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using UnityEngine;
public class BallKick : MonoBehaviour
{
public Rigidbody2D ball;
public float kickPower = 10f;
void Update()
{
if (Input.GetMouseButtonDown(0)) // کلک پر کک کریں
{
Vector2 direction = Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position;
ball.AddForce(direction.normalized * kickPower, ForceMode2D.Impulse);
}
}
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