# Configuration file
general {
# Chance of generating abandoned base in chunk = 1 / THIS_VALUE. 0 disables abandoned base generation. Default: 1000
I:abandonedBaseRarity=1000
# Setting this to false causes GTCE to not register additional methane recipes for foods in the centrifuge. Default: true
B:addFoodMethaneRecipes=true
# Specifies additional random amount of veins in section. Default: 2
I:additionalVeinsInSection=2
# Whether to enable more verbose logging. Default: false
B:debug=false
# Whether to disable rubber tree world generation. Default: false
B:disableRubberTreeGeneration=false
# Whether to disable vanilla ores generation in world. Default: false
B:disableVanillaOres=false
# Whether machines should explode when overloaded with power. Default: true
B:doExplosions=true
# If true, powered zero loss wires will damage the player. Default: false
B:doLosslessWiresDamage=false
# If true, lossless cables will have lossy wires. Default: false
B:doLosslessWiresMakeLossyCables=false
# Energy use multiplier for electric items. Default: 100
I:energyUsageMultiplier=100
# Chance with which flint and steel will create fire. Default: 50
# Min: 0
# Max: 100
I:flintChanceToCreateFire=50
# Sets the bonus EU output of Gas Turbines. Default 6144
I:gasTurbineBonusOutput=6144
# Whether veins should be generated in center of chunk. Default: false
B:generateVeinsInCenterOfChunk=false
# Recipes for machine hulls use more materials. Default: false
B:harderMachineHulls=false
# Whether to hide facades of all blocks in JEI and creative search menu. Default: true
B:hideFacadesInJEI=true
# Whether to hide filled cells in JEI and creative search menu. Default: true
B:hideFilledCellsInJEI=true
# Whether to hide filled tanks in JEI and creative search menu. Default: true
B:hideFilledTanksInJEI=true
# Setting this to true makes GTCE ignore error and invalid recipes that would otherwise cause crash. Default: true
B:ignoreErrorOrInvalidRecipes=true
# Whether to increase number of rolls for dungeon chests. Increases dungeon loot drastically. Default: true
B:increaseDungeonLoot=true
# If true, insufficient energy supply will reset recipe progress to zero. If false, progress will decrease to zero with 2x speed. Default: false
B:insufficientEnergySupplyWipesRecipeProgress=false
# Specifies min amount of veins in section. Default: 0
I:minVeinsInSection=0
# Specifies priorities of mods in ore dictionary item registration. First ModID has highest priority, last - lowest. Unspecified ModIDs follow standard sorting, but always have lower priority than last specified ModID.
# For this to work "useCustomModPriorities" has to be set to true.
S:modPriorities <
>
# Sets the bonus EU output of Plasma Turbines. Default: 6144
I:plasmaTurbineBonusOutput=6144
# Sets the bonus EU output of Steam Turbines. Default: 6144
I:steamTurbineBonusOutput=6144
# Whether to use modPriorities setting in config for prioritizing ore dictionary item registrations. By default, GTCE will sort ore dictionary registrations alphabetically comparing their owner ModIDs. Default: false
B:useCustomModPriorities=false
##########################################################################################################
# vanillarecipes
#--------------------------------------------------------------------------------------------------------#
# Category that contains configs for changing vanilla recipes
##########################################################################################################
vanillarecipes {
# Whether crafting a bowl requires a knife instead of only planks. Default: true
B:bowlRequireKnife=true
# Whether to make the iron bucket recipe harder by requiring a hammer and plates. Default: true
B:bucketRequirePlatesAndHammer=true
# Whether to make flint and steel recipe require a steel nugget instead of an iron ingot. Default: true.
B:flintAndSteelRequireSteel=true
# Recipes for items like iron doors, trapdoors, pressure plates, cauldrons, hoppers, and iron bars require iron plates and a hammer. Default: true
B:ironConsumingCraftingRecipesRequirePlates=true
# Whether to nerf the paper crafting recipe. Default: true
B:nerfPaperCrafting=true
# Whether to nerf wood crafting to 2 sticks from 2 planks. Default: false
B:nerfStickCrafting=true
# Whether to nerf wood crafting to 2 planks from 1 log. Default: false
B:nerfWoodCrafting=true
}
##########################################################################################################
# machinespecific
#--------------------------------------------------------------------------------------------------------#
# Category that contains configs for machines with specific behavior
##########################################################################################################
machinespecific {
# Array of blacklisted dimension IDs in which Air Collector does not work.
I:airCollectorDimensionBlacklist <
>
}
##########################################################################################################
# nanosaberconfiguration
#--------------------------------------------------------------------------------------------------------#
# Category that contains configs for the NanoSaber
##########################################################################################################
nanosaberconfiguration {
# The EU/t consumption of the NanoSaber. Default: 64
# Min: 1
# Max: 512
I:energyConsumption=64
# The base damage of the NanoSaber. Default: 5.0
# Min: 0.0
# Max: 100.0
D:nanoSaberBaseDamage=5.0
# The additional damage added when the NanoSaber is powered. Default: 20.0
# Min: 0.0
# Max: 100.0
D:nanoSaberDamageBoost=20.0
# Should Zombies spawn with charged, active NanoSabers on hard difficulty? Default: true
B:zombieSpawnWithSabers=true
}
}