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#include <cstdlib>
#include <bits/stdc++.h>

#include "../state/state.hpp"
#include "./minimax.hpp"

/**
 * @brief Randomly get a legal action
 * 
 * @param state Now state
 * @param depth You may need this for other policy
 * @return Move 
 */
Move Minimax::get_move(State *state, int depth, bool player){
 
  if(!state->legal_actions.size())
    state->get_legal_actions();

    auto actions = state->legal_actions;
    int value;
    
    if(player == false){ //self是 0 白 先手
      int max_value=INT_MIN, max;
      for(int i=0; i<actions.size(); i++){
        State *tmp;
        tmp = state->next_state(actions[i]);
          
        value = Minimax::minimax(tmp, depth-1, false);
        if(value > max_value){
          max_value = value;
          max = i;
        }
        delete tmp;  
      }
      return actions[max];
    }
    else{ //self是 1 黑 後手
      int min_value=INT_MAX, min;
      for(int i=0; i<actions.size(); i++){
        State *tmp;
        tmp = state->next_state(actions[i]);
          
        value = Minimax::minimax(tmp, depth-1, true);
        if(value < min_value){
          min_value = value;
          min = i;
        }
        delete tmp;  
      }
      return actions[min];
    }

}

int Minimax::minimax(State *state, int depth, bool ismax){
  auto actions = state->legal_actions;
  if(depth==0 || state->game_state==WIN || state->game_state==DRAW){
    return state->evaluate();
  }

  if(ismax){
    int best_value = INT_MIN;
    int value;
    for(int i=0; i<actions.size(); i++){
      State *tmp;
      tmp = state->next_state(actions[i]);
      value = Minimax::minimax(tmp, depth-1, false);
      best_value = std::max(best_value,value);
      delete tmp;
    }
    return best_value;
  }
  else{
    int best_value = INT_MAX;
    int value;
    for(int i=0; i<actions.size(); i++){
      State *tmp;
      tmp = state->next_state(actions[i]);
      value = Minimax::minimax(tmp, depth-1, true);
      best_value = std::min(best_value,value);
      delete tmp;
    }
    return best_value;
  }
}
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