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local pad = script.Parent local characterName = "Insert Character Model Name Here" local character = pad.Parent:WaitForChild(characterName) local debounce = true pad.Touched:Connect(function(obj) local plr = game.Players:GetPlayerFromCharacter(obj.Parent) if plr and debounce == true then debounce = false pad.BrickColor = BrickColor.new("Really red") local charClone = character:Clone() charClone.Name = plr.Name plr.Character = charClone local rootPart = charClone:FindFirstChild("HumanoidRootPart") or charClone:FindFirstChild("Torso") local plrRoot = obj.Parent:FindFirstChild("HumanoidRootPart") or obj.Parent:FindFirstChild("Torso") if rootPart and plrRoot then rootPart.CFrame = plrRoot.CFrame end charClone.Parent = workspace wait(.5) pad.BrickColor = BrickColor.new("Lime green") debounce = true end end)
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