Untitled
unknown
lua
a year ago
580 B
3
Indexable
Never
local config = { damage = {270, 310}, effect = CONST_ME_BLOCKHIT, combatType = COMBAT_PHYSICALDAMAGE, } function onUse(cid, item, fromPosition, itemEx, toPosition) local target = itemEx.uid if isMonster(target) then if math.random(1, 100) >= 50 then doTargetCombatHealth(cid, target, config.combatType, -config.damage[1], -config.damage[2], config.effect) if getItemAttribute(item.uid, "charges") > 1 then doItemSetAttribute(item.uid, "charges", getItemAttribute(item.uid, "charges") - 1) else doRemoveItem(item.uid, 1) end end end return true end