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local skillBoost = Action()

function skillBoost.onUse(player, item, fromPosition, target, toPosition, isHotkey)
    if player:getStorageValue(Storage.skillBoost) > os.time() then
        player:sendCancelMessage('Kolejnego skill boosta bedziesz mogl uzyc gdy skonczy Ci sie poprzedni.')
        player:getPosition():sendMagicEffect(CONST_ME_POFF)

        return true
    end

    player:setStorageValue(Storage.skillBoost, os.time() + 3600)
    player:sendCancelMessage('Gratulacje. Skill boost zostal aktywowany.')
    player:getPosition():sendMagicEffect(CONST_ME_CRITICAL_DAMAGE)
    item:remove(1)

    return true
end

skillBoost:id(651)
skillBoost:register()