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[code] // CODE WRITTEN BY ANTHONY GIANNOTTI 05/03/2023 // IF ANY CONCERNS PLEASE SEND ME A MESSAGE ON INSTAGRAM @ANTHONYGIO12 #define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_B2 123 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_AS3 233 #define NOTE_B3 247 #define NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 440 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978 // music int songState = 0; int melody[] = { NOTE_F4, NOTE_E4, NOTE_D4, NOTE_CS4, NOTE_C4, NOTE_B3, NOTE_AS3, NOTE_A3, NOTE_G3, NOTE_A3, NOTE_AS3, NOTE_A3, NOTE_G3, NOTE_C4, 0, NOTE_C4, NOTE_A3, NOTE_A3, NOTE_A3, NOTE_GS3, NOTE_A3, NOTE_F4, NOTE_C4, NOTE_C4, NOTE_A3, NOTE_AS3, NOTE_AS3, NOTE_AS3, NOTE_C4, NOTE_D4, 0, NOTE_AS3, NOTE_G3, NOTE_G3, NOTE_G3, NOTE_FS3, NOTE_G3, NOTE_E4, NOTE_D4, NOTE_D4, NOTE_AS3, NOTE_A3, NOTE_A3, NOTE_A3, NOTE_AS3, NOTE_C4, 0, NOTE_C4, NOTE_A3, NOTE_A3, NOTE_A3, NOTE_GS3, NOTE_A3, NOTE_A4, NOTE_F4, NOTE_F4, NOTE_C4, NOTE_B3, NOTE_G4, NOTE_G4, NOTE_G4, NOTE_G4, 0, NOTE_G4, NOTE_E4, NOTE_G4, NOTE_G4, NOTE_FS4, NOTE_G4, NOTE_D4, NOTE_G4, NOTE_G4, NOTE_FS4, NOTE_G4, NOTE_C4, NOTE_B3, NOTE_C4, NOTE_B3, NOTE_C4, 0 }; int tempo[] = { 8, 16, 8, 16, 8, 16, 8, 16, 16, 16, 16, 8, 16, 8, 3, 12, 16, 16, 16, 8, 16, 8, 16, 8, 16, 8, 16, 8, 16, 4, 12, 12, 16, 16, 16, 8, 16, 8, 16, 8, 16, 8, 16, 8, 16, 4, 12, 12, 16, 16, 16, 8, 16, 8, 16, 8, 16, 8, 16, 8, 16, 4, 16, 12, 17, 17, 17, 8, 12, 17, 17, 17, 8, 16, 8, 16, 8, 16, 8, 1 }; // non blocking setup // free play unsigned long previousMillis1 = 0; // time words last changed const long interval1 = 1500; // interval between changing // music unsigned long previousMillis2 = 0; // time last changed const long interval2 = 100; // interval between notes int displayStatus = 0; // keep track of what's displayed int mode = 0; // keep track of game mode -- change to 0 or 1 for different modes bool countdown = false; unsigned long previousMillis3 = 0; // time last changed const long interval3 = 1000; // interval between countdown int count = 20; // challenge mode timer const int buzzerAnthony = 10; const int metalAnthony = 2; void setup() { // put your setup code here, to run once: pinMode(metalAnthony, INPUT); // setup circuit pinMode(buzzerAnthony, OUTPUT); // setup buzzer } void buzz(int targetPin, long frequency, long length) { tone(targetPin, frequency, length); delay(length); noTone(targetPin); } void loop() { // Check if the metal ring is touching the wire if (digitalRead(metalAnthony) == HIGH && digitalRead(wireAnthony) == HIGH) { // Buzz the buzzer tone(buzzerAnthony, 1000); } else { // Stop buzzing the buzzer noTone(buzzerAnthony); } } // CHANGES // - Moved the `buzzer()` and `tester()` functions outside of the `buzz()` function, // and removed the `buzzer()` function altogether since it was not being used. // - Removed the `buzz1()` and `buzz2()` functions since they were not being used. // - Added code to the `loop()` function to check if the metal ring is touching the // electrical wire, and if so, to buzz the buzzer. // - Removed the `previousButtonState` variable and instead checked the state of the // metal ring in the `loop()` function directly. // - Updated the pin numbers used for the metal ring and buzzer to match the pin // numbers in the `setup()` function. // - Added defined notes at the beginning of the code [/code]