<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<AssemblyName>myPluginName</AssemblyName>
<Description>My first plugin</Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json;
https://nuget.samboy.dev/v3/index.json
</RestoreAdditionalProjectSources>
<RootNamespace>myPluginName</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Unity" Version="6.0.0-be.*" IncludeAssets="compile" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
<PackageReference Include="UnityEngine.Modules" Version="2022.1.22" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
<Reference Include="havendock_assembly">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Havendock\Havendock_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="havendock_assembly2">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Havendock\Havendock_Data\Managed\AssetStore.dll</HintPath>
</Reference>
<Reference Include="havendock_assembly3">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Havendock\Havendock_Data\Managed\CoreAssembly.dll</HintPath>
</Reference>
<Reference Include="havendock_assembly4">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Havendock\Havendock_Data\Managed\YYZAssembly.dll</HintPath>
</Reference>
<Reference Include="TextMeshPro">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Havendock\Havendock_Data\Managed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UI unity">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Havendock\Havendock_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
</Project>