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Web VPython 3.2
scene = canvas(background = color.black)

ball = sphere(pos = vec(100, -200, 0), mass = 1, v = vec(0,10,0), radius = 5, color = color.red, make_trail = True)

ball.p = ball.mass * ball.v

#Velocity graph
v_graph = graph(title = 'Velocity', xtitle = 'Time', ytitle = 'Velocity')
vx = gcurve(graph= v_graph, color=color.red)
vy = gcurve(graph= v_graph, color=color.blue)


t = 0
dt = 0.02
myrate = 500

while ball.pos.x <= 201:
    rate(myrate)
    F = vec(0,0,0)
    R = ball.pos
    
    if ball.pos.x <= 0 or ball.pos.y >= 0:
        F = -ball.mass * (ball.v.mag)**2 / ball.pos.mag * ball.pos.hat
        
    ball.p = ball.p + F*dt
    ball.v = ball.p/ball.mass
    ball.pos = ball.pos + ball.v * dt
    
    vx.plot(pos=(t, ball.v.x))
    vy.plot(pos=(t, ball.v.y))
    
    t += dt
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