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Testing started at 20:21 ...
/Users/wommdev/Projects/OpenEnroth/cmake-build-debug/test/Bin/GameTest/OpenEnroth_GameTest --test-path /Users/wommdev/Projects/openenroth_test_data/data --headless --log-level=trace --gtest_filter=Issues.Issue1038:Issues/*.Issue1038:Issues.Issue1038/*:*/Issues.Issue1038/*:*/Issues/*.Issue1038 --gtest_color=no
[2023-11-11 20:21:31.677] [info] OpenEnroth, revision 6a96d03ae93 built on 2023-11-11T20:21:03Z
[2023-11-11 20:21:31.678] [info] Extra build information: darwin/arm64/clang nightly-1111-g6a96d03ae93-dirty
[2023-11-11 20:21:31.678] [info] Data path candidate #1 ('.') is missing file '/Users/wommdev/Projects/OpenEnroth/cmake-build-debug/test/Bin/GameTest/./anims/magic7.vid'.
[2023-11-11 20:21:31.678] [info] Data path candidate #2 ('/Users/wommdev/Library/Application Support/OpenEnroth') is OK!
[2023-11-11 20:21:31.678] [info] Using data path '/Users/wommdev/Library/Application Support/OpenEnroth'.
[2023-11-11 20:21:31.685] [info] Initializing null renderer...
[2023-11-11 20:21:31.685] [error] Nuklear failed to initialize
2023-11-11 20:21:31.798886+0000 OpenEnroth_GameTest[94990:5078189] [plugin] AddInstanceForFactory: No factory registered for id <CFUUID 0x600003deca00> F8BB1C28-BAE8-11D6-9C31-00039315CD46
[2023-11-11 20:21:31.846] [info] OpenAL: device found "MacBook Pro Speakers"
[2023-11-11 20:21:31.846] [info] OpenAL: device found "BlackHole 2ch"
[2023-11-11 20:21:31.846] [info] OpenAL: device found "Microsoft Teams Audio"
[2023-11-11 20:21:31.905] [warning] Sprite null not loaded!
[2023-11-11 20:21:31.950] [warning] Sprite sp97b70 not loaded!
[2023-11-11 20:21:31.950] [warning] Sprite sp97b80 not loaded!
[2023-11-11 20:21:31.951] [warning] Sprite null not loaded!
[2023-11-11 20:21:31.952] [trace] New window: WINDOW_GameUI
[2023-11-11 20:21:31.962] [ffmpeg] [debug] [NULL @ 0x115608eb0] Opening '/Users/wommdev/Library/Application Support/OpenEnroth/Music/14.mp3' for reading
[2023-11-11 20:21:31.962] [ffmpeg] [debug] [file @ 0x600000ae0000] Setting default whitelist 'file,crypto,data'
[2023-11-11 20:21:31.962] [ffmpeg] [trace] Probing mp3 score:1 size:2048
[2023-11-11 20:21:31.962] [ffmpeg] [trace] Probing mp3 score:25 size:4096
[2023-11-11 20:21:31.962] [ffmpeg] [trace] Probing mp3 score:51 size:8192
[2023-11-11 20:21:31.962] [ffmpeg] [debug] [mp3 @ 0x115608eb0] Format mp3 probed with size=8192 and score=51
[2023-11-11 20:21:31.963] [ffmpeg] [debug] [mp3 @ 0x115608eb0] Skipping 0 bytes of junk at 0.
[2023-11-11 20:21:31.963] [ffmpeg] [info] Input #0, mp3, from '/Users/wommdev/Library/Application Support/OpenEnroth/Music/14.mp3':
[2023-11-11 20:21:31.963] [ffmpeg] [info]   Duration: N/A, bitrate: N/A
[2023-11-11 20:21:31.963] [ffmpeg] [info]   Stream #0:0, 0, 1/14112000: Audio: mp3, 0 channels
[2023-11-11 20:21:31.963] [ffmpeg] [debug] [mp3 @ 0x115608eb0] Before avformat_find_stream_info() pos: 0 bytes read:65664 seeks:2 nb_streams:1
[2023-11-11 20:21:31.963] [ffmpeg] [debug] [mp3 @ 0x115608eb0] All info found
[2023-11-11 20:21:31.963] [ffmpeg] [warning] [mp3 @ 0x115608eb0] Estimating duration from bitrate, this may be inaccurate
[2023-11-11 20:21:31.963] [ffmpeg] [trace] [mp3 @ 0x115608eb0] stream 0: start_time: 0 duration: 120.075
[2023-11-11 20:21:31.963] [ffmpeg] [trace] [mp3 @ 0x115608eb0] format: start_time: 0 duration: 120.075 (estimate from bit rate) bitrate=320 kb/s
[2023-11-11 20:21:31.963] [ffmpeg] [debug] [mp3 @ 0x115608eb0] After avformat_find_stream_info() pos: 53248 bytes read:98432 seeks:2 frames:50
[2023-11-11 20:21:31.963] [ffmpeg] [debug] [SWR @ 0x118130000] Using fltp internally between filters
[2023-11-11 20:21:31.966] [trace] New window: WINDOW_MainMenu
[2023-11-11 20:21:31.976] [trace] New window: WINDOW_PressedButton2
[2023-11-11 20:21:31.976] [trace] Release window: WINDOW_PressedButton2
[2023-11-11 20:21:31.976] [trace] Release window: WINDOW_MainMenu
[2023-11-11 20:21:31.976] [trace] New window: WINDOW_Load
[2023-11-11 20:21:32.009] [warning] Picking mouse in undefined level
[2023-11-11 20:21:32.009] [trace] New window: WINDOW_SaveLoadBtn
[2023-11-11 20:21:32.009] [trace] Release window: WINDOW_SaveLoadBtn
[2023-11-11 20:21:32.009] [trace] Release window: WINDOW_Load
Random called at 400ms, returning 1, stacktrace:
#11 main + 35
#10 platformMain(int, char**) + 803
#9  GameStarter::run() + 35
#8  Game::run() + 1503
#7  Game::loop() + 175
#6  Game::gameLoop() + 247
#5  LoadGame(unsigned int) + 363
#4  Party::Reset() + 375
#3  Character::Reset(CharacterClass) + 111
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 400ms, returning 2, stacktrace:
#11 main + 35
#10 platformMain(int, char**) + 803
#9  GameStarter::run() + 35
#8  Game::run() + 1503
#7  Game::loop() + 175
#6  Game::gameLoop() + 247
#5  LoadGame(unsigned int) + 363
#4  Party::Reset() + 375
#3  Character::Reset(CharacterClass) + 171
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 400ms, returning 3, stacktrace:
#11 main + 35
#10 platformMain(int, char**) + 803
#9  GameStarter::run() + 35
#8  Game::run() + 1503
#7  Game::loop() + 175
#6  Game::gameLoop() + 247
#5  LoadGame(unsigned int) + 363
#4  Party::Reset() + 599
#3  Character::Reset(CharacterClass) + 111
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 400ms, returning 4, stacktrace:
#11 main + 35
#10 platformMain(int, char**) + 803
#9  GameStarter::run() + 35
#8  Game::run() + 1503
#7  Game::loop() + 175
#6  Game::gameLoop() + 247
#5  LoadGame(unsigned int) + 363
#4  Party::Reset() + 599
#3  Character::Reset(CharacterClass) + 171
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 400ms, returning 5, stacktrace:
#11 main + 35
#10 platformMain(int, char**) + 803
#9  GameStarter::run() + 35
#8  Game::run() + 1503
#7  Game::loop() + 175
#6  Game::gameLoop() + 247
#5  LoadGame(unsigned int) + 363
#4  Party::Reset() + 823
#3  Character::Reset(CharacterClass) + 111
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 400ms, returning 6, stacktrace:
#11 main + 35
#10 platformMain(int, char**) + 803
#9  GameStarter::run() + 35
#8  Game::run() + 1503
#7  Game::loop() + 175
#6  Game::gameLoop() + 247
#5  LoadGame(unsigned int) + 363
#4  Party::Reset() + 823
#3  Character::Reset(CharacterClass) + 171
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 400ms, returning 7, stacktrace:
#11 main + 35
#10 platformMain(int, char**) + 803
#9  GameStarter::run() + 35
#8  Game::run() + 1503
#7  Game::loop() + 175
#6  Game::gameLoop() + 247
#5  LoadGame(unsigned int) + 363
#4  Party::Reset() + 1047
#3  Character::Reset(CharacterClass) + 111
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 400ms, returning 8, stacktrace:
#11 main + 35
#10 platformMain(int, char**) + 803
#9  GameStarter::run() + 35
#8  Game::run() + 1503
#7  Game::loop() + 175
#6  Game::gameLoop() + 247
#5  LoadGame(unsigned int) + 363
#4  Party::Reset() + 1047
#3  Character::Reset(CharacterClass) + 171
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
[2023-11-11 20:21:32.081] [warning] Sprite null not loaded!
[2023-11-11 20:21:32.213] [ffmpeg] [debug] [AVIOContext @ 0x1156087e0] Statistics: 98432 bytes read, 2 seeks
[2023-11-11 20:21:32.214] [ffmpeg] [debug] [NULL @ 0x14560fc40] Opening '/Users/wommdev/Library/Application Support/OpenEnroth/Music/16.mp3' for reading
[2023-11-11 20:21:32.214] [ffmpeg] [debug] [file @ 0x600000afc0b0] Setting default whitelist 'file,crypto,data'
[2023-11-11 20:21:32.214] [ffmpeg] [trace] Probing mp3 score:1 size:2048
[2023-11-11 20:21:32.214] [ffmpeg] [trace] Probing mp3 score:25 size:4096
[2023-11-11 20:21:32.214] [ffmpeg] [trace] Probing mp3 score:51 size:8192
[2023-11-11 20:21:32.214] [ffmpeg] [debug] [mp3 @ 0x14560fc40] Format mp3 probed with size=8192 and score=51
[2023-11-11 20:21:32.214] [ffmpeg] [debug] [mp3 @ 0x14560fc40] Skipping 0 bytes of junk at 0.
[2023-11-11 20:21:32.214] [ffmpeg] [info] Input #0, mp3, from '/Users/wommdev/Library/Application Support/OpenEnroth/Music/16.mp3':
[2023-11-11 20:21:32.214] [ffmpeg] [info]   Duration: N/A, bitrate: N/A
[2023-11-11 20:21:32.214] [ffmpeg] [info]   Stream #0:0, 0, 1/14112000: Audio: mp3, 0 channels
[2023-11-11 20:21:32.214] [ffmpeg] [debug] [mp3 @ 0x14560fc40] Before avformat_find_stream_info() pos: 0 bytes read:65664 seeks:2 nb_streams:1
[2023-11-11 20:21:32.215] [ffmpeg] [debug] [mp3 @ 0x14560fc40] All info found
[2023-11-11 20:21:32.215] [ffmpeg] [warning] [mp3 @ 0x14560fc40] Estimating duration from bitrate, this may be inaccurate
[2023-11-11 20:21:32.215] [ffmpeg] [trace] [mp3 @ 0x14560fc40] stream 0: start_time: 0 duration: 127.102
[2023-11-11 20:21:32.215] [ffmpeg] [trace] [mp3 @ 0x14560fc40] format: start_time: 0 duration: 127.102 (estimate from bit rate) bitrate=320 kb/s
[2023-11-11 20:21:32.215] [ffmpeg] [debug] [mp3 @ 0x14560fc40] After avformat_find_stream_info() pos: 53248 bytes read:98432 seeks:2 frames:50
[2023-11-11 20:21:32.215] [ffmpeg] [debug] [SWR @ 0x148658000] Using fltp internally between filters
[2023-11-11 20:21:32.218] [trace] Executing regular event starting from step 1
[2023-11-11 20:21:32.219] [trace] Event: 1
[2023-11-11 20:21:32.219] [trace] -1: MouseOver("")
[2023-11-11 20:21:32.219] [trace] 0: OnMapReload
[2023-11-11 20:21:32.219] [trace] 1: ToggleActorGroupFlag(5, 0x80000, 1)
Random called at 100ms, returning 1, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 100ms, returning 2, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 100ms, returning 3, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 100ms, returning 4, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 100ms, returning 5, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 150ms, returning 6, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 150ms, returning 7, stacktrace:
#15 main + 35
#14 platformMain(int, char**) + 803
#13 GameStarter::run() + 35
#12 Game::run() + 1503
#11 Game::loop() + 175
#10 Game::gameLoop() + 1219
#9  UpdateUserInput_and_MapSpecificStuff() + 67
#8  UpdateObjects() + 1407
#7  SpriteObject::updateObjectBLV(unsigned int) + 1803
#6  processSpellImpact(unsigned int, Pid) + 2203
#5  applySpellSpriteDamage(unsigned int, Pid) + 183
#4  DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2871
#3  stru319::which_player_to_attack(Actor*) + 531
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 150ms, returning 8, stacktrace:
#15 main + 35
#14 platformMain(int, char**) + 803
#13 GameStarter::run() + 35
#12 Game::run() + 1503
#11 Game::loop() + 175
#10 Game::gameLoop() + 1219
#9  UpdateUserInput_and_MapSpecificStuff() + 67
#8  UpdateObjects() + 1407
#7  SpriteObject::updateObjectBLV(unsigned int) + 1803
#6  processSpellImpact(unsigned int, Pid) + 2203
#5  applySpellSpriteDamage(unsigned int, Pid) + 183
#4  DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915
#3  Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 150ms, returning 9, stacktrace:
#15 main + 35
#14 platformMain(int, char**) + 803
#13 GameStarter::run() + 35
#12 Game::run() + 1503
#11 Game::loop() + 175
#10 Game::gameLoop() + 1219
#9  UpdateUserInput_and_MapSpecificStuff() + 67
#8  UpdateObjects() + 1407
#7  SpriteObject::updateObjectBLV(unsigned int) + 1803
#6  processSpellImpact(unsigned int, Pid) + 2203
#5  applySpellSpriteDamage(unsigned int, Pid) + 183
#4  DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915
#3  Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 150ms, returning 10, stacktrace:
#15 main + 35
#14 platformMain(int, char**) + 803
#13 GameStarter::run() + 35
#12 Game::run() + 1503
#11 Game::loop() + 175
#10 Game::gameLoop() + 1219
#9  UpdateUserInput_and_MapSpecificStuff() + 67
#8  UpdateObjects() + 1407
#7  SpriteObject::updateObjectBLV(unsigned int) + 1803
#6  processSpellImpact(unsigned int, Pid) + 2203
#5  applySpellSpriteDamage(unsigned int, Pid) + 183
#4  DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915
#3  Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 150ms, returning 11, stacktrace:
#15 main + 35
#14 platformMain(int, char**) + 803
#13 GameStarter::run() + 35
#12 Game::run() + 1503
#11 Game::loop() + 175
#10 Game::gameLoop() + 1219
#9  UpdateUserInput_and_MapSpecificStuff() + 67
#8  UpdateObjects() + 1407
#7  SpriteObject::updateObjectBLV(unsigned int) + 1803
#6  processSpellImpact(unsigned int, Pid) + 2203
#5  applySpellSpriteDamage(unsigned int, Pid) + 183
#4  DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915
#3  Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 150ms, returning 12, stacktrace:
#15 main + 35
#14 platformMain(int, char**) + 803
#13 GameStarter::run() + 35
#12 Game::run() + 1503
#11 Game::loop() + 175
#10 Game::gameLoop() + 1219
#9  UpdateUserInput_and_MapSpecificStuff() + 67
#8  UpdateObjects() + 1407
#7  SpriteObject::updateObjectBLV(unsigned int) + 1803
#6  processSpellImpact(unsigned int, Pid) + 2203
#5  applySpellSpriteDamage(unsigned int, Pid) + 183
#4  DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915
#3  Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 150ms, returning 13, stacktrace:
#15 main + 35
#14 platformMain(int, char**) + 803
#13 GameStarter::run() + 35
#12 Game::run() + 1503
#11 Game::loop() + 175
#10 Game::gameLoop() + 1219
#9  UpdateUserInput_and_MapSpecificStuff() + 67
#8  UpdateObjects() + 1407
#7  SpriteObject::updateObjectBLV(unsigned int) + 1803
#6  processSpellImpact(unsigned int, Pid) + 2203
#5  applySpellSpriteDamage(unsigned int, Pid) + 183
#4  DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 3371
#3  Actor::ActorHitOrMiss(Character*) + 331
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 150ms, returning 14, stacktrace:
#14 main + 35
#13 platformMain(int, char**) + 803
#12 GameStarter::run() + 35
#11 Game::run() + 1503
#10 Game::loop() + 175
#9  Game::gameLoop() + 1219
#8  UpdateUserInput_and_MapSpecificStuff() + 67
#7  UpdateObjects() + 1407
#6  SpriteObject::updateObjectBLV(unsigned int) + 1803
#5  processSpellImpact(unsigned int, Pid) + 2203
#4  applySpellSpriteDamage(unsigned int, Pid) + 183
#3  DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 4867
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 150ms, returning 15, stacktrace:
#15 main + 35
#14 platformMain(int, char**) + 803
#13 GameStarter::run() + 35
#12 Game::run() + 1503
#11 Game::loop() + 175
#10 Game::gameLoop() + 1219
#9  UpdateUserInput_and_MapSpecificStuff() + 67
#8  UpdateObjects() + 1407
#7  SpriteObject::updateObjectBLV(unsigned int) + 1803
#6  processSpellImpact(unsigned int, Pid) + 2203
#5  applySpellSpriteDamage(unsigned int, Pid) + 183
#4  DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 4923
#3  Character::ReceiveSpecialAttackEffect(SPECIAL_ATTACK_TYPE, Actor*) + 2135
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 200ms, returning 16, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 200ms, returning 17, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 200ms, returning 18, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 200ms, returning 19, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 200ms, returning 20, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 200ms, returning 21, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 200ms, returning 22, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 200ms, returning 23, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 300ms, returning 24, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 300ms, returning 25, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 300ms, returning 26, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 300ms, returning 27, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 300ms, returning 28, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 300ms, returning 29, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 300ms, returning 30, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 300ms, returning 31, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 300ms, returning 32, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 300ms, returning 33, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 300ms, returning 34, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 300ms, returning 35, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 300ms, returning 36, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 300ms, returning 37, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 300ms, returning 38, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 300ms, returning 39, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 300ms, returning 40, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 300ms, returning 41, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 300ms, returning 42, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 300ms, returning 43, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 350ms, returning 44, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 350ms, returning 45, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 350ms, returning 46, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 350ms, returning 47, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 750ms, returning 48, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 750ms, returning 49, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 750ms, returning 50, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 800ms, returning 51, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 800ms, returning 52, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 800ms, returning 53, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 800ms, returning 54, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 800ms, returning 55, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 800ms, returning 56, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 800ms, returning 57, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 800ms, returning 58, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 800ms, returning 59, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 800ms, returning 60, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 800ms, returning 61, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 800ms, returning 62, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 850ms, returning 63, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 850ms, returning 64, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 850ms, returning 65, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 850ms, returning 66, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 850ms, returning 67, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 850ms, returning 68, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 850ms, returning 69, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 850ms, returning 70, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 850ms, returning 71, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 850ms, returning 72, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 850ms, returning 73, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 950ms, returning 74, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 950ms, returning 75, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 950ms, returning 76, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 950ms, returning 77, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 950ms, returning 78, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 950ms, returning 79, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 950ms, returning 80, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 950ms, returning 81, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 950ms, returning 82, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 950ms, returning 83, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 950ms, returning 84, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 950ms, returning 85, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 950ms, returning 86, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 950ms, returning 87, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 950ms, returning 88, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1000ms, returning 89, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1000ms, returning 90, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1050ms, returning 91, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1050ms, returning 92, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1050ms, returning 93, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1050ms, returning 94, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1300ms, returning 95, stacktrace:
#12 main + 35
#11 platformMain(int, char**) + 803
#10 GameStarter::run() + 35
#9  Game::run() + 1503
#8  Game::loop() + 175
#7  Game::gameLoop() + 779
#6  Game::processQueuedMessages() + 12715
#5  Character::_42ECB5_CharacterAttacksActor() + 1575
#4  Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 1027
#3  Character::CalculateMeleeDamageTo(bool, bool, MonsterId) + 95
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1300ms, returning 96, stacktrace:
#12 main + 35
#11 platformMain(int, char**) + 803
#10 GameStarter::run() + 35
#9  Game::run() + 1503
#8  Game::loop() + 175
#7  Game::gameLoop() + 779
#6  Game::processQueuedMessages() + 12715
#5  Character::_42ECB5_CharacterAttacksActor() + 1575
#4  Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 1051
#3  Character::characterHitOrMiss(Actor*, int, int) + 383
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1300ms, returning 97, stacktrace:
#12 main + 35
#11 platformMain(int, char**) + 803
#10 GameStarter::run() + 35
#9  Game::run() + 1503
#8  Game::loop() + 175
#7  Game::gameLoop() + 779
#6  Game::processQueuedMessages() + 12715
#5  Character::_42ECB5_CharacterAttacksActor() + 1575
#4  Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 2427
#3  Actor::CalcMagicalDamageToActor(DamageType, int) + 455
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1300ms, returning 98, stacktrace:
#12 main + 35
#11 platformMain(int, char**) + 803
#10 GameStarter::run() + 35
#9  Game::run() + 1503
#8  Game::loop() + 175
#7  Game::gameLoop() + 779
#6  Game::processQueuedMessages() + 12715
#5  Character::_42ECB5_CharacterAttacksActor() + 1575
#4  Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 2427
#3  Actor::CalcMagicalDamageToActor(DamageType, int) + 455
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1300ms, returning 99, stacktrace:
#12 main + 35
#11 platformMain(int, char**) + 803
#10 GameStarter::run() + 35
#9  Game::run() + 1503
#8  Game::loop() + 175
#7  Game::gameLoop() + 779
#6  Game::processQueuedMessages() + 12715
#5  Character::_42ECB5_CharacterAttacksActor() + 1575
#4  Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 2427
#3  Actor::CalcMagicalDamageToActor(DamageType, int) + 455
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1300ms, returning 100, stacktrace:
#12 main + 35
#11 platformMain(int, char**) + 803
#10 GameStarter::run() + 35
#9  Game::run() + 1503
#8  Game::loop() + 175
#7  Game::gameLoop() + 779
#6  Game::processQueuedMessages() + 12715
#5  Character::_42ECB5_CharacterAttacksActor() + 1575
#4  Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 2427
#3  Actor::CalcMagicalDamageToActor(DamageType, int) + 455
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1300ms, returning 101, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1300ms, returning 102, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1300ms, returning 103, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1300ms, returning 104, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1300ms, returning 105, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1300ms, returning 106, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1300ms, returning 107, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1300ms, returning 108, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1400ms, returning 109, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1450ms, returning 110, stacktrace:
#12 main + 35
#11 platformMain(int, char**) + 803
#10 GameStarter::run() + 35
#9  Game::run() + 1503
#8  Game::loop() + 175
#7  Game::gameLoop() + 779
#6  Game::processQueuedMessages() + 12715
#5  Character::_42ECB5_CharacterAttacksActor() + 1575
#4  Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 1027
#3  Character::CalculateMeleeDamageTo(bool, bool, MonsterId) + 95
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1450ms, returning 111, stacktrace:
#12 main + 35
#11 platformMain(int, char**) + 803
#10 GameStarter::run() + 35
#9  Game::run() + 1503
#8  Game::loop() + 175
#7  Game::gameLoop() + 779
#6  Game::processQueuedMessages() + 12715
#5  Character::_42ECB5_CharacterAttacksActor() + 1575
#4  Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 1051
#3  Character::characterHitOrMiss(Actor*, int, int) + 383
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1500ms, returning 112, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1500ms, returning 113, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1500ms, returning 114, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1500ms, returning 115, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1500ms, returning 116, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1500ms, returning 117, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1500ms, returning 118, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1600ms, returning 119, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1600ms, returning 120, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1600ms, returning 121, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1600ms, returning 122, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1600ms, returning 123, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1600ms, returning 124, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1600ms, returning 125, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1600ms, returning 126, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1600ms, returning 127, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1600ms, returning 128, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1650ms, returning 129, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1700ms, returning 130, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1700ms, returning 131, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1700ms, returning 132, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1700ms, returning 133, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1700ms, returning 134, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1700ms, returning 135, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1700ms, returning 136, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1700ms, returning 137, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1700ms, returning 138, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
[2023-11-11 20:21:33.025] [trace] Executing regular event starting from step 1
[2023-11-11 20:21:33.025] [trace] Event: 453
[2023-11-11 20:21:33.025] [trace] -1: MouseOver("")
[2023-11-11 20:21:33.025] [trace] 0: OnTimer(Year(false), Month(false), Week(false), Day(0hr, 0min, 0sec), 2)
[2023-11-11 20:21:33.025] [trace] 1: RandomJmp -> (2, 3, 6, 7, 2, 7)
[2023-11-11 20:21:33.025] [trace] 2: CastSpell(41, 4, 15, (-1536, -896, 0), (-1536, -896, 5376))
[2023-11-11 20:21:33.025] [trace] 3: CastSpell(41, 4, 15, (-128, -704, 0), (-128, -704, 5376))
[2023-11-11 20:21:33.025] [trace] 4: RandomJmp -> (5, 7, 7, 6, 7, 7)
[2023-11-11 20:21:33.025] [trace] 5: CastSpell(43, 4, 20, (-128, -1216, 0), (-128, -1216, 5376))
[2023-11-11 20:21:33.025] [trace] 6: CastSpell(43, 4, 20, (-128, -704, 0), (-128, -704, 1576))
[2023-11-11 20:21:33.025] [trace] 7: Exit
Random called at 1750ms, returning 139, stacktrace:
#13 main + 35
#12 platformMain(int, char**) + 803
#11 GameStarter::run() + 35
#10 Game::run() + 1503
#9  Game::loop() + 175
#8  Game::gameLoop() + 1099
#7  onTimer() + 271
#6  checkTimer(MapTimer&) + 143
#5  eventProcessor(int, Pid, bool, int) + 527
#4  EventInterpreter::executeRegular(int) + 303
#3  EventInterpreter::executeOneEvent(int, bool) + 4243
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1750ms, returning 140, stacktrace:
#13 main + 35
#12 platformMain(int, char**) + 803
#11 GameStarter::run() + 35
#10 Game::run() + 1503
#9  Game::loop() + 175
#8  Game::gameLoop() + 1099
#7  onTimer() + 271
#6  checkTimer(MapTimer&) + 143
#5  eventProcessor(int, Pid, bool, int) + 527
#4  EventInterpreter::executeRegular(int) + 303
#3  EventInterpreter::executeOneEvent(int, bool) + 4243
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1800ms, returning 141, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1800ms, returning 142, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1800ms, returning 143, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1800ms, returning 144, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1800ms, returning 145, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1800ms, returning 146, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1800ms, returning 147, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1800ms, returning 148, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1800ms, returning 149, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1800ms, returning 150, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1800ms, returning 151, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1800ms, returning 152, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1800ms, returning 153, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1900ms, returning 154, stacktrace:
#12 main + 35
#11 platformMain(int, char**) + 803
#10 GameStarter::run() + 35
#9  Game::run() + 1503
#8  Game::loop() + 175
#7  Game::gameLoop() + 779
#6  Game::processQueuedMessages() + 12715
#5  Character::_42ECB5_CharacterAttacksActor() + 1575
#4  Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 1027
#3  Character::CalculateMeleeDamageTo(bool, bool, MonsterId) + 95
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 1900ms, returning 155, stacktrace:
#12 main + 35
#11 platformMain(int, char**) + 803
#10 GameStarter::run() + 35
#9  Game::run() + 1503
#8  Game::loop() + 175
#7  Game::gameLoop() + 779
#6  Game::processQueuedMessages() + 12715
#5  Character::_42ECB5_CharacterAttacksActor() + 1575
#4  Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 1051
#3  Character::characterHitOrMiss(Actor*, int, int) + 383
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2050ms, returning 156, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2100ms, returning 157, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2100ms, returning 158, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2150ms, returning 159, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2150ms, returning 160, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2150ms, returning 161, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2150ms, returning 162, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2200ms, returning 163, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2200ms, returning 164, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2200ms, returning 165, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2200ms, returning 166, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2200ms, returning 167, stacktrace:
#15 main + 35
#14 platformMain(int, char**) + 803
#13 GameStarter::run() + 35
#12 Game::run() + 1503
#11 Game::loop() + 175
#10 Game::gameLoop() + 1219
#9  UpdateUserInput_and_MapSpecificStuff() + 67
#8  UpdateObjects() + 1407
#7  SpriteObject::updateObjectBLV(unsigned int) + 1803
#6  processSpellImpact(unsigned int, Pid) + 2203
#5  applySpellSpriteDamage(unsigned int, Pid) + 183
#4  DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2871
#3  stru319::which_player_to_attack(Actor*) + 807
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2200ms, returning 168, stacktrace:
#15 main + 35
#14 platformMain(int, char**) + 803
#13 GameStarter::run() + 35
#12 Game::run() + 1503
#11 Game::loop() + 175
#10 Game::gameLoop() + 1219
#9  UpdateUserInput_and_MapSpecificStuff() + 67
#8  UpdateObjects() + 1407
#7  SpriteObject::updateObjectBLV(unsigned int) + 1803
#6  processSpellImpact(unsigned int, Pid) + 2203
#5  applySpellSpriteDamage(unsigned int, Pid) + 183
#4  DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915
#3  Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2200ms, returning 169, stacktrace:
#15 main + 35
#14 platformMain(int, char**) + 803
#13 GameStarter::run() + 35
#12 Game::run() + 1503
#11 Game::loop() + 175
#10 Game::gameLoop() + 1219
#9  UpdateUserInput_and_MapSpecificStuff() + 67
#8  UpdateObjects() + 1407
#7  SpriteObject::updateObjectBLV(unsigned int) + 1803
#6  processSpellImpact(unsigned int, Pid) + 2203
#5  applySpellSpriteDamage(unsigned int, Pid) + 183
#4  DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915
#3  Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2200ms, returning 170, stacktrace:
#15 main + 35
#14 platformMain(int, char**) + 803
#13 GameStarter::run() + 35
#12 Game::run() + 1503
#11 Game::loop() + 175
#10 Game::gameLoop() + 1219
#9  UpdateUserInput_and_MapSpecificStuff() + 67
#8  UpdateObjects() + 1407
#7  SpriteObject::updateObjectBLV(unsigned int) + 1803
#6  processSpellImpact(unsigned int, Pid) + 2203
#5  applySpellSpriteDamage(unsigned int, Pid) + 183
#4  DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915
#3  Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2200ms, returning 171, stacktrace:
#15 main + 35
#14 platformMain(int, char**) + 803
#13 GameStarter::run() + 35
#12 Game::run() + 1503
#11 Game::loop() + 175
#10 Game::gameLoop() + 1219
#9  UpdateUserInput_and_MapSpecificStuff() + 67
#8  UpdateObjects() + 1407
#7  SpriteObject::updateObjectBLV(unsigned int) + 1803
#6  processSpellImpact(unsigned int, Pid) + 2203
#5  applySpellSpriteDamage(unsigned int, Pid) + 183
#4  DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915
#3  Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2200ms, returning 172, stacktrace:
#15 main + 35
#14 platformMain(int, char**) + 803
#13 GameStarter::run() + 35
#12 Game::run() + 1503
#11 Game::loop() + 175
#10 Game::gameLoop() + 1219
#9  UpdateUserInput_and_MapSpecificStuff() + 67
#8  UpdateObjects() + 1407
#7  SpriteObject::updateObjectBLV(unsigned int) + 1803
#6  processSpellImpact(unsigned int, Pid) + 2203
#5  applySpellSpriteDamage(unsigned int, Pid) + 183
#4  DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915
#3  Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2200ms, returning 173, stacktrace:
#15 main + 35
#14 platformMain(int, char**) + 803
#13 GameStarter::run() + 35
#12 Game::run() + 1503
#11 Game::loop() + 175
#10 Game::gameLoop() + 1219
#9  UpdateUserInput_and_MapSpecificStuff() + 67
#8  UpdateObjects() + 1407
#7  SpriteObject::updateObjectBLV(unsigned int) + 1803
#6  processSpellImpact(unsigned int, Pid) + 2203
#5  applySpellSpriteDamage(unsigned int, Pid) + 183
#4  DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 3371
#3  Actor::ActorHitOrMiss(Character*) + 331
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2200ms, returning 174, stacktrace:
#16 main + 35
#15 platformMain(int, char**) + 803
#14 GameStarter::run() + 35
#13 Game::run() + 1503
#12 Game::loop() + 175
#11 Game::gameLoop() + 1219
#10 UpdateUserInput_and_MapSpecificStuff() + 67
#9  UpdateObjects() + 1407
#8  SpriteObject::updateObjectBLV(unsigned int) + 1803
#7  processSpellImpact(unsigned int, Pid) + 2203
#6  applySpellSpriteDamage(unsigned int, Pid) + 183
#5  DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 4303
#4  Character::receiveDamage(int, DamageType) + 71
#3  Character::CalculateIncommingDamage(DamageType, int) + 459
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2200ms, returning 175, stacktrace:
#14 main + 35
#13 platformMain(int, char**) + 803
#12 GameStarter::run() + 35
#11 Game::run() + 1503
#10 Game::loop() + 175
#9  Game::gameLoop() + 1219
#8  UpdateUserInput_and_MapSpecificStuff() + 67
#7  UpdateObjects() + 1407
#6  SpriteObject::updateObjectBLV(unsigned int) + 1803
#5  processSpellImpact(unsigned int, Pid) + 2203
#4  applySpellSpriteDamage(unsigned int, Pid) + 183
#3  DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 4867
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2250ms, returning 176, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2250ms, returning 177, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2250ms, returning 178, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2250ms, returning 179, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2250ms, returning 180, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2300ms, returning 181, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2300ms, returning 182, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2300ms, returning 183, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2300ms, returning 184, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2300ms, returning 185, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2300ms, returning 186, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2300ms, returning 187, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2300ms, returning 188, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2300ms, returning 189, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2300ms, returning 190, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2300ms, returning 191, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2300ms, returning 192, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2300ms, returning 193, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2300ms, returning 194, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2300ms, returning 195, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2350ms, returning 196, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2350ms, returning 197, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2350ms, returning 198, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2350ms, returning 199, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2350ms, returning 200, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2350ms, returning 201, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2750ms, returning 202, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2750ms, returning 203, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2750ms, returning 204, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2800ms, returning 205, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2800ms, returning 206, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2800ms, returning 207, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2800ms, returning 208, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2800ms, returning 209, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2800ms, returning 210, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2800ms, returning 211, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2800ms, returning 212, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2800ms, returning 213, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2800ms, returning 214, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2800ms, returning 215, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2800ms, returning 216, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2800ms, returning 217, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2800ms, returning 218, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2850ms, returning 219, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2850ms, returning 220, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2850ms, returning 221, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2850ms, returning 222, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2850ms, returning 223, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2850ms, returning 224, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2850ms, returning 225, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2900ms, returning 226, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2900ms, returning 227, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2950ms, returning 228, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2950ms, returning 229, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2950ms, returning 230, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2950ms, returning 231, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2950ms, returning 232, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2950ms, returning 233, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2950ms, returning 234, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2950ms, returning 235, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2950ms, returning 236, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 2950ms, returning 237, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3000ms, returning 238, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3000ms, returning 239, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3000ms, returning 240, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3000ms, returning 241, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3050ms, returning 242, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3050ms, returning 243, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3300ms, returning 244, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3300ms, returning 245, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3300ms, returning 246, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3300ms, returning 247, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3300ms, returning 248, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3300ms, returning 249, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3300ms, returning 250, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3300ms, returning 251, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3300ms, returning 252, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3400ms, returning 253, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3450ms, returning 254, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3450ms, returning 255, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3500ms, returning 256, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3500ms, returning 257, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3500ms, returning 258, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3500ms, returning 259, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3500ms, returning 260, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3500ms, returning 261, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3500ms, returning 262, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3500ms, returning 263, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3550ms, returning 264, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3600ms, returning 265, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3600ms, returning 266, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3600ms, returning 267, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3600ms, returning 268, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3600ms, returning 269, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3600ms, returning 270, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3600ms, returning 271, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3600ms, returning 272, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3600ms, returning 273, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3600ms, returning 274, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3600ms, returning 275, stacktrace:
#15 main + 35
#14 platformMain(int, char**) + 803
#13 GameStarter::run() + 35
#12 Game::run() + 1503
#11 Game::loop() + 175
#10 Game::gameLoop() + 1219
#9  UpdateUserInput_and_MapSpecificStuff() + 67
#8  UpdateObjects() + 1407
#7  SpriteObject::updateObjectBLV(unsigned int) + 1803
#6  processSpellImpact(unsigned int, Pid) + 2203
#5  applySpellSpriteDamage(unsigned int, Pid) + 183
#4  DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2871
#3  stru319::which_player_to_attack(Actor*) + 807
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3600ms, returning 276, stacktrace:
#15 main + 35
#14 platformMain(int, char**) + 803
#13 GameStarter::run() + 35
#12 Game::run() + 1503
#11 Game::loop() + 175
#10 Game::gameLoop() + 1219
#9  UpdateUserInput_and_MapSpecificStuff() + 67
#8  UpdateObjects() + 1407
#7  SpriteObject::updateObjectBLV(unsigned int) + 1803
#6  processSpellImpact(unsigned int, Pid) + 2203
#5  applySpellSpriteDamage(unsigned int, Pid) + 183
#4  DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915
#3  Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3600ms, returning 277, stacktrace:
#15 main + 35
#14 platformMain(int, char**) + 803
#13 GameStarter::run() + 35
#12 Game::run() + 1503
#11 Game::loop() + 175
#10 Game::gameLoop() + 1219
#9  UpdateUserInput_and_MapSpecificStuff() + 67
#8  UpdateObjects() + 1407
#7  SpriteObject::updateObjectBLV(unsigned int) + 1803
#6  processSpellImpact(unsigned int, Pid) + 2203
#5  applySpellSpriteDamage(unsigned int, Pid) + 183
#4  DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915
#3  Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3600ms, returning 278, stacktrace:
#15 main + 35
#14 platformMain(int, char**) + 803
#13 GameStarter::run() + 35
#12 Game::run() + 1503
#11 Game::loop() + 175
#10 Game::gameLoop() + 1219
#9  UpdateUserInput_and_MapSpecificStuff() + 67
#8  UpdateObjects() + 1407
#7  SpriteObject::updateObjectBLV(unsigned int) + 1803
#6  processSpellImpact(unsigned int, Pid) + 2203
#5  applySpellSpriteDamage(unsigned int, Pid) + 183
#4  DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915
#3  Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3600ms, returning 279, stacktrace:
#15 main + 35
#14 platformMain(int, char**) + 803
#13 GameStarter::run() + 35
#12 Game::run() + 1503
#11 Game::loop() + 175
#10 Game::gameLoop() + 1219
#9  UpdateUserInput_and_MapSpecificStuff() + 67
#8  UpdateObjects() + 1407
#7  SpriteObject::updateObjectBLV(unsigned int) + 1803
#6  processSpellImpact(unsigned int, Pid) + 2203
#5  applySpellSpriteDamage(unsigned int, Pid) + 183
#4  DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915
#3  Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3600ms, returning 280, stacktrace:
#15 main + 35
#14 platformMain(int, char**) + 803
#13 GameStarter::run() + 35
#12 Game::run() + 1503
#11 Game::loop() + 175
#10 Game::gameLoop() + 1219
#9  UpdateUserInput_and_MapSpecificStuff() + 67
#8  UpdateObjects() + 1407
#7  SpriteObject::updateObjectBLV(unsigned int) + 1803
#6  processSpellImpact(unsigned int, Pid) + 2203
#5  applySpellSpriteDamage(unsigned int, Pid) + 183
#4  DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915
#3  Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3600ms, returning 281, stacktrace:
#15 main + 35
#14 platformMain(int, char**) + 803
#13 GameStarter::run() + 35
#12 Game::run() + 1503
#11 Game::loop() + 175
#10 Game::gameLoop() + 1219
#9  UpdateUserInput_and_MapSpecificStuff() + 67
#8  UpdateObjects() + 1407
#7  SpriteObject::updateObjectBLV(unsigned int) + 1803
#6  processSpellImpact(unsigned int, Pid) + 2203
#5  applySpellSpriteDamage(unsigned int, Pid) + 183
#4  DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 3371
#3  Actor::ActorHitOrMiss(Character*) + 331
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3650ms, returning 282, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3650ms, returning 283, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3700ms, returning 284, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3700ms, returning 285, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3700ms, returning 286, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3700ms, returning 287, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3700ms, returning 288, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3700ms, returning 289, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
[2023-11-11 20:21:33.945] [trace] Executing regular event starting from step 1
[2023-11-11 20:21:33.945] [trace] Event: 453
[2023-11-11 20:21:33.945] [trace] -1: MouseOver("")
[2023-11-11 20:21:33.945] [trace] 0: OnTimer(Year(false), Month(false), Week(false), Day(0hr, 0min, 0sec), 2)
[2023-11-11 20:21:33.945] [trace] 1: RandomJmp -> (2, 3, 6, 7, 2, 7)
[2023-11-11 20:21:33.945] [trace] 2: CastSpell(41, 4, 15, (-1536, -896, 0), (-1536, -896, 5376))
[2023-11-11 20:21:33.945] [trace] 3: CastSpell(41, 4, 15, (-128, -704, 0), (-128, -704, 5376))
[2023-11-11 20:21:33.945] [trace] 4: RandomJmp -> (5, 7, 7, 6, 7, 7)
[2023-11-11 20:21:33.945] [trace] 5: CastSpell(43, 4, 20, (-128, -1216, 0), (-128, -1216, 5376))
[2023-11-11 20:21:33.945] [trace] 6: CastSpell(43, 4, 20, (-128, -704, 0), (-128, -704, 1576))
[2023-11-11 20:21:33.945] [trace] 7: Exit
Random called at 3750ms, returning 290, stacktrace:
#13 main + 35
#12 platformMain(int, char**) + 803
#11 GameStarter::run() + 35
#10 Game::run() + 1503
#9  Game::loop() + 175
#8  Game::gameLoop() + 1099
#7  onTimer() + 271
#6  checkTimer(MapTimer&) + 143
#5  eventProcessor(int, Pid, bool, int) + 527
#4  EventInterpreter::executeRegular(int) + 303
#3  EventInterpreter::executeOneEvent(int, bool) + 4243
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3800ms, returning 291, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3800ms, returning 292, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3800ms, returning 293, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3800ms, returning 294, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3800ms, returning 295, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3800ms, returning 296, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3800ms, returning 297, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3800ms, returning 298, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3800ms, returning 299, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3800ms, returning 300, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3800ms, returning 301, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3800ms, returning 302, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3800ms, returning 303, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3800ms, returning 304, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 3800ms, returning 305, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4050ms, returning 306, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4050ms, returning 307, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4100ms, returning 308, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4100ms, returning 309, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4150ms, returning 310, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4150ms, returning 311, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4150ms, returning 312, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4150ms, returning 313, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4150ms, returning 314, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4150ms, returning 315, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4200ms, returning 316, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4200ms, returning 317, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4250ms, returning 318, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4250ms, returning 319, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4250ms, returning 320, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4250ms, returning 321, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4250ms, returning 322, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4250ms, returning 323, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4250ms, returning 324, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4250ms, returning 325, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4300ms, returning 326, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4300ms, returning 327, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4300ms, returning 328, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4300ms, returning 329, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4300ms, returning 330, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4300ms, returning 331, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4300ms, returning 332, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4300ms, returning 333, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4300ms, returning 334, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4300ms, returning 335, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4350ms, returning 336, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4350ms, returning 337, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4350ms, returning 338, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4350ms, returning 339, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4350ms, returning 340, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4350ms, returning 341, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4700ms, returning 342, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4750ms, returning 343, stacktrace:
#12 main + 35
#11 platformMain(int, char**) + 803
#10 GameStarter::run() + 35
#9  Game::run() + 1503
#8  Game::loop() + 175
#7  Game::gameLoop() + 779
#6  Game::processQueuedMessages() + 12715
#5  Character::_42ECB5_CharacterAttacksActor() + 1575
#4  Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 1027
#3  Character::CalculateMeleeDamageTo(bool, bool, MonsterId) + 95
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4750ms, returning 344, stacktrace:
#12 main + 35
#11 platformMain(int, char**) + 803
#10 GameStarter::run() + 35
#9  Game::run() + 1503
#8  Game::loop() + 175
#7  Game::gameLoop() + 779
#6  Game::processQueuedMessages() + 12715
#5  Character::_42ECB5_CharacterAttacksActor() + 1575
#4  Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 1051
#3  Character::characterHitOrMiss(Actor*, int, int) + 383
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4750ms, returning 345, stacktrace:
#12 main + 35
#11 platformMain(int, char**) + 803
#10 GameStarter::run() + 35
#9  Game::run() + 1503
#8  Game::loop() + 175
#7  Game::gameLoop() + 779
#6  Game::processQueuedMessages() + 12715
#5  Character::_42ECB5_CharacterAttacksActor() + 1575
#4  Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 2427
#3  Actor::CalcMagicalDamageToActor(DamageType, int) + 455
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4750ms, returning 346, stacktrace:
#12 main + 35
#11 platformMain(int, char**) + 803
#10 GameStarter::run() + 35
#9  Game::run() + 1503
#8  Game::loop() + 175
#7  Game::gameLoop() + 779
#6  Game::processQueuedMessages() + 12715
#5  Character::_42ECB5_CharacterAttacksActor() + 1575
#4  Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 2427
#3  Actor::CalcMagicalDamageToActor(DamageType, int) + 455
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4750ms, returning 347, stacktrace:
#12 main + 35
#11 platformMain(int, char**) + 803
#10 GameStarter::run() + 35
#9  Game::run() + 1503
#8  Game::loop() + 175
#7  Game::gameLoop() + 779
#6  Game::processQueuedMessages() + 12715
#5  Character::_42ECB5_CharacterAttacksActor() + 1575
#4  Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 2427
#3  Actor::CalcMagicalDamageToActor(DamageType, int) + 455
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4750ms, returning 348, stacktrace:
#12 main + 35
#11 platformMain(int, char**) + 803
#10 GameStarter::run() + 35
#9  Game::run() + 1503
#8  Game::loop() + 175
#7  Game::gameLoop() + 779
#6  Game::processQueuedMessages() + 12715
#5  Character::_42ECB5_CharacterAttacksActor() + 1575
#4  Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 2427
#3  Actor::CalcMagicalDamageToActor(DamageType, int) + 455
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4750ms, returning 349, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4750ms, returning 350, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4750ms, returning 351, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4800ms, returning 352, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4800ms, returning 353, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4800ms, returning 354, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4800ms, returning 355, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4800ms, returning 356, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4800ms, returning 357, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4800ms, returning 358, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4800ms, returning 359, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4800ms, returning 360, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4800ms, returning 361, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4800ms, returning 362, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4800ms, returning 363, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4800ms, returning 364, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4800ms, returning 365, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4800ms, returning 366, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4850ms, returning 367, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4850ms, returning 368, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4850ms, returning 369, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4850ms, returning 370, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4900ms, returning 371, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4900ms, returning 372, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4900ms, returning 373, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4900ms, returning 374, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4900ms, returning 375, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4950ms, returning 376, stacktrace:
#12 main + 35
#11 platformMain(int, char**) + 803
#10 GameStarter::run() + 35
#9  Game::run() + 1503
#8  Game::loop() + 175
#7  Game::gameLoop() + 779
#6  Game::processQueuedMessages() + 12715
#5  Character::_42ECB5_CharacterAttacksActor() + 1575
#4  Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 1027
#3  Character::CalculateMeleeDamageTo(bool, bool, MonsterId) + 95
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4950ms, returning 377, stacktrace:
#12 main + 35
#11 platformMain(int, char**) + 803
#10 GameStarter::run() + 35
#9  Game::run() + 1503
#8  Game::loop() + 175
#7  Game::gameLoop() + 779
#6  Game::processQueuedMessages() + 12715
#5  Character::_42ECB5_CharacterAttacksActor() + 1575
#4  Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 1051
#3  Character::characterHitOrMiss(Actor*, int, int) + 383
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4950ms, returning 378, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4950ms, returning 379, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4950ms, returning 380, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4950ms, returning 381, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4950ms, returning 382, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4950ms, returning 383, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 4950ms, returning 384, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5000ms, returning 385, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5000ms, returning 386, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5000ms, returning 387, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5000ms, returning 388, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5000ms, returning 389, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5050ms, returning 390, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5250ms, returning 391, stacktrace:
#12 main + 35
#11 platformMain(int, char**) + 803
#10 GameStarter::run() + 35
#9  Game::run() + 1503
#8  Game::loop() + 175
#7  Game::gameLoop() + 779
#6  Game::processQueuedMessages() + 12715
#5  Character::_42ECB5_CharacterAttacksActor() + 1575
#4  Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 1027
#3  Character::CalculateMeleeDamageTo(bool, bool, MonsterId) + 95
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5250ms, returning 392, stacktrace:
#12 main + 35
#11 platformMain(int, char**) + 803
#10 GameStarter::run() + 35
#9  Game::run() + 1503
#8  Game::loop() + 175
#7  Game::gameLoop() + 779
#6  Game::processQueuedMessages() + 12715
#5  Character::_42ECB5_CharacterAttacksActor() + 1575
#4  Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 1051
#3  Character::characterHitOrMiss(Actor*, int, int) + 383
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5250ms, returning 393, stacktrace:
#12 main + 35
#11 platformMain(int, char**) + 803
#10 GameStarter::run() + 35
#9  Game::run() + 1503
#8  Game::loop() + 175
#7  Game::gameLoop() + 779
#6  Game::processQueuedMessages() + 12715
#5  Character::_42ECB5_CharacterAttacksActor() + 1575
#4  Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 2427
#3  Actor::CalcMagicalDamageToActor(DamageType, int) + 455
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5250ms, returning 394, stacktrace:
#12 main + 35
#11 platformMain(int, char**) + 803
#10 GameStarter::run() + 35
#9  Game::run() + 1503
#8  Game::loop() + 175
#7  Game::gameLoop() + 779
#6  Game::processQueuedMessages() + 12715
#5  Character::_42ECB5_CharacterAttacksActor() + 1575
#4  Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 2427
#3  Actor::CalcMagicalDamageToActor(DamageType, int) + 455
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5250ms, returning 395, stacktrace:
#12 main + 35
#11 platformMain(int, char**) + 803
#10 GameStarter::run() + 35
#9  Game::run() + 1503
#8  Game::loop() + 175
#7  Game::gameLoop() + 779
#6  Game::processQueuedMessages() + 12715
#5  Character::_42ECB5_CharacterAttacksActor() + 1575
#4  Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 2427
#3  Actor::CalcMagicalDamageToActor(DamageType, int) + 455
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5250ms, returning 396, stacktrace:
#12 main + 35
#11 platformMain(int, char**) + 803
#10 GameStarter::run() + 35
#9  Game::run() + 1503
#8  Game::loop() + 175
#7  Game::gameLoop() + 779
#6  Game::processQueuedMessages() + 12715
#5  Character::_42ECB5_CharacterAttacksActor() + 1575
#4  Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 2427
#3  Actor::CalcMagicalDamageToActor(DamageType, int) + 455
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5300ms, returning 397, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5300ms, returning 398, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5300ms, returning 399, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5300ms, returning 400, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5300ms, returning 401, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5300ms, returning 402, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5300ms, returning 403, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5300ms, returning 404, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5300ms, returning 405, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5300ms, returning 406, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5300ms, returning 407, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5300ms, returning 408, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5400ms, returning 409, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5400ms, returning 410, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5450ms, returning 411, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5450ms, returning 412, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5500ms, returning 413, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5500ms, returning 414, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5500ms, returning 415, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5500ms, returning 416, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5500ms, returning 417, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5500ms, returning 418, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5550ms, returning 419, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5550ms, returning 420, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5550ms, returning 421, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5550ms, returning 422, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5600ms, returning 423, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5600ms, returning 424, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5600ms, returning 425, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5600ms, returning 426, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5600ms, returning 427, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5600ms, returning 428, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5600ms, returning 429, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5600ms, returning 430, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5650ms, returning 431, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5650ms, returning 432, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5650ms, returning 433, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5650ms, returning 434, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5700ms, returning 435, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5700ms, returning 436, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5700ms, returning 437, stacktrace:
#10 main + 35
#9  platformMain(int, char**) + 803
#8  GameStarter::run() + 35
#7  Game::run() + 1503
#6  Game::loop() + 175
#5  Game::gameLoop() + 1211
#4  Actor::UpdateActorAI() + 1503
#3  Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
[2023-11-11 20:21:34.812] [trace] Executing regular event starting from step 1
[2023-11-11 20:21:34.812] [trace] Event: 454
[2023-11-11 20:21:34.812] [trace] -1: MouseOver("")
[2023-11-11 20:21:34.812] [trace] 0: OnTimer(Year(false), Month(false), Week(false), Day(0hr, 0min, 0sec), 6)
[2023-11-11 20:21:34.812] [trace] 1: Set(MapVars[1], 1)
[2023-11-11 20:21:34.812] [trace] 2: RandomJmp -> (4, 6, 8, 10, 10, 10)
[2023-11-11 20:21:34.812] [trace] 3: Exit
[2023-11-11 20:21:34.812] [trace] 4: CastSpell(6, 4, 10, (1293, -2315, 4200), (777, -2315, 4200))
[2023-11-11 20:21:34.812] [trace] 5: If(MapVars[1] >= 1) -> 12
[2023-11-11 20:21:34.812] [trace] 6: CastSpell(6, 4, 10, (743, -1675, 4200), (1306, -1675, 4200))
[2023-11-11 20:21:34.812] [trace] 7: If(MapVars[1] >= 1) -> 12
[2023-11-11 20:21:34.812] [trace] 8: CastSpell(6, 4, 10, (1275, -1022, 4200), (762, -1022, 4200))
[2023-11-11 20:21:34.812] [trace] 9: Jmp -> 12
[2023-11-11 20:21:34.812] [trace] 10: Set(MapVars[1], 0)
[2023-11-11 20:21:34.812] [trace] 11: RandomJmp -> (4, 6, 8)
[2023-11-11 20:21:34.812] [trace] 12: Exit
Random called at 5750ms, returning 438, stacktrace:
#14 main + 35
#13 platformMain(int, char**) + 803
#12 GameStarter::run() + 35
#11 Game::run() + 1503
#10 Game::loop() + 175
#9  Game::gameLoop() + 1099
#8  onTimer() + 271
#7  checkTimer(MapTimer&) + 143
#6  eventProcessor(int, Pid, bool, int) + 527
#5  EventInterpreter::executeRegular(int) + 303
#4  EventInterpreter::executeOneEvent(int, bool) + 3823
#3  doForChosenPlayer(CharacterChoosePolicy, RandomEngine*, std::__1::function<int (Character&)>) + 511
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5750ms, returning 439, stacktrace:
#13 main + 35
#12 platformMain(int, char**) + 803
#11 GameStarter::run() + 35
#10 Game::run() + 1503
#9  Game::loop() + 175
#8  Game::gameLoop() + 1099
#7  onTimer() + 271
#6  checkTimer(MapTimer&) + 143
#5  eventProcessor(int, Pid, bool, int) + 527
#4  EventInterpreter::executeRegular(int) + 303
#3  EventInterpreter::executeOneEvent(int, bool) + 4243
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5750ms, returning 440, stacktrace:
#14 main + 35
#13 platformMain(int, char**) + 803
#12 GameStarter::run() + 35
#11 Game::run() + 1503
#10 Game::loop() + 175
#9  Game::gameLoop() + 1099
#8  onTimer() + 271
#7  checkTimer(MapTimer&) + 143
#6  eventProcessor(int, Pid, bool, int) + 527
#5  EventInterpreter::executeRegular(int) + 303
#4  EventInterpreter::executeOneEvent(int, bool) + 3223
#3  doForChosenPlayer(CharacterChoosePolicy, RandomEngine*, std::__1::function<int (Character&)>) + 511
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
[2023-11-11 20:21:34.831] [trace] Executing regular event starting from step 1
[2023-11-11 20:21:34.831] [trace] Event: 453
[2023-11-11 20:21:34.831] [trace] -1: MouseOver("")
[2023-11-11 20:21:34.831] [trace] 0: OnTimer(Year(false), Month(false), Week(false), Day(0hr, 0min, 0sec), 2)
[2023-11-11 20:21:34.831] [trace] 1: RandomJmp -> (2, 3, 6, 7, 2, 7)
[2023-11-11 20:21:34.831] [trace] 2: CastSpell(41, 4, 15, (-1536, -896, 0), (-1536, -896, 5376))
[2023-11-11 20:21:34.831] [trace] 3: CastSpell(41, 4, 15, (-128, -704, 0), (-128, -704, 5376))
[2023-11-11 20:21:34.831] [trace] 4: RandomJmp -> (5, 7, 7, 6, 7, 7)
[2023-11-11 20:21:34.831] [trace] 5: CastSpell(43, 4, 20, (-128, -1216, 0), (-128, -1216, 5376))
[2023-11-11 20:21:34.831] [trace] 6: CastSpell(43, 4, 20, (-128, -704, 0), (-128, -704, 1576))
[2023-11-11 20:21:34.831] [trace] 7: Exit
Random called at 5750ms, returning 441, stacktrace:
#13 main + 35
#12 platformMain(int, char**) + 803
#11 GameStarter::run() + 35
#10 Game::run() + 1503
#9  Game::loop() + 175
#8  Game::gameLoop() + 1099
#7  onTimer() + 271
#6  checkTimer(MapTimer&) + 143
#5  eventProcessor(int, Pid, bool, int) + 527
#4  EventInterpreter::executeRegular(int) + 303
#3  EventInterpreter::executeOneEvent(int, bool) + 4243
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5750ms, returning 442, stacktrace:
#15 main + 35
#14 platformMain(int, char**) + 803
#13 GameStarter::run() + 35
#12 Game::run() + 1503
#11 Game::loop() + 175
#10 Game::gameLoop() + 1219
#9  UpdateUserInput_and_MapSpecificStuff() + 67
#8  UpdateObjects() + 1407
#7  SpriteObject::updateObjectBLV(unsigned int) + 1803
#6  processSpellImpact(unsigned int, Pid) + 2203
#5  applySpellSpriteDamage(unsigned int, Pid) + 183
#4  DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2871
#3  stru319::which_player_to_attack(Actor*) + 807
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5750ms, returning 443, stacktrace:
#15 main + 35
#14 platformMain(int, char**) + 803
#13 GameStarter::run() + 35
#12 Game::run() + 1503
#11 Game::loop() + 175
#10 Game::gameLoop() + 1219
#9  UpdateUserInput_and_MapSpecificStuff() + 67
#8  UpdateObjects() + 1407
#7  SpriteObject::updateObjectBLV(unsigned int) + 1803
#6  processSpellImpact(unsigned int, Pid) + 2203
#5  applySpellSpriteDamage(unsigned int, Pid) + 183
#4  DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915
#3  Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5750ms, returning 444, stacktrace:
#15 main + 35
#14 platformMain(int, char**) + 803
#13 GameStarter::run() + 35
#12 Game::run() + 1503
#11 Game::loop() + 175
#10 Game::gameLoop() + 1219
#9  UpdateUserInput_and_MapSpecificStuff() + 67
#8  UpdateObjects() + 1407
#7  SpriteObject::updateObjectBLV(unsigned int) + 1803
#6  processSpellImpact(unsigned int, Pid) + 2203
#5  applySpellSpriteDamage(unsigned int, Pid) + 183
#4  DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915
#3  Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5750ms, returning 445, stacktrace:
#15 main + 35
#14 platformMain(int, char**) + 803
#13 GameStarter::run() + 35
#12 Game::run() + 1503
#11 Game::loop() + 175
#10 Game::gameLoop() + 1219
#9  UpdateUserInput_and_MapSpecificStuff() + 67
#8  UpdateObjects() + 1407
#7  SpriteObject::updateObjectBLV(unsigned int) + 1803
#6  processSpellImpact(unsigned int, Pid) + 2203
#5  applySpellSpriteDamage(unsigned int, Pid) + 183
#4  DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915
#3  Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5750ms, returning 446, stacktrace:
#15 main + 35
#14 platformMain(int, char**) + 803
#13 GameStarter::run() + 35
#12 Game::run() + 1503
#11 Game::loop() + 175
#10 Game::gameLoop() + 1219
#9  UpdateUserInput_and_MapSpecificStuff() + 67
#8  UpdateObjects() + 1407
#7  SpriteObject::updateObjectBLV(unsigned int) + 1803
#6  processSpellImpact(unsigned int, Pid) + 2203
#5  applySpellSpriteDamage(unsigned int, Pid) + 183
#4  DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915
#3  Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5750ms, returning 447, stacktrace:
#15 main + 35
#14 platformMain(int, char**) + 803
#13 GameStarter::run() + 35
#12 Game::run() + 1503
#11 Game::loop() + 175
#10 Game::gameLoop() + 1219
#9  UpdateUserInput_and_MapSpecificStuff() + 67
#8  UpdateObjects() + 1407
#7  SpriteObject::updateObjectBLV(unsigned int) + 1803
#6  processSpellImpact(unsigned int, Pid) + 2203
#5  applySpellSpriteDamage(unsigned int, Pid) + 183
#4  DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915
#3  Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5750ms, returning 448, stacktrace:
#15 main + 35
#14 platformMain(int, char**) + 803
#13 GameStarter::run() + 35
#12 Game::run() + 1503
#11 Game::loop() + 175
#10 Game::gameLoop() + 1219
#9  UpdateUserInput_and_MapSpecificStuff() + 67
#8  UpdateObjects() + 1407
#7  SpriteObject::updateObjectBLV(unsigned int) + 1803
#6  processSpellImpact(unsigned int, Pid) + 2203
#5  applySpellSpriteDamage(unsigned int, Pid) + 183
#4  DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 3371
#3  Actor::ActorHitOrMiss(Character*) + 331
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
Random called at 5750ms, returning 449, stacktrace:
#14 main + 35
#13 platformMain(int, char**) + 803
#12 GameStarter::run() + 35
#11 Game::run() + 1503
#10 Game::loop() + 175
#9  Game::gameLoop() + 1219
#8  UpdateUserInput_and_MapSpecificStuff() + 67
#7  UpdateObjects() + 1407
#6  SpriteObject::updateObjectBLV(unsigned int) + 1803
#5  processSpellImpact(unsigned int, Pid) + 2203
#4  applySpellSpriteDamage(unsigned int, Pid) + 183
#3  DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 4867
#2  SequentialRandomEngine::random(int) + 211
#1  backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131
#0  unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39
/Users/wommdev/Projects/OpenEnroth/test/Testing/Game/GameTest.cpp:42: Failure
Exception thrown in test body: Random state desynchronized when playing back trace '/Users/wommdev/Projects/openenroth_test_data/data/issue_1038.json' at 5800ms: expected 452, got 450


[2023-11-11 20:21:34.893] [trace] New window: WINDOW_PressedButton2
[2023-11-11 20:21:34.893] [trace] New window: WINDOW_GameMenu
[2023-11-11 20:21:34.897] [trace] Release window: WINDOW_PressedButton2
[2023-11-11 20:21:34.898] [trace] Release window: WINDOW_GameMenu
[2023-11-11 20:21:34.901] [ffmpeg] [debug] [AVIOContext @ 0x14560f880] Statistics: 98432 bytes read, 2 seeks
[2023-11-11 20:21:34.901] [ffmpeg] [debug] [NULL @ 0x146123ee0] Opening '/Users/wommdev/Library/Application Support/OpenEnroth/Music/14.mp3' for reading
[2023-11-11 20:21:34.901] [ffmpeg] [debug] [file @ 0x600000ae4790] Setting default whitelist 'file,crypto,data'
[2023-11-11 20:21:34.901] [ffmpeg] [trace] Probing mp3 score:1 size:2048
[2023-11-11 20:21:34.901] [ffmpeg] [trace] Probing mp3 score:25 size:4096
[2023-11-11 20:21:34.901] [ffmpeg] [trace] Probing mp3 score:51 size:8192
[2023-11-11 20:21:34.901] [ffmpeg] [debug] [mp3 @ 0x146123ee0] Format mp3 probed with size=8192 and score=51
[2023-11-11 20:21:34.901] [ffmpeg] [debug] [mp3 @ 0x146123ee0] Skipping 0 bytes of junk at 0.
[2023-11-11 20:21:34.901] [ffmpeg] [info] Input #0, mp3, from '/Users/wommdev/Library/Application Support/OpenEnroth/Music/14.mp3':
[2023-11-11 20:21:34.901] [ffmpeg] [info]   Duration: N/A, bitrate: N/A
[2023-11-11 20:21:34.901] [ffmpeg] [info]   Stream #0:0, 0, 1/14112000: Audio: mp3, 0 channels
[2023-11-11 20:21:34.901] [ffmpeg] [debug] [mp3 @ 0x146123ee0] Before avformat_find_stream_info() pos: 0 bytes read:65664 seeks:2 nb_streams:1
[2023-11-11 20:21:34.901] [ffmpeg] [debug] [mp3 @ 0x146123ee0] All info found
[2023-11-11 20:21:34.901] [ffmpeg] [warning] [mp3 @ 0x146123ee0] Estimating duration from bitrate, this may be inaccurate
[2023-11-11 20:21:34.901] [ffmpeg] [trace] [mp3 @ 0x146123ee0] stream 0: start_time: 0 duration: 120.075
[2023-11-11 20:21:34.901] [ffmpeg] [trace] [mp3 @ 0x146123ee0] format: start_time: 0 duration: 120.075 (estimate from bit rate) bitrate=320 kb/s
[2023-11-11 20:21:34.901] [ffmpeg] [debug] [mp3 @ 0x146123ee0] After avformat_find_stream_info() pos: 53248 bytes read:98432 seeks:2 frames:50
[2023-11-11 20:21:34.901] [ffmpeg] [debug] [SWR @ 0x1705d8000] Using fltp internally between filters
[2023-11-11 20:21:34.904] [trace] New window: WINDOW_MainMenu
[2023-11-11 20:21:34.904] [trace] New window: WINDOW_PressedButton2
[2023-11-11 20:21:34.904] [trace] Release window: WINDOW_PressedButton2
[2023-11-11 20:21:34.904] [trace] Release window: WINDOW_MainMenu
[2023-11-11 20:21:34.904] [ffmpeg] [debug] [AVIOContext @ 0x146124150] Statistics: 98432 bytes read, 2 seeks
Process finished with exit code 1