Rarity
user_3183455
csharp
a year ago
430 B
12
Indexable
using UnityEngine;
namespace CuongMono.Item
{
[CreateAssetMenu(fileName = "Rarity",menuName ="CuongMono/Item/New Rarity")]
public class Rarity : ScriptableObject
{
[Header("Rarity")]
[SerializeField] protected string rarityName = "";
[SerializeField] protected Color color;
public string RarityName => this.rarityName;
public Color Color => this.color;
}
}Editor is loading...
Leave a Comment