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Web VPython 3.2 scene = canvas(background = color.black) ball = sphere(pos = vec(100, -200, 0), mass = 1, v = vec(0,10,0), radius = 5, color = color.red, make_trail = True) ball.p = ball.mass * ball.v #Velocity graph v_graph = graph(title = 'Velocity', xtitle = 'Time', ytitle = 'Velocity') vx = gcurve(graph= v_graph, color=color.red) vy = gcurve(graph= v_graph, color=color.blue) t = 0 dt = 0.02 myrate = 500 while ball.pos.x <= 201: rate(myrate) F = vec(0,0,0) R = ball.pos if ball.pos.x <= 0 or ball.pos.y >= 0: F = -ball.mass * (ball.v.mag)**2 / ball.pos.mag * ball.pos.hat ball.p = ball.p + F*dt ball.v = ball.p/ball.mass ball.pos = ball.pos + ball.v * dt vx.plot(pos=(t, ball.v.x)) vy.plot(pos=(t, ball.v.y)) t += dt
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