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Testing started at 20:21 ... /Users/wommdev/Projects/OpenEnroth/cmake-build-debug/test/Bin/GameTest/OpenEnroth_GameTest --test-path /Users/wommdev/Projects/openenroth_test_data/data --headless --log-level=trace --gtest_filter=Issues.Issue1038:Issues/*.Issue1038:Issues.Issue1038/*:*/Issues.Issue1038/*:*/Issues/*.Issue1038 --gtest_color=no [2023-11-11 20:21:31.677] [info] OpenEnroth, revision 6a96d03ae93 built on 2023-11-11T20:21:03Z [2023-11-11 20:21:31.678] [info] Extra build information: darwin/arm64/clang nightly-1111-g6a96d03ae93-dirty [2023-11-11 20:21:31.678] [info] Data path candidate #1 ('.') is missing file '/Users/wommdev/Projects/OpenEnroth/cmake-build-debug/test/Bin/GameTest/./anims/magic7.vid'. [2023-11-11 20:21:31.678] [info] Data path candidate #2 ('/Users/wommdev/Library/Application Support/OpenEnroth') is OK! [2023-11-11 20:21:31.678] [info] Using data path '/Users/wommdev/Library/Application Support/OpenEnroth'. [2023-11-11 20:21:31.685] [info] Initializing null renderer... [2023-11-11 20:21:31.685] [error] Nuklear failed to initialize 2023-11-11 20:21:31.798886+0000 OpenEnroth_GameTest[94990:5078189] [plugin] AddInstanceForFactory: No factory registered for id <CFUUID 0x600003deca00> F8BB1C28-BAE8-11D6-9C31-00039315CD46 [2023-11-11 20:21:31.846] [info] OpenAL: device found "MacBook Pro Speakers" [2023-11-11 20:21:31.846] [info] OpenAL: device found "BlackHole 2ch" [2023-11-11 20:21:31.846] [info] OpenAL: device found "Microsoft Teams Audio" [2023-11-11 20:21:31.905] [warning] Sprite null not loaded! [2023-11-11 20:21:31.950] [warning] Sprite sp97b70 not loaded! [2023-11-11 20:21:31.950] [warning] Sprite sp97b80 not loaded! [2023-11-11 20:21:31.951] [warning] Sprite null not loaded! [2023-11-11 20:21:31.952] [trace] New window: WINDOW_GameUI [2023-11-11 20:21:31.962] [ffmpeg] [debug] [NULL @ 0x115608eb0] Opening '/Users/wommdev/Library/Application Support/OpenEnroth/Music/14.mp3' for reading [2023-11-11 20:21:31.962] [ffmpeg] [debug] [file @ 0x600000ae0000] Setting default whitelist 'file,crypto,data' [2023-11-11 20:21:31.962] [ffmpeg] [trace] Probing mp3 score:1 size:2048 [2023-11-11 20:21:31.962] [ffmpeg] [trace] Probing mp3 score:25 size:4096 [2023-11-11 20:21:31.962] [ffmpeg] [trace] Probing mp3 score:51 size:8192 [2023-11-11 20:21:31.962] [ffmpeg] [debug] [mp3 @ 0x115608eb0] Format mp3 probed with size=8192 and score=51 [2023-11-11 20:21:31.963] [ffmpeg] [debug] [mp3 @ 0x115608eb0] Skipping 0 bytes of junk at 0. [2023-11-11 20:21:31.963] [ffmpeg] [info] Input #0, mp3, from '/Users/wommdev/Library/Application Support/OpenEnroth/Music/14.mp3': [2023-11-11 20:21:31.963] [ffmpeg] [info] Duration: N/A, bitrate: N/A [2023-11-11 20:21:31.963] [ffmpeg] [info] Stream #0:0, 0, 1/14112000: Audio: mp3, 0 channels [2023-11-11 20:21:31.963] [ffmpeg] [debug] [mp3 @ 0x115608eb0] Before avformat_find_stream_info() pos: 0 bytes read:65664 seeks:2 nb_streams:1 [2023-11-11 20:21:31.963] [ffmpeg] [debug] [mp3 @ 0x115608eb0] All info found [2023-11-11 20:21:31.963] [ffmpeg] [warning] [mp3 @ 0x115608eb0] Estimating duration from bitrate, this may be inaccurate [2023-11-11 20:21:31.963] [ffmpeg] [trace] [mp3 @ 0x115608eb0] stream 0: start_time: 0 duration: 120.075 [2023-11-11 20:21:31.963] [ffmpeg] [trace] [mp3 @ 0x115608eb0] format: start_time: 0 duration: 120.075 (estimate from bit rate) bitrate=320 kb/s [2023-11-11 20:21:31.963] [ffmpeg] [debug] [mp3 @ 0x115608eb0] After avformat_find_stream_info() pos: 53248 bytes read:98432 seeks:2 frames:50 [2023-11-11 20:21:31.963] [ffmpeg] [debug] [SWR @ 0x118130000] Using fltp internally between filters [2023-11-11 20:21:31.966] [trace] New window: WINDOW_MainMenu [2023-11-11 20:21:31.976] [trace] New window: WINDOW_PressedButton2 [2023-11-11 20:21:31.976] [trace] Release window: WINDOW_PressedButton2 [2023-11-11 20:21:31.976] [trace] Release window: WINDOW_MainMenu [2023-11-11 20:21:31.976] [trace] New window: WINDOW_Load [2023-11-11 20:21:32.009] [warning] Picking mouse in undefined level [2023-11-11 20:21:32.009] [trace] New window: WINDOW_SaveLoadBtn [2023-11-11 20:21:32.009] [trace] Release window: WINDOW_SaveLoadBtn [2023-11-11 20:21:32.009] [trace] Release window: WINDOW_Load Random called at 400ms, returning 1, stacktrace: #11 main + 35 #10 platformMain(int, char**) + 803 #9 GameStarter::run() + 35 #8 Game::run() + 1503 #7 Game::loop() + 175 #6 Game::gameLoop() + 247 #5 LoadGame(unsigned int) + 363 #4 Party::Reset() + 375 #3 Character::Reset(CharacterClass) + 111 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 400ms, returning 2, stacktrace: #11 main + 35 #10 platformMain(int, char**) + 803 #9 GameStarter::run() + 35 #8 Game::run() + 1503 #7 Game::loop() + 175 #6 Game::gameLoop() + 247 #5 LoadGame(unsigned int) + 363 #4 Party::Reset() + 375 #3 Character::Reset(CharacterClass) + 171 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 400ms, returning 3, stacktrace: #11 main + 35 #10 platformMain(int, char**) + 803 #9 GameStarter::run() + 35 #8 Game::run() + 1503 #7 Game::loop() + 175 #6 Game::gameLoop() + 247 #5 LoadGame(unsigned int) + 363 #4 Party::Reset() + 599 #3 Character::Reset(CharacterClass) + 111 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 400ms, returning 4, stacktrace: #11 main + 35 #10 platformMain(int, char**) + 803 #9 GameStarter::run() + 35 #8 Game::run() + 1503 #7 Game::loop() + 175 #6 Game::gameLoop() + 247 #5 LoadGame(unsigned int) + 363 #4 Party::Reset() + 599 #3 Character::Reset(CharacterClass) + 171 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 400ms, returning 5, stacktrace: #11 main + 35 #10 platformMain(int, char**) + 803 #9 GameStarter::run() + 35 #8 Game::run() + 1503 #7 Game::loop() + 175 #6 Game::gameLoop() + 247 #5 LoadGame(unsigned int) + 363 #4 Party::Reset() + 823 #3 Character::Reset(CharacterClass) + 111 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 400ms, returning 6, stacktrace: #11 main + 35 #10 platformMain(int, char**) + 803 #9 GameStarter::run() + 35 #8 Game::run() + 1503 #7 Game::loop() + 175 #6 Game::gameLoop() + 247 #5 LoadGame(unsigned int) + 363 #4 Party::Reset() + 823 #3 Character::Reset(CharacterClass) + 171 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 400ms, returning 7, stacktrace: #11 main + 35 #10 platformMain(int, char**) + 803 #9 GameStarter::run() + 35 #8 Game::run() + 1503 #7 Game::loop() + 175 #6 Game::gameLoop() + 247 #5 LoadGame(unsigned int) + 363 #4 Party::Reset() + 1047 #3 Character::Reset(CharacterClass) + 111 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 400ms, returning 8, stacktrace: #11 main + 35 #10 platformMain(int, char**) + 803 #9 GameStarter::run() + 35 #8 Game::run() + 1503 #7 Game::loop() + 175 #6 Game::gameLoop() + 247 #5 LoadGame(unsigned int) + 363 #4 Party::Reset() + 1047 #3 Character::Reset(CharacterClass) + 171 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 [2023-11-11 20:21:32.081] [warning] Sprite null not loaded! [2023-11-11 20:21:32.213] [ffmpeg] [debug] [AVIOContext @ 0x1156087e0] Statistics: 98432 bytes read, 2 seeks [2023-11-11 20:21:32.214] [ffmpeg] [debug] [NULL @ 0x14560fc40] Opening '/Users/wommdev/Library/Application Support/OpenEnroth/Music/16.mp3' for reading [2023-11-11 20:21:32.214] [ffmpeg] [debug] [file @ 0x600000afc0b0] Setting default whitelist 'file,crypto,data' [2023-11-11 20:21:32.214] [ffmpeg] [trace] Probing mp3 score:1 size:2048 [2023-11-11 20:21:32.214] [ffmpeg] [trace] Probing mp3 score:25 size:4096 [2023-11-11 20:21:32.214] [ffmpeg] [trace] Probing mp3 score:51 size:8192 [2023-11-11 20:21:32.214] [ffmpeg] [debug] [mp3 @ 0x14560fc40] Format mp3 probed with size=8192 and score=51 [2023-11-11 20:21:32.214] [ffmpeg] [debug] [mp3 @ 0x14560fc40] Skipping 0 bytes of junk at 0. [2023-11-11 20:21:32.214] [ffmpeg] [info] Input #0, mp3, from '/Users/wommdev/Library/Application Support/OpenEnroth/Music/16.mp3': [2023-11-11 20:21:32.214] [ffmpeg] [info] Duration: N/A, bitrate: N/A [2023-11-11 20:21:32.214] [ffmpeg] [info] Stream #0:0, 0, 1/14112000: Audio: mp3, 0 channels [2023-11-11 20:21:32.214] [ffmpeg] [debug] [mp3 @ 0x14560fc40] Before avformat_find_stream_info() pos: 0 bytes read:65664 seeks:2 nb_streams:1 [2023-11-11 20:21:32.215] [ffmpeg] [debug] [mp3 @ 0x14560fc40] All info found [2023-11-11 20:21:32.215] [ffmpeg] [warning] [mp3 @ 0x14560fc40] Estimating duration from bitrate, this may be inaccurate [2023-11-11 20:21:32.215] [ffmpeg] [trace] [mp3 @ 0x14560fc40] stream 0: start_time: 0 duration: 127.102 [2023-11-11 20:21:32.215] [ffmpeg] [trace] [mp3 @ 0x14560fc40] format: start_time: 0 duration: 127.102 (estimate from bit rate) bitrate=320 kb/s [2023-11-11 20:21:32.215] [ffmpeg] [debug] [mp3 @ 0x14560fc40] After avformat_find_stream_info() pos: 53248 bytes read:98432 seeks:2 frames:50 [2023-11-11 20:21:32.215] [ffmpeg] [debug] [SWR @ 0x148658000] Using fltp internally between filters [2023-11-11 20:21:32.218] [trace] Executing regular event starting from step 1 [2023-11-11 20:21:32.219] [trace] Event: 1 [2023-11-11 20:21:32.219] [trace] -1: MouseOver("") [2023-11-11 20:21:32.219] [trace] 0: OnMapReload [2023-11-11 20:21:32.219] [trace] 1: ToggleActorGroupFlag(5, 0x80000, 1) Random called at 100ms, returning 1, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 100ms, returning 2, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 100ms, returning 3, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 100ms, returning 4, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 100ms, returning 5, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 150ms, returning 6, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 150ms, returning 7, stacktrace: #15 main + 35 #14 platformMain(int, char**) + 803 #13 GameStarter::run() + 35 #12 Game::run() + 1503 #11 Game::loop() + 175 #10 Game::gameLoop() + 1219 #9 UpdateUserInput_and_MapSpecificStuff() + 67 #8 UpdateObjects() + 1407 #7 SpriteObject::updateObjectBLV(unsigned int) + 1803 #6 processSpellImpact(unsigned int, Pid) + 2203 #5 applySpellSpriteDamage(unsigned int, Pid) + 183 #4 DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2871 #3 stru319::which_player_to_attack(Actor*) + 531 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 150ms, returning 8, stacktrace: #15 main + 35 #14 platformMain(int, char**) + 803 #13 GameStarter::run() + 35 #12 Game::run() + 1503 #11 Game::loop() + 175 #10 Game::gameLoop() + 1219 #9 UpdateUserInput_and_MapSpecificStuff() + 67 #8 UpdateObjects() + 1407 #7 SpriteObject::updateObjectBLV(unsigned int) + 1803 #6 processSpellImpact(unsigned int, Pid) + 2203 #5 applySpellSpriteDamage(unsigned int, Pid) + 183 #4 DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915 #3 Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 150ms, returning 9, stacktrace: #15 main + 35 #14 platformMain(int, char**) + 803 #13 GameStarter::run() + 35 #12 Game::run() + 1503 #11 Game::loop() + 175 #10 Game::gameLoop() + 1219 #9 UpdateUserInput_and_MapSpecificStuff() + 67 #8 UpdateObjects() + 1407 #7 SpriteObject::updateObjectBLV(unsigned int) + 1803 #6 processSpellImpact(unsigned int, Pid) + 2203 #5 applySpellSpriteDamage(unsigned int, Pid) + 183 #4 DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915 #3 Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 150ms, returning 10, stacktrace: #15 main + 35 #14 platformMain(int, char**) + 803 #13 GameStarter::run() + 35 #12 Game::run() + 1503 #11 Game::loop() + 175 #10 Game::gameLoop() + 1219 #9 UpdateUserInput_and_MapSpecificStuff() + 67 #8 UpdateObjects() + 1407 #7 SpriteObject::updateObjectBLV(unsigned int) + 1803 #6 processSpellImpact(unsigned int, Pid) + 2203 #5 applySpellSpriteDamage(unsigned int, Pid) + 183 #4 DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915 #3 Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 150ms, returning 11, stacktrace: #15 main + 35 #14 platformMain(int, char**) + 803 #13 GameStarter::run() + 35 #12 Game::run() + 1503 #11 Game::loop() + 175 #10 Game::gameLoop() + 1219 #9 UpdateUserInput_and_MapSpecificStuff() + 67 #8 UpdateObjects() + 1407 #7 SpriteObject::updateObjectBLV(unsigned int) + 1803 #6 processSpellImpact(unsigned int, Pid) + 2203 #5 applySpellSpriteDamage(unsigned int, Pid) + 183 #4 DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915 #3 Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 150ms, returning 12, stacktrace: #15 main + 35 #14 platformMain(int, char**) + 803 #13 GameStarter::run() + 35 #12 Game::run() + 1503 #11 Game::loop() + 175 #10 Game::gameLoop() + 1219 #9 UpdateUserInput_and_MapSpecificStuff() + 67 #8 UpdateObjects() + 1407 #7 SpriteObject::updateObjectBLV(unsigned int) + 1803 #6 processSpellImpact(unsigned int, Pid) + 2203 #5 applySpellSpriteDamage(unsigned int, Pid) + 183 #4 DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915 #3 Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 150ms, returning 13, stacktrace: #15 main + 35 #14 platformMain(int, char**) + 803 #13 GameStarter::run() + 35 #12 Game::run() + 1503 #11 Game::loop() + 175 #10 Game::gameLoop() + 1219 #9 UpdateUserInput_and_MapSpecificStuff() + 67 #8 UpdateObjects() + 1407 #7 SpriteObject::updateObjectBLV(unsigned int) + 1803 #6 processSpellImpact(unsigned int, Pid) + 2203 #5 applySpellSpriteDamage(unsigned int, Pid) + 183 #4 DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 3371 #3 Actor::ActorHitOrMiss(Character*) + 331 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 150ms, returning 14, stacktrace: #14 main + 35 #13 platformMain(int, char**) + 803 #12 GameStarter::run() + 35 #11 Game::run() + 1503 #10 Game::loop() + 175 #9 Game::gameLoop() + 1219 #8 UpdateUserInput_and_MapSpecificStuff() + 67 #7 UpdateObjects() + 1407 #6 SpriteObject::updateObjectBLV(unsigned int) + 1803 #5 processSpellImpact(unsigned int, Pid) + 2203 #4 applySpellSpriteDamage(unsigned int, Pid) + 183 #3 DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 4867 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 150ms, returning 15, stacktrace: #15 main + 35 #14 platformMain(int, char**) + 803 #13 GameStarter::run() + 35 #12 Game::run() + 1503 #11 Game::loop() + 175 #10 Game::gameLoop() + 1219 #9 UpdateUserInput_and_MapSpecificStuff() + 67 #8 UpdateObjects() + 1407 #7 SpriteObject::updateObjectBLV(unsigned int) + 1803 #6 processSpellImpact(unsigned int, Pid) + 2203 #5 applySpellSpriteDamage(unsigned int, Pid) + 183 #4 DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 4923 #3 Character::ReceiveSpecialAttackEffect(SPECIAL_ATTACK_TYPE, Actor*) + 2135 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 200ms, returning 16, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 200ms, returning 17, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 200ms, returning 18, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 200ms, returning 19, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 200ms, returning 20, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 200ms, returning 21, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 200ms, returning 22, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 200ms, returning 23, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 300ms, returning 24, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 300ms, returning 25, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 300ms, returning 26, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 300ms, returning 27, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 300ms, returning 28, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 300ms, returning 29, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 300ms, returning 30, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 300ms, returning 31, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 300ms, returning 32, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 300ms, returning 33, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 300ms, returning 34, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 300ms, returning 35, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 300ms, returning 36, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 300ms, returning 37, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 300ms, returning 38, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 300ms, returning 39, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 300ms, returning 40, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 300ms, returning 41, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 300ms, returning 42, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 300ms, returning 43, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 350ms, returning 44, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 350ms, returning 45, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 350ms, returning 46, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 350ms, returning 47, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 750ms, returning 48, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 750ms, returning 49, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 750ms, returning 50, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 800ms, returning 51, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 800ms, returning 52, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 800ms, returning 53, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 800ms, returning 54, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 800ms, returning 55, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 800ms, returning 56, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 800ms, returning 57, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 800ms, returning 58, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 800ms, returning 59, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 800ms, returning 60, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 800ms, returning 61, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 800ms, returning 62, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 850ms, returning 63, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 850ms, returning 64, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 850ms, returning 65, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 850ms, returning 66, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 850ms, returning 67, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 850ms, returning 68, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 850ms, returning 69, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 850ms, returning 70, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 850ms, returning 71, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 850ms, returning 72, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 850ms, returning 73, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 950ms, returning 74, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 950ms, returning 75, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 950ms, returning 76, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 950ms, returning 77, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 950ms, returning 78, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 950ms, returning 79, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 950ms, returning 80, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 950ms, returning 81, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 950ms, returning 82, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 950ms, returning 83, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 950ms, returning 84, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 950ms, returning 85, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 950ms, returning 86, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 950ms, returning 87, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 950ms, returning 88, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1000ms, returning 89, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1000ms, returning 90, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1050ms, returning 91, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1050ms, returning 92, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1050ms, returning 93, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1050ms, returning 94, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1300ms, returning 95, stacktrace: #12 main + 35 #11 platformMain(int, char**) + 803 #10 GameStarter::run() + 35 #9 Game::run() + 1503 #8 Game::loop() + 175 #7 Game::gameLoop() + 779 #6 Game::processQueuedMessages() + 12715 #5 Character::_42ECB5_CharacterAttacksActor() + 1575 #4 Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 1027 #3 Character::CalculateMeleeDamageTo(bool, bool, MonsterId) + 95 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1300ms, returning 96, stacktrace: #12 main + 35 #11 platformMain(int, char**) + 803 #10 GameStarter::run() + 35 #9 Game::run() + 1503 #8 Game::loop() + 175 #7 Game::gameLoop() + 779 #6 Game::processQueuedMessages() + 12715 #5 Character::_42ECB5_CharacterAttacksActor() + 1575 #4 Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 1051 #3 Character::characterHitOrMiss(Actor*, int, int) + 383 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1300ms, returning 97, stacktrace: #12 main + 35 #11 platformMain(int, char**) + 803 #10 GameStarter::run() + 35 #9 Game::run() + 1503 #8 Game::loop() + 175 #7 Game::gameLoop() + 779 #6 Game::processQueuedMessages() + 12715 #5 Character::_42ECB5_CharacterAttacksActor() + 1575 #4 Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 2427 #3 Actor::CalcMagicalDamageToActor(DamageType, int) + 455 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1300ms, returning 98, stacktrace: #12 main + 35 #11 platformMain(int, char**) + 803 #10 GameStarter::run() + 35 #9 Game::run() + 1503 #8 Game::loop() + 175 #7 Game::gameLoop() + 779 #6 Game::processQueuedMessages() + 12715 #5 Character::_42ECB5_CharacterAttacksActor() + 1575 #4 Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 2427 #3 Actor::CalcMagicalDamageToActor(DamageType, int) + 455 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1300ms, returning 99, stacktrace: #12 main + 35 #11 platformMain(int, char**) + 803 #10 GameStarter::run() + 35 #9 Game::run() + 1503 #8 Game::loop() + 175 #7 Game::gameLoop() + 779 #6 Game::processQueuedMessages() + 12715 #5 Character::_42ECB5_CharacterAttacksActor() + 1575 #4 Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 2427 #3 Actor::CalcMagicalDamageToActor(DamageType, int) + 455 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1300ms, returning 100, stacktrace: #12 main + 35 #11 platformMain(int, char**) + 803 #10 GameStarter::run() + 35 #9 Game::run() + 1503 #8 Game::loop() + 175 #7 Game::gameLoop() + 779 #6 Game::processQueuedMessages() + 12715 #5 Character::_42ECB5_CharacterAttacksActor() + 1575 #4 Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 2427 #3 Actor::CalcMagicalDamageToActor(DamageType, int) + 455 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1300ms, returning 101, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1300ms, returning 102, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1300ms, returning 103, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1300ms, returning 104, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1300ms, returning 105, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1300ms, returning 106, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1300ms, returning 107, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1300ms, returning 108, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1400ms, returning 109, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1450ms, returning 110, stacktrace: #12 main + 35 #11 platformMain(int, char**) + 803 #10 GameStarter::run() + 35 #9 Game::run() + 1503 #8 Game::loop() + 175 #7 Game::gameLoop() + 779 #6 Game::processQueuedMessages() + 12715 #5 Character::_42ECB5_CharacterAttacksActor() + 1575 #4 Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 1027 #3 Character::CalculateMeleeDamageTo(bool, bool, MonsterId) + 95 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1450ms, returning 111, stacktrace: #12 main + 35 #11 platformMain(int, char**) + 803 #10 GameStarter::run() + 35 #9 Game::run() + 1503 #8 Game::loop() + 175 #7 Game::gameLoop() + 779 #6 Game::processQueuedMessages() + 12715 #5 Character::_42ECB5_CharacterAttacksActor() + 1575 #4 Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 1051 #3 Character::characterHitOrMiss(Actor*, int, int) + 383 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1500ms, returning 112, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1500ms, returning 113, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1500ms, returning 114, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1500ms, returning 115, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1500ms, returning 116, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1500ms, returning 117, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1500ms, returning 118, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1600ms, returning 119, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1600ms, returning 120, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1600ms, returning 121, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1600ms, returning 122, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1600ms, returning 123, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1600ms, returning 124, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1600ms, returning 125, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1600ms, returning 126, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1600ms, returning 127, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1600ms, returning 128, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1650ms, returning 129, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1700ms, returning 130, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1700ms, returning 131, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1700ms, returning 132, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1700ms, returning 133, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1700ms, returning 134, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1700ms, returning 135, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1700ms, returning 136, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1700ms, returning 137, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1700ms, returning 138, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 [2023-11-11 20:21:33.025] [trace] Executing regular event starting from step 1 [2023-11-11 20:21:33.025] [trace] Event: 453 [2023-11-11 20:21:33.025] [trace] -1: MouseOver("") [2023-11-11 20:21:33.025] [trace] 0: OnTimer(Year(false), Month(false), Week(false), Day(0hr, 0min, 0sec), 2) [2023-11-11 20:21:33.025] [trace] 1: RandomJmp -> (2, 3, 6, 7, 2, 7) [2023-11-11 20:21:33.025] [trace] 2: CastSpell(41, 4, 15, (-1536, -896, 0), (-1536, -896, 5376)) [2023-11-11 20:21:33.025] [trace] 3: CastSpell(41, 4, 15, (-128, -704, 0), (-128, -704, 5376)) [2023-11-11 20:21:33.025] [trace] 4: RandomJmp -> (5, 7, 7, 6, 7, 7) [2023-11-11 20:21:33.025] [trace] 5: CastSpell(43, 4, 20, (-128, -1216, 0), (-128, -1216, 5376)) [2023-11-11 20:21:33.025] [trace] 6: CastSpell(43, 4, 20, (-128, -704, 0), (-128, -704, 1576)) [2023-11-11 20:21:33.025] [trace] 7: Exit Random called at 1750ms, returning 139, stacktrace: #13 main + 35 #12 platformMain(int, char**) + 803 #11 GameStarter::run() + 35 #10 Game::run() + 1503 #9 Game::loop() + 175 #8 Game::gameLoop() + 1099 #7 onTimer() + 271 #6 checkTimer(MapTimer&) + 143 #5 eventProcessor(int, Pid, bool, int) + 527 #4 EventInterpreter::executeRegular(int) + 303 #3 EventInterpreter::executeOneEvent(int, bool) + 4243 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1750ms, returning 140, stacktrace: #13 main + 35 #12 platformMain(int, char**) + 803 #11 GameStarter::run() + 35 #10 Game::run() + 1503 #9 Game::loop() + 175 #8 Game::gameLoop() + 1099 #7 onTimer() + 271 #6 checkTimer(MapTimer&) + 143 #5 eventProcessor(int, Pid, bool, int) + 527 #4 EventInterpreter::executeRegular(int) + 303 #3 EventInterpreter::executeOneEvent(int, bool) + 4243 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1800ms, returning 141, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1800ms, returning 142, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1800ms, returning 143, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1800ms, returning 144, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1800ms, returning 145, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1800ms, returning 146, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1800ms, returning 147, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1800ms, returning 148, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1800ms, returning 149, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1800ms, returning 150, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1800ms, returning 151, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1800ms, returning 152, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1800ms, returning 153, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1900ms, returning 154, stacktrace: #12 main + 35 #11 platformMain(int, char**) + 803 #10 GameStarter::run() + 35 #9 Game::run() + 1503 #8 Game::loop() + 175 #7 Game::gameLoop() + 779 #6 Game::processQueuedMessages() + 12715 #5 Character::_42ECB5_CharacterAttacksActor() + 1575 #4 Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 1027 #3 Character::CalculateMeleeDamageTo(bool, bool, MonsterId) + 95 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 1900ms, returning 155, stacktrace: #12 main + 35 #11 platformMain(int, char**) + 803 #10 GameStarter::run() + 35 #9 Game::run() + 1503 #8 Game::loop() + 175 #7 Game::gameLoop() + 779 #6 Game::processQueuedMessages() + 12715 #5 Character::_42ECB5_CharacterAttacksActor() + 1575 #4 Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 1051 #3 Character::characterHitOrMiss(Actor*, int, int) + 383 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2050ms, returning 156, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2100ms, returning 157, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2100ms, returning 158, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2150ms, returning 159, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2150ms, returning 160, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2150ms, returning 161, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2150ms, returning 162, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2200ms, returning 163, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2200ms, returning 164, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2200ms, returning 165, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2200ms, returning 166, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2200ms, returning 167, stacktrace: #15 main + 35 #14 platformMain(int, char**) + 803 #13 GameStarter::run() + 35 #12 Game::run() + 1503 #11 Game::loop() + 175 #10 Game::gameLoop() + 1219 #9 UpdateUserInput_and_MapSpecificStuff() + 67 #8 UpdateObjects() + 1407 #7 SpriteObject::updateObjectBLV(unsigned int) + 1803 #6 processSpellImpact(unsigned int, Pid) + 2203 #5 applySpellSpriteDamage(unsigned int, Pid) + 183 #4 DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2871 #3 stru319::which_player_to_attack(Actor*) + 807 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2200ms, returning 168, stacktrace: #15 main + 35 #14 platformMain(int, char**) + 803 #13 GameStarter::run() + 35 #12 Game::run() + 1503 #11 Game::loop() + 175 #10 Game::gameLoop() + 1219 #9 UpdateUserInput_and_MapSpecificStuff() + 67 #8 UpdateObjects() + 1407 #7 SpriteObject::updateObjectBLV(unsigned int) + 1803 #6 processSpellImpact(unsigned int, Pid) + 2203 #5 applySpellSpriteDamage(unsigned int, Pid) + 183 #4 DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915 #3 Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2200ms, returning 169, stacktrace: #15 main + 35 #14 platformMain(int, char**) + 803 #13 GameStarter::run() + 35 #12 Game::run() + 1503 #11 Game::loop() + 175 #10 Game::gameLoop() + 1219 #9 UpdateUserInput_and_MapSpecificStuff() + 67 #8 UpdateObjects() + 1407 #7 SpriteObject::updateObjectBLV(unsigned int) + 1803 #6 processSpellImpact(unsigned int, Pid) + 2203 #5 applySpellSpriteDamage(unsigned int, Pid) + 183 #4 DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915 #3 Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2200ms, returning 170, stacktrace: #15 main + 35 #14 platformMain(int, char**) + 803 #13 GameStarter::run() + 35 #12 Game::run() + 1503 #11 Game::loop() + 175 #10 Game::gameLoop() + 1219 #9 UpdateUserInput_and_MapSpecificStuff() + 67 #8 UpdateObjects() + 1407 #7 SpriteObject::updateObjectBLV(unsigned int) + 1803 #6 processSpellImpact(unsigned int, Pid) + 2203 #5 applySpellSpriteDamage(unsigned int, Pid) + 183 #4 DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915 #3 Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2200ms, returning 171, stacktrace: #15 main + 35 #14 platformMain(int, char**) + 803 #13 GameStarter::run() + 35 #12 Game::run() + 1503 #11 Game::loop() + 175 #10 Game::gameLoop() + 1219 #9 UpdateUserInput_and_MapSpecificStuff() + 67 #8 UpdateObjects() + 1407 #7 SpriteObject::updateObjectBLV(unsigned int) + 1803 #6 processSpellImpact(unsigned int, Pid) + 2203 #5 applySpellSpriteDamage(unsigned int, Pid) + 183 #4 DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915 #3 Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2200ms, returning 172, stacktrace: #15 main + 35 #14 platformMain(int, char**) + 803 #13 GameStarter::run() + 35 #12 Game::run() + 1503 #11 Game::loop() + 175 #10 Game::gameLoop() + 1219 #9 UpdateUserInput_and_MapSpecificStuff() + 67 #8 UpdateObjects() + 1407 #7 SpriteObject::updateObjectBLV(unsigned int) + 1803 #6 processSpellImpact(unsigned int, Pid) + 2203 #5 applySpellSpriteDamage(unsigned int, Pid) + 183 #4 DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915 #3 Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2200ms, returning 173, stacktrace: #15 main + 35 #14 platformMain(int, char**) + 803 #13 GameStarter::run() + 35 #12 Game::run() + 1503 #11 Game::loop() + 175 #10 Game::gameLoop() + 1219 #9 UpdateUserInput_and_MapSpecificStuff() + 67 #8 UpdateObjects() + 1407 #7 SpriteObject::updateObjectBLV(unsigned int) + 1803 #6 processSpellImpact(unsigned int, Pid) + 2203 #5 applySpellSpriteDamage(unsigned int, Pid) + 183 #4 DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 3371 #3 Actor::ActorHitOrMiss(Character*) + 331 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2200ms, returning 174, stacktrace: #16 main + 35 #15 platformMain(int, char**) + 803 #14 GameStarter::run() + 35 #13 Game::run() + 1503 #12 Game::loop() + 175 #11 Game::gameLoop() + 1219 #10 UpdateUserInput_and_MapSpecificStuff() + 67 #9 UpdateObjects() + 1407 #8 SpriteObject::updateObjectBLV(unsigned int) + 1803 #7 processSpellImpact(unsigned int, Pid) + 2203 #6 applySpellSpriteDamage(unsigned int, Pid) + 183 #5 DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 4303 #4 Character::receiveDamage(int, DamageType) + 71 #3 Character::CalculateIncommingDamage(DamageType, int) + 459 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2200ms, returning 175, stacktrace: #14 main + 35 #13 platformMain(int, char**) + 803 #12 GameStarter::run() + 35 #11 Game::run() + 1503 #10 Game::loop() + 175 #9 Game::gameLoop() + 1219 #8 UpdateUserInput_and_MapSpecificStuff() + 67 #7 UpdateObjects() + 1407 #6 SpriteObject::updateObjectBLV(unsigned int) + 1803 #5 processSpellImpact(unsigned int, Pid) + 2203 #4 applySpellSpriteDamage(unsigned int, Pid) + 183 #3 DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 4867 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2250ms, returning 176, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2250ms, returning 177, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2250ms, returning 178, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2250ms, returning 179, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2250ms, returning 180, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2300ms, returning 181, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2300ms, returning 182, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2300ms, returning 183, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2300ms, returning 184, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2300ms, returning 185, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2300ms, returning 186, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2300ms, returning 187, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2300ms, returning 188, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2300ms, returning 189, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2300ms, returning 190, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2300ms, returning 191, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2300ms, returning 192, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2300ms, returning 193, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2300ms, returning 194, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2300ms, returning 195, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2350ms, returning 196, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2350ms, returning 197, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2350ms, returning 198, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2350ms, returning 199, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2350ms, returning 200, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2350ms, returning 201, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2750ms, returning 202, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2750ms, returning 203, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2750ms, returning 204, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2800ms, returning 205, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2800ms, returning 206, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2800ms, returning 207, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2800ms, returning 208, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2800ms, returning 209, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2800ms, returning 210, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2800ms, returning 211, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2800ms, returning 212, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2800ms, returning 213, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2800ms, returning 214, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2800ms, returning 215, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2800ms, returning 216, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2800ms, returning 217, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2800ms, returning 218, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2850ms, returning 219, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2850ms, returning 220, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2850ms, returning 221, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2850ms, returning 222, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2850ms, returning 223, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2850ms, returning 224, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2850ms, returning 225, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2900ms, returning 226, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2900ms, returning 227, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2950ms, returning 228, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2950ms, returning 229, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2950ms, returning 230, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2950ms, returning 231, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2950ms, returning 232, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2950ms, returning 233, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2950ms, returning 234, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2950ms, returning 235, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2950ms, returning 236, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 2950ms, returning 237, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3000ms, returning 238, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3000ms, returning 239, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3000ms, returning 240, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3000ms, returning 241, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3050ms, returning 242, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3050ms, returning 243, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3300ms, returning 244, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3300ms, returning 245, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3300ms, returning 246, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3300ms, returning 247, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3300ms, returning 248, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3300ms, returning 249, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3300ms, returning 250, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3300ms, returning 251, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3300ms, returning 252, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3400ms, returning 253, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3450ms, returning 254, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3450ms, returning 255, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3500ms, returning 256, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3500ms, returning 257, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3500ms, returning 258, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3500ms, returning 259, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3500ms, returning 260, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3500ms, returning 261, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3500ms, returning 262, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3500ms, returning 263, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3550ms, returning 264, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3600ms, returning 265, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3600ms, returning 266, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3600ms, returning 267, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3600ms, returning 268, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3600ms, returning 269, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3600ms, returning 270, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3600ms, returning 271, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3600ms, returning 272, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3600ms, returning 273, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3600ms, returning 274, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3600ms, returning 275, stacktrace: #15 main + 35 #14 platformMain(int, char**) + 803 #13 GameStarter::run() + 35 #12 Game::run() + 1503 #11 Game::loop() + 175 #10 Game::gameLoop() + 1219 #9 UpdateUserInput_and_MapSpecificStuff() + 67 #8 UpdateObjects() + 1407 #7 SpriteObject::updateObjectBLV(unsigned int) + 1803 #6 processSpellImpact(unsigned int, Pid) + 2203 #5 applySpellSpriteDamage(unsigned int, Pid) + 183 #4 DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2871 #3 stru319::which_player_to_attack(Actor*) + 807 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3600ms, returning 276, stacktrace: #15 main + 35 #14 platformMain(int, char**) + 803 #13 GameStarter::run() + 35 #12 Game::run() + 1503 #11 Game::loop() + 175 #10 Game::gameLoop() + 1219 #9 UpdateUserInput_and_MapSpecificStuff() + 67 #8 UpdateObjects() + 1407 #7 SpriteObject::updateObjectBLV(unsigned int) + 1803 #6 processSpellImpact(unsigned int, Pid) + 2203 #5 applySpellSpriteDamage(unsigned int, Pid) + 183 #4 DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915 #3 Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3600ms, returning 277, stacktrace: #15 main + 35 #14 platformMain(int, char**) + 803 #13 GameStarter::run() + 35 #12 Game::run() + 1503 #11 Game::loop() + 175 #10 Game::gameLoop() + 1219 #9 UpdateUserInput_and_MapSpecificStuff() + 67 #8 UpdateObjects() + 1407 #7 SpriteObject::updateObjectBLV(unsigned int) + 1803 #6 processSpellImpact(unsigned int, Pid) + 2203 #5 applySpellSpriteDamage(unsigned int, Pid) + 183 #4 DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915 #3 Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3600ms, returning 278, stacktrace: #15 main + 35 #14 platformMain(int, char**) + 803 #13 GameStarter::run() + 35 #12 Game::run() + 1503 #11 Game::loop() + 175 #10 Game::gameLoop() + 1219 #9 UpdateUserInput_and_MapSpecificStuff() + 67 #8 UpdateObjects() + 1407 #7 SpriteObject::updateObjectBLV(unsigned int) + 1803 #6 processSpellImpact(unsigned int, Pid) + 2203 #5 applySpellSpriteDamage(unsigned int, Pid) + 183 #4 DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915 #3 Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3600ms, returning 279, stacktrace: #15 main + 35 #14 platformMain(int, char**) + 803 #13 GameStarter::run() + 35 #12 Game::run() + 1503 #11 Game::loop() + 175 #10 Game::gameLoop() + 1219 #9 UpdateUserInput_and_MapSpecificStuff() + 67 #8 UpdateObjects() + 1407 #7 SpriteObject::updateObjectBLV(unsigned int) + 1803 #6 processSpellImpact(unsigned int, Pid) + 2203 #5 applySpellSpriteDamage(unsigned int, Pid) + 183 #4 DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915 #3 Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3600ms, returning 280, stacktrace: #15 main + 35 #14 platformMain(int, char**) + 803 #13 GameStarter::run() + 35 #12 Game::run() + 1503 #11 Game::loop() + 175 #10 Game::gameLoop() + 1219 #9 UpdateUserInput_and_MapSpecificStuff() + 67 #8 UpdateObjects() + 1407 #7 SpriteObject::updateObjectBLV(unsigned int) + 1803 #6 processSpellImpact(unsigned int, Pid) + 2203 #5 applySpellSpriteDamage(unsigned int, Pid) + 183 #4 DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915 #3 Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3600ms, returning 281, stacktrace: #15 main + 35 #14 platformMain(int, char**) + 803 #13 GameStarter::run() + 35 #12 Game::run() + 1503 #11 Game::loop() + 175 #10 Game::gameLoop() + 1219 #9 UpdateUserInput_and_MapSpecificStuff() + 67 #8 UpdateObjects() + 1407 #7 SpriteObject::updateObjectBLV(unsigned int) + 1803 #6 processSpellImpact(unsigned int, Pid) + 2203 #5 applySpellSpriteDamage(unsigned int, Pid) + 183 #4 DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 3371 #3 Actor::ActorHitOrMiss(Character*) + 331 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3650ms, returning 282, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3650ms, returning 283, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3700ms, returning 284, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3700ms, returning 285, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3700ms, returning 286, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3700ms, returning 287, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3700ms, returning 288, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3700ms, returning 289, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 [2023-11-11 20:21:33.945] [trace] Executing regular event starting from step 1 [2023-11-11 20:21:33.945] [trace] Event: 453 [2023-11-11 20:21:33.945] [trace] -1: MouseOver("") [2023-11-11 20:21:33.945] [trace] 0: OnTimer(Year(false), Month(false), Week(false), Day(0hr, 0min, 0sec), 2) [2023-11-11 20:21:33.945] [trace] 1: RandomJmp -> (2, 3, 6, 7, 2, 7) [2023-11-11 20:21:33.945] [trace] 2: CastSpell(41, 4, 15, (-1536, -896, 0), (-1536, -896, 5376)) [2023-11-11 20:21:33.945] [trace] 3: CastSpell(41, 4, 15, (-128, -704, 0), (-128, -704, 5376)) [2023-11-11 20:21:33.945] [trace] 4: RandomJmp -> (5, 7, 7, 6, 7, 7) [2023-11-11 20:21:33.945] [trace] 5: CastSpell(43, 4, 20, (-128, -1216, 0), (-128, -1216, 5376)) [2023-11-11 20:21:33.945] [trace] 6: CastSpell(43, 4, 20, (-128, -704, 0), (-128, -704, 1576)) [2023-11-11 20:21:33.945] [trace] 7: Exit Random called at 3750ms, returning 290, stacktrace: #13 main + 35 #12 platformMain(int, char**) + 803 #11 GameStarter::run() + 35 #10 Game::run() + 1503 #9 Game::loop() + 175 #8 Game::gameLoop() + 1099 #7 onTimer() + 271 #6 checkTimer(MapTimer&) + 143 #5 eventProcessor(int, Pid, bool, int) + 527 #4 EventInterpreter::executeRegular(int) + 303 #3 EventInterpreter::executeOneEvent(int, bool) + 4243 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3800ms, returning 291, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3800ms, returning 292, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3800ms, returning 293, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3800ms, returning 294, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3800ms, returning 295, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3800ms, returning 296, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3800ms, returning 297, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3800ms, returning 298, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3800ms, returning 299, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3800ms, returning 300, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3800ms, returning 301, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3800ms, returning 302, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3800ms, returning 303, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3800ms, returning 304, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 3800ms, returning 305, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4050ms, returning 306, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4050ms, returning 307, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4100ms, returning 308, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4100ms, returning 309, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4150ms, returning 310, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4150ms, returning 311, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4150ms, returning 312, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4150ms, returning 313, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4150ms, returning 314, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4150ms, returning 315, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4200ms, returning 316, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4200ms, returning 317, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4250ms, returning 318, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4250ms, returning 319, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4250ms, returning 320, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4250ms, returning 321, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4250ms, returning 322, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4250ms, returning 323, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4250ms, returning 324, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4250ms, returning 325, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4300ms, returning 326, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4300ms, returning 327, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4300ms, returning 328, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4300ms, returning 329, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4300ms, returning 330, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4300ms, returning 331, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4300ms, returning 332, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4300ms, returning 333, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4300ms, returning 334, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4300ms, returning 335, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4350ms, returning 336, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4350ms, returning 337, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4350ms, returning 338, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4350ms, returning 339, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4350ms, returning 340, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4350ms, returning 341, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4700ms, returning 342, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4750ms, returning 343, stacktrace: #12 main + 35 #11 platformMain(int, char**) + 803 #10 GameStarter::run() + 35 #9 Game::run() + 1503 #8 Game::loop() + 175 #7 Game::gameLoop() + 779 #6 Game::processQueuedMessages() + 12715 #5 Character::_42ECB5_CharacterAttacksActor() + 1575 #4 Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 1027 #3 Character::CalculateMeleeDamageTo(bool, bool, MonsterId) + 95 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4750ms, returning 344, stacktrace: #12 main + 35 #11 platformMain(int, char**) + 803 #10 GameStarter::run() + 35 #9 Game::run() + 1503 #8 Game::loop() + 175 #7 Game::gameLoop() + 779 #6 Game::processQueuedMessages() + 12715 #5 Character::_42ECB5_CharacterAttacksActor() + 1575 #4 Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 1051 #3 Character::characterHitOrMiss(Actor*, int, int) + 383 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4750ms, returning 345, stacktrace: #12 main + 35 #11 platformMain(int, char**) + 803 #10 GameStarter::run() + 35 #9 Game::run() + 1503 #8 Game::loop() + 175 #7 Game::gameLoop() + 779 #6 Game::processQueuedMessages() + 12715 #5 Character::_42ECB5_CharacterAttacksActor() + 1575 #4 Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 2427 #3 Actor::CalcMagicalDamageToActor(DamageType, int) + 455 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4750ms, returning 346, stacktrace: #12 main + 35 #11 platformMain(int, char**) + 803 #10 GameStarter::run() + 35 #9 Game::run() + 1503 #8 Game::loop() + 175 #7 Game::gameLoop() + 779 #6 Game::processQueuedMessages() + 12715 #5 Character::_42ECB5_CharacterAttacksActor() + 1575 #4 Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 2427 #3 Actor::CalcMagicalDamageToActor(DamageType, int) + 455 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4750ms, returning 347, stacktrace: #12 main + 35 #11 platformMain(int, char**) + 803 #10 GameStarter::run() + 35 #9 Game::run() + 1503 #8 Game::loop() + 175 #7 Game::gameLoop() + 779 #6 Game::processQueuedMessages() + 12715 #5 Character::_42ECB5_CharacterAttacksActor() + 1575 #4 Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 2427 #3 Actor::CalcMagicalDamageToActor(DamageType, int) + 455 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4750ms, returning 348, stacktrace: #12 main + 35 #11 platformMain(int, char**) + 803 #10 GameStarter::run() + 35 #9 Game::run() + 1503 #8 Game::loop() + 175 #7 Game::gameLoop() + 779 #6 Game::processQueuedMessages() + 12715 #5 Character::_42ECB5_CharacterAttacksActor() + 1575 #4 Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 2427 #3 Actor::CalcMagicalDamageToActor(DamageType, int) + 455 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4750ms, returning 349, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4750ms, returning 350, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4750ms, returning 351, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4800ms, returning 352, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4800ms, returning 353, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4800ms, returning 354, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4800ms, returning 355, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4800ms, returning 356, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4800ms, returning 357, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4800ms, returning 358, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4800ms, returning 359, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4800ms, returning 360, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4800ms, returning 361, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4800ms, returning 362, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4800ms, returning 363, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4800ms, returning 364, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4800ms, returning 365, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4800ms, returning 366, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4850ms, returning 367, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4850ms, returning 368, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4850ms, returning 369, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4850ms, returning 370, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4900ms, returning 371, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4900ms, returning 372, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4900ms, returning 373, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4900ms, returning 374, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4900ms, returning 375, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4950ms, returning 376, stacktrace: #12 main + 35 #11 platformMain(int, char**) + 803 #10 GameStarter::run() + 35 #9 Game::run() + 1503 #8 Game::loop() + 175 #7 Game::gameLoop() + 779 #6 Game::processQueuedMessages() + 12715 #5 Character::_42ECB5_CharacterAttacksActor() + 1575 #4 Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 1027 #3 Character::CalculateMeleeDamageTo(bool, bool, MonsterId) + 95 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4950ms, returning 377, stacktrace: #12 main + 35 #11 platformMain(int, char**) + 803 #10 GameStarter::run() + 35 #9 Game::run() + 1503 #8 Game::loop() + 175 #7 Game::gameLoop() + 779 #6 Game::processQueuedMessages() + 12715 #5 Character::_42ECB5_CharacterAttacksActor() + 1575 #4 Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 1051 #3 Character::characterHitOrMiss(Actor*, int, int) + 383 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4950ms, returning 378, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4950ms, returning 379, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4950ms, returning 380, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4950ms, returning 381, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4950ms, returning 382, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4950ms, returning 383, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 4950ms, returning 384, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5000ms, returning 385, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5000ms, returning 386, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5000ms, returning 387, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5000ms, returning 388, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5000ms, returning 389, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5050ms, returning 390, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5250ms, returning 391, stacktrace: #12 main + 35 #11 platformMain(int, char**) + 803 #10 GameStarter::run() + 35 #9 Game::run() + 1503 #8 Game::loop() + 175 #7 Game::gameLoop() + 779 #6 Game::processQueuedMessages() + 12715 #5 Character::_42ECB5_CharacterAttacksActor() + 1575 #4 Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 1027 #3 Character::CalculateMeleeDamageTo(bool, bool, MonsterId) + 95 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5250ms, returning 392, stacktrace: #12 main + 35 #11 platformMain(int, char**) + 803 #10 GameStarter::run() + 35 #9 Game::run() + 1503 #8 Game::loop() + 175 #7 Game::gameLoop() + 779 #6 Game::processQueuedMessages() + 12715 #5 Character::_42ECB5_CharacterAttacksActor() + 1575 #4 Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 1051 #3 Character::characterHitOrMiss(Actor*, int, int) + 383 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5250ms, returning 393, stacktrace: #12 main + 35 #11 platformMain(int, char**) + 803 #10 GameStarter::run() + 35 #9 Game::run() + 1503 #8 Game::loop() + 175 #7 Game::gameLoop() + 779 #6 Game::processQueuedMessages() + 12715 #5 Character::_42ECB5_CharacterAttacksActor() + 1575 #4 Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 2427 #3 Actor::CalcMagicalDamageToActor(DamageType, int) + 455 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5250ms, returning 394, stacktrace: #12 main + 35 #11 platformMain(int, char**) + 803 #10 GameStarter::run() + 35 #9 Game::run() + 1503 #8 Game::loop() + 175 #7 Game::gameLoop() + 779 #6 Game::processQueuedMessages() + 12715 #5 Character::_42ECB5_CharacterAttacksActor() + 1575 #4 Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 2427 #3 Actor::CalcMagicalDamageToActor(DamageType, int) + 455 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5250ms, returning 395, stacktrace: #12 main + 35 #11 platformMain(int, char**) + 803 #10 GameStarter::run() + 35 #9 Game::run() + 1503 #8 Game::loop() + 175 #7 Game::gameLoop() + 779 #6 Game::processQueuedMessages() + 12715 #5 Character::_42ECB5_CharacterAttacksActor() + 1575 #4 Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 2427 #3 Actor::CalcMagicalDamageToActor(DamageType, int) + 455 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5250ms, returning 396, stacktrace: #12 main + 35 #11 platformMain(int, char**) + 803 #10 GameStarter::run() + 35 #9 Game::run() + 1503 #8 Game::loop() + 175 #7 Game::gameLoop() + 779 #6 Game::processQueuedMessages() + 12715 #5 Character::_42ECB5_CharacterAttacksActor() + 1575 #4 Actor::DamageMonsterFromParty(Pid, unsigned int, Vec3<int>*) + 2427 #3 Actor::CalcMagicalDamageToActor(DamageType, int) + 455 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5300ms, returning 397, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5300ms, returning 398, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5300ms, returning 399, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5300ms, returning 400, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5300ms, returning 401, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5300ms, returning 402, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5300ms, returning 403, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5300ms, returning 404, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5300ms, returning 405, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5300ms, returning 406, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5300ms, returning 407, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5300ms, returning 408, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5400ms, returning 409, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5400ms, returning 410, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5450ms, returning 411, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5450ms, returning 412, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5500ms, returning 413, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5500ms, returning 414, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5500ms, returning 415, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5500ms, returning 416, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5500ms, returning 417, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5500ms, returning 418, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5550ms, returning 419, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5550ms, returning 420, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5550ms, returning 421, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5550ms, returning 422, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5600ms, returning 423, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5600ms, returning 424, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5600ms, returning 425, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5600ms, returning 426, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5600ms, returning 427, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5600ms, returning 428, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5600ms, returning 429, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5600ms, returning 430, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5650ms, returning 431, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5650ms, returning 432, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5650ms, returning 433, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5650ms, returning 434, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5700ms, returning 435, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5700ms, returning 436, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5700ms, returning 437, stacktrace: #10 main + 35 #9 platformMain(int, char**) + 803 #8 GameStarter::run() + 35 #7 Game::run() + 1503 #6 Game::loop() + 175 #5 Game::gameLoop() + 1211 #4 Actor::UpdateActorAI() + 1503 #3 Actor::AI_StandOrBored(unsigned int, Pid, int, AIDirection*) + 59 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 [2023-11-11 20:21:34.812] [trace] Executing regular event starting from step 1 [2023-11-11 20:21:34.812] [trace] Event: 454 [2023-11-11 20:21:34.812] [trace] -1: MouseOver("") [2023-11-11 20:21:34.812] [trace] 0: OnTimer(Year(false), Month(false), Week(false), Day(0hr, 0min, 0sec), 6) [2023-11-11 20:21:34.812] [trace] 1: Set(MapVars[1], 1) [2023-11-11 20:21:34.812] [trace] 2: RandomJmp -> (4, 6, 8, 10, 10, 10) [2023-11-11 20:21:34.812] [trace] 3: Exit [2023-11-11 20:21:34.812] [trace] 4: CastSpell(6, 4, 10, (1293, -2315, 4200), (777, -2315, 4200)) [2023-11-11 20:21:34.812] [trace] 5: If(MapVars[1] >= 1) -> 12 [2023-11-11 20:21:34.812] [trace] 6: CastSpell(6, 4, 10, (743, -1675, 4200), (1306, -1675, 4200)) [2023-11-11 20:21:34.812] [trace] 7: If(MapVars[1] >= 1) -> 12 [2023-11-11 20:21:34.812] [trace] 8: CastSpell(6, 4, 10, (1275, -1022, 4200), (762, -1022, 4200)) [2023-11-11 20:21:34.812] [trace] 9: Jmp -> 12 [2023-11-11 20:21:34.812] [trace] 10: Set(MapVars[1], 0) [2023-11-11 20:21:34.812] [trace] 11: RandomJmp -> (4, 6, 8) [2023-11-11 20:21:34.812] [trace] 12: Exit Random called at 5750ms, returning 438, stacktrace: #14 main + 35 #13 platformMain(int, char**) + 803 #12 GameStarter::run() + 35 #11 Game::run() + 1503 #10 Game::loop() + 175 #9 Game::gameLoop() + 1099 #8 onTimer() + 271 #7 checkTimer(MapTimer&) + 143 #6 eventProcessor(int, Pid, bool, int) + 527 #5 EventInterpreter::executeRegular(int) + 303 #4 EventInterpreter::executeOneEvent(int, bool) + 3823 #3 doForChosenPlayer(CharacterChoosePolicy, RandomEngine*, std::__1::function<int (Character&)>) + 511 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5750ms, returning 439, stacktrace: #13 main + 35 #12 platformMain(int, char**) + 803 #11 GameStarter::run() + 35 #10 Game::run() + 1503 #9 Game::loop() + 175 #8 Game::gameLoop() + 1099 #7 onTimer() + 271 #6 checkTimer(MapTimer&) + 143 #5 eventProcessor(int, Pid, bool, int) + 527 #4 EventInterpreter::executeRegular(int) + 303 #3 EventInterpreter::executeOneEvent(int, bool) + 4243 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5750ms, returning 440, stacktrace: #14 main + 35 #13 platformMain(int, char**) + 803 #12 GameStarter::run() + 35 #11 Game::run() + 1503 #10 Game::loop() + 175 #9 Game::gameLoop() + 1099 #8 onTimer() + 271 #7 checkTimer(MapTimer&) + 143 #6 eventProcessor(int, Pid, bool, int) + 527 #5 EventInterpreter::executeRegular(int) + 303 #4 EventInterpreter::executeOneEvent(int, bool) + 3223 #3 doForChosenPlayer(CharacterChoosePolicy, RandomEngine*, std::__1::function<int (Character&)>) + 511 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 [2023-11-11 20:21:34.831] [trace] Executing regular event starting from step 1 [2023-11-11 20:21:34.831] [trace] Event: 453 [2023-11-11 20:21:34.831] [trace] -1: MouseOver("") [2023-11-11 20:21:34.831] [trace] 0: OnTimer(Year(false), Month(false), Week(false), Day(0hr, 0min, 0sec), 2) [2023-11-11 20:21:34.831] [trace] 1: RandomJmp -> (2, 3, 6, 7, 2, 7) [2023-11-11 20:21:34.831] [trace] 2: CastSpell(41, 4, 15, (-1536, -896, 0), (-1536, -896, 5376)) [2023-11-11 20:21:34.831] [trace] 3: CastSpell(41, 4, 15, (-128, -704, 0), (-128, -704, 5376)) [2023-11-11 20:21:34.831] [trace] 4: RandomJmp -> (5, 7, 7, 6, 7, 7) [2023-11-11 20:21:34.831] [trace] 5: CastSpell(43, 4, 20, (-128, -1216, 0), (-128, -1216, 5376)) [2023-11-11 20:21:34.831] [trace] 6: CastSpell(43, 4, 20, (-128, -704, 0), (-128, -704, 1576)) [2023-11-11 20:21:34.831] [trace] 7: Exit Random called at 5750ms, returning 441, stacktrace: #13 main + 35 #12 platformMain(int, char**) + 803 #11 GameStarter::run() + 35 #10 Game::run() + 1503 #9 Game::loop() + 175 #8 Game::gameLoop() + 1099 #7 onTimer() + 271 #6 checkTimer(MapTimer&) + 143 #5 eventProcessor(int, Pid, bool, int) + 527 #4 EventInterpreter::executeRegular(int) + 303 #3 EventInterpreter::executeOneEvent(int, bool) + 4243 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5750ms, returning 442, stacktrace: #15 main + 35 #14 platformMain(int, char**) + 803 #13 GameStarter::run() + 35 #12 Game::run() + 1503 #11 Game::loop() + 175 #10 Game::gameLoop() + 1219 #9 UpdateUserInput_and_MapSpecificStuff() + 67 #8 UpdateObjects() + 1407 #7 SpriteObject::updateObjectBLV(unsigned int) + 1803 #6 processSpellImpact(unsigned int, Pid) + 2203 #5 applySpellSpriteDamage(unsigned int, Pid) + 183 #4 DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2871 #3 stru319::which_player_to_attack(Actor*) + 807 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5750ms, returning 443, stacktrace: #15 main + 35 #14 platformMain(int, char**) + 803 #13 GameStarter::run() + 35 #12 Game::run() + 1503 #11 Game::loop() + 175 #10 Game::gameLoop() + 1219 #9 UpdateUserInput_and_MapSpecificStuff() + 67 #8 UpdateObjects() + 1407 #7 SpriteObject::updateObjectBLV(unsigned int) + 1803 #6 processSpellImpact(unsigned int, Pid) + 2203 #5 applySpellSpriteDamage(unsigned int, Pid) + 183 #4 DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915 #3 Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5750ms, returning 444, stacktrace: #15 main + 35 #14 platformMain(int, char**) + 803 #13 GameStarter::run() + 35 #12 Game::run() + 1503 #11 Game::loop() + 175 #10 Game::gameLoop() + 1219 #9 UpdateUserInput_and_MapSpecificStuff() + 67 #8 UpdateObjects() + 1407 #7 SpriteObject::updateObjectBLV(unsigned int) + 1803 #6 processSpellImpact(unsigned int, Pid) + 2203 #5 applySpellSpriteDamage(unsigned int, Pid) + 183 #4 DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915 #3 Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5750ms, returning 445, stacktrace: #15 main + 35 #14 platformMain(int, char**) + 803 #13 GameStarter::run() + 35 #12 Game::run() + 1503 #11 Game::loop() + 175 #10 Game::gameLoop() + 1219 #9 UpdateUserInput_and_MapSpecificStuff() + 67 #8 UpdateObjects() + 1407 #7 SpriteObject::updateObjectBLV(unsigned int) + 1803 #6 processSpellImpact(unsigned int, Pid) + 2203 #5 applySpellSpriteDamage(unsigned int, Pid) + 183 #4 DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915 #3 Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5750ms, returning 446, stacktrace: #15 main + 35 #14 platformMain(int, char**) + 803 #13 GameStarter::run() + 35 #12 Game::run() + 1503 #11 Game::loop() + 175 #10 Game::gameLoop() + 1219 #9 UpdateUserInput_and_MapSpecificStuff() + 67 #8 UpdateObjects() + 1407 #7 SpriteObject::updateObjectBLV(unsigned int) + 1803 #6 processSpellImpact(unsigned int, Pid) + 2203 #5 applySpellSpriteDamage(unsigned int, Pid) + 183 #4 DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915 #3 Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5750ms, returning 447, stacktrace: #15 main + 35 #14 platformMain(int, char**) + 803 #13 GameStarter::run() + 35 #12 Game::run() + 1503 #11 Game::loop() + 175 #10 Game::gameLoop() + 1219 #9 UpdateUserInput_and_MapSpecificStuff() + 67 #8 UpdateObjects() + 1407 #7 SpriteObject::updateObjectBLV(unsigned int) + 1803 #6 processSpellImpact(unsigned int, Pid) + 2203 #5 applySpellSpriteDamage(unsigned int, Pid) + 183 #4 DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 2915 #3 Actor::_43B3E0_CalcDamage(ABILITY_INDEX) + 651 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5750ms, returning 448, stacktrace: #15 main + 35 #14 platformMain(int, char**) + 803 #13 GameStarter::run() + 35 #12 Game::run() + 1503 #11 Game::loop() + 175 #10 Game::gameLoop() + 1219 #9 UpdateUserInput_and_MapSpecificStuff() + 67 #8 UpdateObjects() + 1407 #7 SpriteObject::updateObjectBLV(unsigned int) + 1803 #6 processSpellImpact(unsigned int, Pid) + 2203 #5 applySpellSpriteDamage(unsigned int, Pid) + 183 #4 DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 3371 #3 Actor::ActorHitOrMiss(Character*) + 331 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 Random called at 5750ms, returning 449, stacktrace: #14 main + 35 #13 platformMain(int, char**) + 803 #12 GameStarter::run() + 35 #11 Game::run() + 1503 #10 Game::loop() + 175 #9 Game::gameLoop() + 1219 #8 UpdateUserInput_and_MapSpecificStuff() + 67 #7 UpdateObjects() + 1407 #6 SpriteObject::updateObjectBLV(unsigned int) + 1803 #5 processSpellImpact(unsigned int, Pid) + 2203 #4 applySpellSpriteDamage(unsigned int, Pid) + 183 #3 DamageCharacterFromMonster(Pid, ABILITY_INDEX, Vec3<int>*, int) + 4867 #2 SequentialRandomEngine::random(int) + 211 #1 backward::StackTraceImpl<backward::system_tag::darwin_tag>::load_here(unsigned long, void*, void*) + 131 #0 unsigned long backward::details::unwind<backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback>(backward::StackTraceImpl<backward::system_tag::darwin_tag>::callback, unsigned long) + 39 /Users/wommdev/Projects/OpenEnroth/test/Testing/Game/GameTest.cpp:42: Failure Exception thrown in test body: Random state desynchronized when playing back trace '/Users/wommdev/Projects/openenroth_test_data/data/issue_1038.json' at 5800ms: expected 452, got 450 [2023-11-11 20:21:34.893] [trace] New window: WINDOW_PressedButton2 [2023-11-11 20:21:34.893] [trace] New window: WINDOW_GameMenu [2023-11-11 20:21:34.897] [trace] Release window: WINDOW_PressedButton2 [2023-11-11 20:21:34.898] [trace] Release window: WINDOW_GameMenu [2023-11-11 20:21:34.901] [ffmpeg] [debug] [AVIOContext @ 0x14560f880] Statistics: 98432 bytes read, 2 seeks [2023-11-11 20:21:34.901] [ffmpeg] [debug] [NULL @ 0x146123ee0] Opening '/Users/wommdev/Library/Application Support/OpenEnroth/Music/14.mp3' for reading [2023-11-11 20:21:34.901] [ffmpeg] [debug] [file @ 0x600000ae4790] Setting default whitelist 'file,crypto,data' [2023-11-11 20:21:34.901] [ffmpeg] [trace] Probing mp3 score:1 size:2048 [2023-11-11 20:21:34.901] [ffmpeg] [trace] Probing mp3 score:25 size:4096 [2023-11-11 20:21:34.901] [ffmpeg] [trace] Probing mp3 score:51 size:8192 [2023-11-11 20:21:34.901] [ffmpeg] [debug] [mp3 @ 0x146123ee0] Format mp3 probed with size=8192 and score=51 [2023-11-11 20:21:34.901] [ffmpeg] [debug] [mp3 @ 0x146123ee0] Skipping 0 bytes of junk at 0. [2023-11-11 20:21:34.901] [ffmpeg] [info] Input #0, mp3, from '/Users/wommdev/Library/Application Support/OpenEnroth/Music/14.mp3': [2023-11-11 20:21:34.901] [ffmpeg] [info] Duration: N/A, bitrate: N/A [2023-11-11 20:21:34.901] [ffmpeg] [info] Stream #0:0, 0, 1/14112000: Audio: mp3, 0 channels [2023-11-11 20:21:34.901] [ffmpeg] [debug] [mp3 @ 0x146123ee0] Before avformat_find_stream_info() pos: 0 bytes read:65664 seeks:2 nb_streams:1 [2023-11-11 20:21:34.901] [ffmpeg] [debug] [mp3 @ 0x146123ee0] All info found [2023-11-11 20:21:34.901] [ffmpeg] [warning] [mp3 @ 0x146123ee0] Estimating duration from bitrate, this may be inaccurate [2023-11-11 20:21:34.901] [ffmpeg] [trace] [mp3 @ 0x146123ee0] stream 0: start_time: 0 duration: 120.075 [2023-11-11 20:21:34.901] [ffmpeg] [trace] [mp3 @ 0x146123ee0] format: start_time: 0 duration: 120.075 (estimate from bit rate) bitrate=320 kb/s [2023-11-11 20:21:34.901] [ffmpeg] [debug] [mp3 @ 0x146123ee0] After avformat_find_stream_info() pos: 53248 bytes read:98432 seeks:2 frames:50 [2023-11-11 20:21:34.901] [ffmpeg] [debug] [SWR @ 0x1705d8000] Using fltp internally between filters [2023-11-11 20:21:34.904] [trace] New window: WINDOW_MainMenu [2023-11-11 20:21:34.904] [trace] New window: WINDOW_PressedButton2 [2023-11-11 20:21:34.904] [trace] Release window: WINDOW_PressedButton2 [2023-11-11 20:21:34.904] [trace] Release window: WINDOW_MainMenu [2023-11-11 20:21:34.904] [ffmpeg] [debug] [AVIOContext @ 0x146124150] Statistics: 98432 bytes read, 2 seeks Process finished with exit code 1