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using UnityEngine;

public class PlayerController : MonoBehaviour
{
    public float speed = 5.0f;
    public bool isCreativeMode = false;

    private Rigidbody rb;

    void Start()
    {
        rb = GetComponent<Rigidbody>();
    }

    void Update()
    {
        if (Input.GetKeyDown(KeyCode.C))
        {
            ToggleMode();
        }

        if (!isCreativeMode)
        {
            Move();
        }
    }

    void Move()
    {
        float moveHorizontal = Input.GetAxis("Horizontal");
        float moveVertical = Input.GetAxis("Vertical");

        Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
        rb.velocity = movement * speed;
    }

    void ToggleMode()
    {
        isCreativeMode = !isCreativeMode;
        Debug.Log("Mode switched to: " + (isCreativeMode ? "Creative" : "Survival"));
        
        if (isCreativeMode)
        {
            rb.useGravity = false;
            rb.velocity = Vector3.zero;
        }
        else
        {
            rb.useGravity = true;
        }
    }
}
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