debug
unknown
csharp
a year ago
514 B
2
Indexable
Never
void Update() { if (Input.anyKey) { canRun = true; } checkForRun(); checkForJump(); checkForSlide(); checkForCollisions(); AnimationControllers(); // Press 'D' when running and then when character is // "stuck" to check any difference in these values. if (Input.GetKeyDown(KeyCode.D)) { Debug.Log($"QQQ - canRun {canRun} | isSliding {isSliding} | canSlide {canSlide} | isRunning {isRunning} | isGrounded {isGrounded}"); } }