debug
unknown
csharp
2 years ago
514 B
5
Indexable
void Update() { if (Input.anyKey) { canRun = true; } checkForRun(); checkForJump(); checkForSlide(); checkForCollisions(); AnimationControllers(); // Press 'D' when running and then when character is // "stuck" to check any difference in these values. if (Input.GetKeyDown(KeyCode.D)) { Debug.Log($"QQQ - canRun {canRun} | isSliding {isSliding} | canSlide {canSlide} | isRunning {isRunning} | isGrounded {isGrounded}"); } }
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