debug

 avatar
unknown
csharp
2 years ago
514 B
5
Indexable
void Update()
{
    if (Input.anyKey)
    {
        canRun = true;
    }

    checkForRun();
    checkForJump();
    checkForSlide();

    checkForCollisions();
    AnimationControllers();

    // Press 'D' when running and then when character is
    // "stuck" to check any difference in these values.
    if (Input.GetKeyDown(KeyCode.D))
    {
        Debug.Log($"QQQ - canRun {canRun} | isSliding {isSliding} | canSlide {canSlide} | isRunning {isRunning} | isGrounded {isGrounded}");
    }
}
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