Untitled
unknown
plain_text
7 months ago
1.9 kB
1
Indexable
Never
options: MaxVault: 99 function getMaxVault(p:player) :: number: if {_p} has permission "pv.*": return {@MaxVault} while {_p} does not have permission "pv.%{_n}%": if {_n} > {@MaxVault}: stop add 1 to {_n} return {_n} function pv(p:player,target:player,i:integer): if {VaultNr::%{_target}%} is set: stop set {_n} to getMaxVault({_target}) set {_u} to uuid of {_target} set {OwnerV::%{_p}%} to {_target} set {VaultNr::%{_target}%} to {_i} if {_n} >= {_i}: open chest inventory with 6 rows named "&cPlayer Vault &f##%{_i}%" to {_p} loop {PV::%{_u}%::%{_i}%::*}: add 1 to {_m} set slot ({_m}-1) of {_p}'s current inventory to loop-value command /pv [<int>]: permission: playervaults description: Opens a player vault aliases: playervault, playervaults trigger: if arg-1 is set: if arg-1 < 100: pv(player,player,arg-1) else: send "Usage: /pv <number> (must be below 100)" to player else: send "Usage: /pv <number>" to player command /pvadmin [<player>] [<integer>]: trigger: if arg-1 is set: if arg-2 < 100: pv(player,player,arg-2) else: send "Usage: /pvadmin <player> <number>" to player else: send "Usage: /pvadmin <player> <number>" to player on inventory close: if {OwnerV::%player%} is set: set {_targetU} to uuid of {OwnerV::%player%} set {_target} to {OwnerV::%player%} loop 54 times: add 1 to {_n} set {PV::%{_targetU}%::%{VaultNr::%{_target}%}%::%{_n}%} to slot ({_n}-1) of player's current inventory delete {VaultNr::%{_target}%} delete {OwnerV::%player%}