if player does not have permission "crate.use" or "crate.*":
send "&9Crates&8 - &7Designed by &aSantio71"
stop
if arg-1 is not set:
send "&9/crate create (name) &7&m-&7 Create a new crate"
send "&9/crate crate (name) &7&m-&7 Get a placeable crate"
send "&9/crate additem (crate) &7&m-&7 Add your held item into a crate!"
send "&9/crate removeitem (crate) &7&m-&7 Remove your held item from a crate!"
send "&9/crate remove (crate) &7&m-&7 Remove a crate!"
send "&9/crate key (crate) &7&m-&7 Get a key for a crate!"
send "&9/crate list &7&m-&7 List all crates!"
else if arg-1 is "create":
if arg-2 is not set:
send "&c/crate %arg-1% (name)"
stop
if arg-2 contains "&":
send "&cColored names are not allowed!"
stop
if {crates::%arg-2%::exists} is set:
send "&cThat crate already exists!"
stop
add arg-2 to {crates::list::*}
set {crates::%arg-2%::exists} to true
send "&8(&a*&8)&7 Created the crate %arg-2%!"
else if arg-1 is "remove":
if arg-2 is not set:
send "&c/crate %arg-1% (name)"
stop
if {crates::%arg-2%::exists} is not set:
send "&cThat crate does not exist!"
stop
remove arg-2 from {crates::list::*}
clear {crates::%arg-2%::*}
send "&8(&a*&8)&7 Removed crate %arg-2%!"
else if arg-1 is "list":
send "&7&m--------"
loop {crates::list::*}:
send "&9%loop-value%"
send "&7&m--------"
else if arg-1 is "additem" or "addi" or "ai":
if arg-2 is not set:
send "&c/crate %arg-1% (name)"
stop
if {crates::%arg-2%::exists} is not set:
send "&cThat crate does not exist!"
stop
if "%player's held item%" contains "air":
send "&cYou cannot add air into the crate!"
stop
add player's held item to {crates::%arg-2%::items::*}
send "&8(&a*&8) &7Added %player's held item% in crate %arg-2%&7!"
else if arg-1 is "removeitem" or "remitem" or "ri":
if arg-2 is not set:
send "&c/crate %arg-1% (name)"
stop
if {crates::%arg-2%::exists} is not set:
send "&cThat crate does not exist!"
stop
if "%player's held item%" contains "air":
send "&cYou cannot take air from the crate!"
stop
remove player's held item from {crates::%arg-2%::items::*}
send "&8(&a*&8) &7Removed %player's held item% in crate %arg-2%&7!"
else if arg-1 is "key":
if arg-2 is not set:
send "&c/crate %arg-1% (name)"
stop
if {crates::%arg-2%::exists} is not set:
send "&cThat crate does not exist!"
stop
give 1 nether star named "&d%arg-2% Crate &dKey" to player
send "&8(&a*&8)&7 Gave a %arg-2%&7 crate key!"
else if arg-1 is "crate":
if arg-2 is not set:
send "&c/crate %arg-1% (name)"
stop
if {crates::%arg-2%::exists} is not set:
send "&cThat crate does not exist!"
stop
give 1 end portal frame block named "&d%arg-2%" with lore "&7Place me down!" to player
send "&8(&a*&8)&7 You gave yourself the %arg-2% crate!"
else:
send "&cUnknown argument!"
send "&7/crate &c&o&n%arg-1%"
on place:
event-block is end portal frame block
loop {crates::list::*}:
if name of player's held item is "&d%loop-value%":
add location of event-block to {crates::locations::%loop-value%::*}
send "&7Crate added!"
on left click:
if clicked block is set:
if block at location of clicked block is end portal frame block:
loop {crates::list::*}:
loop {crates::locations::%loop-value%::*}:
if location of event-block is loop-value-2:
if player's gamemode is survival:
cancel event
open chest with 4 row named "&d%loop-value-1% Crate&7 Prizes" to player
set {_a} to 0
loop {crates::%loop-value-1%::items::*}:
if "%loop-value-3%" contains "air":
add 1 to {_a}
remove loop-value-3 from {crates::%loop-value-1%::items::*}
else:
format slot {_a} of player with loop-value-3 to close
add 1 to {_a}
on break:
event-block is end portal frame block
loop {crates::list::*}:
loop {crates::locations::%loop-value%::*}:
if location of event-block is loop-value-2:
if player has permission "op":
remove location of event-block from {crates::locations::%loop-value-1%::*}
send "&7Crate Removed!"
else:
cancel event
on right click:
event-block is end portal frame block
loop {crates::list::*}:
loop {crates::locations::%loop-value%::*}:
if location of event-block is loop-value-2:
cancel event
if name of tool is "&d%loop-value-1% Crate &dKey":
set {_p} to random object out of {crates::%loop-value-1%::items::*}
remove nether star named "&d%loop-value-1% Crate &dKey" from player
give {_p} to player
send "&8(&a*&8)&7 You were rewarded an item!"
else:
cancel event
if {fling::%player%} is not set:
set {fling::%player%} to true
send "&6You need a &d%loop-value-1% Crate &dKey &6for this crate!" to the player
push the player backwards at speed 0.75
wait 1 second
clear {fling::%player%}Editor is loading...
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