Rarity
user_3183455
csharp
a year ago
430 B
7
Indexable
using UnityEngine; namespace CuongMono.Item { [CreateAssetMenu(fileName = "Rarity",menuName ="CuongMono/Item/New Rarity")] public class Rarity : ScriptableObject { [Header("Rarity")] [SerializeField] protected string rarityName = ""; [SerializeField] protected Color color; public string RarityName => this.rarityName; public Color Color => this.color; } }
Editor is loading...
Leave a Comment