Gaffer Asset Structure
by KylepolygonMerge
plain_text
a year ago
38 kB
5
Indexable
import Gaffer import GafferScene import imath Gaffer.Metadata.registerValue( parent, "serialiser:milestoneVersion", 1, persistent=False ) Gaffer.Metadata.registerValue( parent, "serialiser:majorVersion", 3, persistent=False ) Gaffer.Metadata.registerValue( parent, "serialiser:minorVersion", 12, persistent=False ) Gaffer.Metadata.registerValue( parent, "serialiser:patchVersion", 0, persistent=False ) __children = {} __children["Backdrop210"] = Gaffer.Backdrop( "Backdrop210" ) parent.addChild( __children["Backdrop210"] ) __children["Backdrop210"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Backdrop210"].addChild( Gaffer.Box2fPlug( "__uiBound", defaultValue = imath.Box2f( imath.V2f( -10, -10 ), imath.V2f( 10, 10 ) ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"] = Gaffer.Box( "Charlie_Assets2" ) parent.addChild( __children["Charlie_Assets2"] ) __children["Charlie_Assets2"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"].addChild( Gaffer.Reference( "Charlie_Reference_Shaders" ) ) __children["Charlie_Assets2"]["Charlie_Reference_Shaders"].load( "Y:/CWD2/assets/type/Character/Charlie_Prime_Biped_Body/products/gaffer_shaders/gaffer_shaders_v0004.grf" ) __children["Charlie_Assets2"]["Charlie_Reference_Shaders"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"].addChild( GafferScene.SceneReader( "SceneReader_Shot_WD_201_020_010_Fin_Locator" ) ) __children["Charlie_Assets2"]["SceneReader_Shot_WD_201_020_010_Fin_Locator"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"].addChild( Gaffer.NameSwitch( "ShotSwitch" ) ) __children["Charlie_Assets2"]["ShotSwitch"].setup( GafferScene.ScenePlug( "value", ) ) __children["Charlie_Assets2"]["ShotSwitch"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"].addChild( GafferScene.SceneReader( "SceneReader_Shot_WD_201_020_010_Geo_Cache" ) ) __children["Charlie_Assets2"]["SceneReader_Shot_WD_201_020_010_Geo_Cache"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"].addChild( Gaffer.Box( "Box_Mesh_Attrs" ) ) __children["Charlie_Assets2"]["Box_Mesh_Attrs"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"]["Box_Mesh_Attrs"].addChild( Gaffer.BoxIn( "BoxIn" ) ) __children["Charlie_Assets2"]["Box_Mesh_Attrs"]["BoxIn"].setup( GafferScene.ScenePlug( "out", ) ) __children["Charlie_Assets2"]["Box_Mesh_Attrs"].addChild( GafferScene.ScenePlug( "in", flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"]["Box_Mesh_Attrs"].addChild( Gaffer.BoxOut( "BoxOut" ) ) __children["Charlie_Assets2"]["Box_Mesh_Attrs"]["BoxOut"].setup( GafferScene.ScenePlug( "in", ) ) __children["Charlie_Assets2"]["Box_Mesh_Attrs"].addChild( GafferScene.ScenePlug( "out", direction = Gaffer.Plug.Direction.Out, flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"].addChild( GafferScene.MergeScenes( "MergeScenes" ) ) __children["Charlie_Assets2"]["MergeScenes"]["in"].addChild( GafferScene.ScenePlug( "in2", flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"]["MergeScenes"]["in"].addChild( GafferScene.ScenePlug( "in3", flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"]["MergeScenes"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"].addChild( GafferScene.ExternalProcedural( "ExternalProcedural_Groom" ) ) __children["Charlie_Assets2"]["ExternalProcedural_Groom"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"].addChild( Gaffer.Dot( "Dot" ) ) __children["Charlie_Assets2"]["Dot"].setup( GafferScene.ScenePlug( "in", ) ) __children["Charlie_Assets2"]["Dot"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"].addChild( Gaffer.NameSwitch( "ShotSwitch1" ) ) __children["Charlie_Assets2"]["ShotSwitch1"].setup( GafferScene.ScenePlug( "value", ) ) __children["Charlie_Assets2"]["ShotSwitch1"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"].addChild( Gaffer.NameSwitch( "ShotSwitch2" ) ) __children["Charlie_Assets2"]["ShotSwitch2"].setup( GafferScene.ScenePlug( "value", ) ) __children["Charlie_Assets2"]["ShotSwitch2"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"].addChild( GafferScene.ExternalProcedural( "ExternalProcedural_Standins" ) ) __children["Charlie_Assets2"]["ExternalProcedural_Standins"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"].addChild( Gaffer.Dot( "Dot1" ) ) __children["Charlie_Assets2"]["Dot1"].setup( GafferScene.ScenePlug( "in", ) ) __children["Charlie_Assets2"]["Dot1"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"].addChild( Gaffer.NameSwitch( "ShotSwitch3" ) ) __children["Charlie_Assets2"]["ShotSwitch3"].setup( GafferScene.ScenePlug( "value", ) ) __children["Charlie_Assets2"]["ShotSwitch3"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"].addChild( Gaffer.Box( "AOVs" ) ) __children["Charlie_Assets2"]["AOVs"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"]["AOVs"].addChild( Gaffer.BoxIn( "BoxIn" ) ) __children["Charlie_Assets2"]["AOVs"]["BoxIn"].setup( GafferScene.ScenePlug( "out", ) ) __children["Charlie_Assets2"]["AOVs"].addChild( GafferScene.ScenePlug( "in", flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"]["AOVs"].addChild( Gaffer.BoxOut( "BoxOut" ) ) __children["Charlie_Assets2"]["AOVs"]["BoxOut"].setup( GafferScene.ScenePlug( "in", ) ) __children["Charlie_Assets2"]["AOVs"].addChild( GafferScene.ScenePlug( "out", direction = Gaffer.Plug.Direction.Out, flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"].addChild( Gaffer.Box( "RenderOutputs" ) ) __children["Charlie_Assets2"]["RenderOutputs"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"]["RenderOutputs"].addChild( Gaffer.BoxIn( "BoxIn" ) ) __children["Charlie_Assets2"]["RenderOutputs"]["BoxIn"].setup( GafferScene.ScenePlug( "out", ) ) __children["Charlie_Assets2"]["RenderOutputs"].addChild( GafferScene.ScenePlug( "in", flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"]["RenderOutputs"].addChild( Gaffer.BoxOut( "BoxOut" ) ) __children["Charlie_Assets2"]["RenderOutputs"]["BoxOut"].setup( GafferScene.ScenePlug( "in", ) ) __children["Charlie_Assets2"]["RenderOutputs"].addChild( GafferScene.ScenePlug( "out", direction = Gaffer.Plug.Direction.Out, flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"].addChild( Gaffer.Box( "RenderOutputs1" ) ) __children["Charlie_Assets2"]["RenderOutputs1"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"]["RenderOutputs1"].addChild( Gaffer.BoxIn( "BoxIn" ) ) __children["Charlie_Assets2"]["RenderOutputs1"]["BoxIn"].setup( GafferScene.ScenePlug( "out", ) ) __children["Charlie_Assets2"]["RenderOutputs1"].addChild( GafferScene.ScenePlug( "in", flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"]["RenderOutputs1"].addChild( Gaffer.BoxOut( "BoxOut" ) ) __children["Charlie_Assets2"]["RenderOutputs1"]["BoxOut"].setup( GafferScene.ScenePlug( "in", ) ) __children["Charlie_Assets2"]["RenderOutputs1"].addChild( GafferScene.ScenePlug( "out", direction = Gaffer.Plug.Direction.Out, flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"].addChild( Gaffer.BoxOut( "BoxOut" ) ) __children["Charlie_Assets2"]["BoxOut"].setup( GafferScene.ScenePlug( "in", ) ) __children["Charlie_Assets2"]["BoxOut"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"].addChild( Gaffer.BoxIn( "BoxIn" ) ) __children["Charlie_Assets2"]["BoxIn"].setup( GafferScene.ScenePlug( "out", ) ) __children["Charlie_Assets2"]["BoxIn"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"].addChild( GafferScene.ScenePlug( "in", flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"].addChild( Gaffer.BoxIn( "BoxIn1" ) ) __children["Charlie_Assets2"]["BoxIn1"].setup( GafferScene.ScenePlug( "out", ) ) __children["Charlie_Assets2"]["BoxIn1"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"].addChild( GafferScene.ScenePlug( "in1", flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"].addChild( Gaffer.BoxIn( "BoxIn2" ) ) __children["Charlie_Assets2"]["BoxIn2"].setup( GafferScene.ScenePlug( "out", ) ) __children["Charlie_Assets2"]["BoxIn2"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"].addChild( GafferScene.ScenePlug( "in2", flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"].addChild( Gaffer.BoxIn( "BoxIn3" ) ) __children["Charlie_Assets2"]["BoxIn3"].setup( GafferScene.ScenePlug( "out", ) ) __children["Charlie_Assets2"]["BoxIn3"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"].addChild( GafferScene.ScenePlug( "in3", flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Charlie_Assets2"].addChild( GafferScene.ScenePlug( "out", direction = Gaffer.Plug.Direction.Out, flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Shot_Products"] = Gaffer.Box( "Shot_Products" ) parent.addChild( __children["Shot_Products"] ) __children["Shot_Products"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Shot_Products"].addChild( Gaffer.BoxOut( "BoxOut" ) ) __children["Shot_Products"]["BoxOut"].setup( GafferScene.ScenePlug( "in", ) ) __children["Shot_Products"]["BoxOut"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Shot_Products"].addChild( Gaffer.BoxOut( "BoxOut1" ) ) __children["Shot_Products"]["BoxOut1"].setup( GafferScene.ScenePlug( "in", ) ) __children["Shot_Products"]["BoxOut1"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Shot_Products"].addChild( Gaffer.BoxOut( "BoxOut2" ) ) __children["Shot_Products"]["BoxOut2"].setup( GafferScene.ScenePlug( "in", ) ) __children["Shot_Products"]["BoxOut2"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Shot_Products"].addChild( GafferScene.Sphere( "Sphere" ) ) __children["Shot_Products"]["Sphere"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Shot_Products"].addChild( GafferScene.ScenePlug( "out", direction = Gaffer.Plug.Direction.Out, flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Shot_Products"].addChild( GafferScene.ScenePlug( "out1", direction = Gaffer.Plug.Direction.Out, flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Shot_Products"].addChild( GafferScene.ScenePlug( "out2", direction = Gaffer.Plug.Direction.Out, flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Shot_Products"].addChild( Gaffer.BoxOut( "BoxOut3" ) ) __children["Shot_Products"]["BoxOut3"].setup( GafferScene.ScenePlug( "in", ) ) __children["Shot_Products"]["BoxOut3"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Shot_Products"].addChild( GafferScene.ScenePlug( "out3", direction = Gaffer.Plug.Direction.Out, flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Backdrop210"]["title"].setValue( 'Charlie' ) __children["Backdrop210"]["__uiPosition"].setValue( imath.V2f( 303.054077, 252.772278 ) ) __children["Backdrop210"]["__uiBound"].setValue( imath.Box2f( imath.V2f( -18.3802185, -11.0305252 ), imath.V2f( 24.3802185, 17.0305252 ) ) ) __children["Charlie_Assets2"]["__uiPosition"].setValue( imath.V2f( 305.83078, 248.615509 ) ) __children["Charlie_Assets2"]["Charlie_Reference_Shaders"]["in"].setInput( __children["Charlie_Assets2"]["ShotSwitch1"]["out"]["value"] ) __children["Charlie_Assets2"]["Charlie_Reference_Shaders"]["fin_locators"].setInput( __children["Charlie_Assets2"]["ShotSwitch"]["out"]["value"] ) __children["Charlie_Assets2"]["Charlie_Reference_Shaders"]["__uiPosition"].setValue( imath.V2f( -22.8000031, 35.4812508 ) ) __children["Charlie_Assets2"]["SceneReader_Shot_WD_201_020_010_Fin_Locator"]["fileName"].setValue( 'Y:/CWD2/episodes/Trailer/shots/CWD_201_020_010/products/fin_locators/v0002/Charlie_Prime_Biped_01_locators.abc' ) __children["Charlie_Assets2"]["SceneReader_Shot_WD_201_020_010_Fin_Locator"]["__uiPosition"].setValue( imath.V2f( -67.6562958, 61.4437904 ) ) __children["Charlie_Assets2"]["ShotSwitch"]["__index"].setInput( __children["Charlie_Assets2"]["ShotSwitch"]["__outIndex"] ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["ShotSwitch"]["in"], 'noduleLayout:section', 'top' ) __children["Charlie_Assets2"]["ShotSwitch"]["in"][0]["name"].setValue( '*' ) __children["Charlie_Assets2"]["ShotSwitch"]["in"][0]["value"].setInput( __children["Charlie_Assets2"]["SceneReader_Shot_WD_201_020_010_Fin_Locator"]["out"] ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["ShotSwitch"]["out"], 'noduleLayout:section', 'bottom' ) __children["Charlie_Assets2"]["ShotSwitch"]["__uiPosition"].setValue( imath.V2f( -64.6562958, 39.71875 ) ) __children["Charlie_Assets2"]["SceneReader_Shot_WD_201_020_010_Geo_Cache"]["fileName"].setValue( 'Y:/CWD2/episodes/Trailer/shots/CWD_201_020_010/products/caches/Charlie_Prime_Biped_01/Charlie_Prime_Biped_01_v0001.abc' ) __children["Charlie_Assets2"]["SceneReader_Shot_WD_201_020_010_Geo_Cache"]["__uiPosition"].setValue( imath.V2f( -25.8000031, 67.9438019 ) ) __children["Charlie_Assets2"]["Box_Mesh_Attrs"]["__uiPosition"].setValue( imath.V2f( -21.3000031, 12.77495 ) ) __children["Charlie_Assets2"]["Box_Mesh_Attrs"]["BoxIn"]["__in"].setInput( __children["Charlie_Assets2"]["Box_Mesh_Attrs"]["in"] ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["Box_Mesh_Attrs"]["BoxIn"]["out"], 'noduleLayout:section', 'bottom' ) __children["Charlie_Assets2"]["Box_Mesh_Attrs"]["in"].setInput( __children["Charlie_Assets2"]["Charlie_Reference_Shaders"]["out"] ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["Box_Mesh_Attrs"]["in"], 'noduleLayout:section', 'top' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["Box_Mesh_Attrs"]["BoxOut"]["in"], 'noduleLayout:section', 'top' ) __children["Charlie_Assets2"]["Box_Mesh_Attrs"]["out"].setInput( __children["Charlie_Assets2"]["Box_Mesh_Attrs"]["BoxOut"]["__out"] ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["Box_Mesh_Attrs"]["out"], 'noduleLayout:section', 'bottom' ) __children["Charlie_Assets2"]["MergeScenes"]["in"][0].setInput( __children["Charlie_Assets2"]["Box_Mesh_Attrs"]["out"] ) __children["Charlie_Assets2"]["MergeScenes"]["in"][1].setInput( __children["Charlie_Assets2"]["Dot"]["out"] ) __children["Charlie_Assets2"]["MergeScenes"]["in"][2].setInput( __children["Charlie_Assets2"]["Dot1"]["out"] ) __children["Charlie_Assets2"]["MergeScenes"]["__uiPosition"].setValue( imath.V2f( -18.3000031, -11.9000101 ) ) __children["Charlie_Assets2"]["ExternalProcedural_Groom"]["fileName"].setValue( 'Y:/CWD2/episodes/Trailer/shots/CWD_201_020_010/products/yeti_groom/Charlie_Prime_Biped_01/v0001/ass/Charlie_Prime_Biped_01_v0001.####.ass' ) __children["Charlie_Assets2"]["ExternalProcedural_Groom"]["__uiPosition"].setValue( imath.V2f( 9.59999466, 25.0749683 ) ) __children["Charlie_Assets2"]["Dot"]["in"].setInput( __children["Charlie_Assets2"]["ShotSwitch2"]["out"]["value"] ) __children["Charlie_Assets2"]["Dot"]["__uiPosition"].setValue( imath.V2f( 12.5999947, -4.56797934 ) ) __children["Charlie_Assets2"]["ShotSwitch1"]["__index"].setInput( __children["Charlie_Assets2"]["ShotSwitch1"]["__outIndex"] ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["ShotSwitch1"]["in"], 'noduleLayout:section', 'top' ) __children["Charlie_Assets2"]["ShotSwitch1"]["in"][0]["name"].setValue( '*' ) __children["Charlie_Assets2"]["ShotSwitch1"]["in"][0]["value"].setInput( __children["Charlie_Assets2"]["SceneReader_Shot_WD_201_020_010_Geo_Cache"]["out"] ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["ShotSwitch1"]["out"], 'noduleLayout:section', 'bottom' ) __children["Charlie_Assets2"]["ShotSwitch1"]["__uiPosition"].setValue( imath.V2f( -22.8000031, 52.4125175 ) ) __children["Charlie_Assets2"]["ShotSwitch2"]["__index"].setInput( __children["Charlie_Assets2"]["ShotSwitch2"]["__outIndex"] ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["ShotSwitch2"]["in"], 'noduleLayout:section', 'top' ) __children["Charlie_Assets2"]["ShotSwitch2"]["in"][0]["name"].setValue( '*' ) __children["Charlie_Assets2"]["ShotSwitch2"]["in"][0]["value"].setInput( __children["Charlie_Assets2"]["ExternalProcedural_Groom"]["out"] ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["ShotSwitch2"]["out"], 'noduleLayout:section', 'bottom' ) __children["Charlie_Assets2"]["ShotSwitch2"]["__uiPosition"].setValue( imath.V2f( 12.5999947, 10.4935741 ) ) __children["Charlie_Assets2"]["ExternalProcedural_Standins"]["fileName"].setValue( 'Y:/CWD2/episodes/Trailer/shots/CWD_201_020_010/products/yeti_groom/Charlie_Prime_Biped_01/v0001/ass/Charlie_Prime_Biped_01_v0001.####.ass' ) __children["Charlie_Assets2"]["ExternalProcedural_Standins"]["__uiPosition"].setValue( imath.V2f( 48.4626541, 27.5709248 ) ) __children["Charlie_Assets2"]["Dot1"]["in"].setInput( __children["Charlie_Assets2"]["ShotSwitch3"]["out"]["value"] ) __children["Charlie_Assets2"]["Dot1"]["__uiPosition"].setValue( imath.V2f( 51.4626541, -4.92204094 ) ) __children["Charlie_Assets2"]["ShotSwitch3"]["__index"].setInput( __children["Charlie_Assets2"]["ShotSwitch3"]["__outIndex"] ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["ShotSwitch3"]["in"], 'noduleLayout:section', 'top' ) __children["Charlie_Assets2"]["ShotSwitch3"]["in"][0]["name"].setValue( '*' ) __children["Charlie_Assets2"]["ShotSwitch3"]["in"][0]["value"].setInput( __children["Charlie_Assets2"]["ExternalProcedural_Standins"]["out"] ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["ShotSwitch3"]["out"], 'noduleLayout:section', 'bottom' ) __children["Charlie_Assets2"]["ShotSwitch3"]["__uiPosition"].setValue( imath.V2f( 51.4626541, 10.1395111 ) ) __children["Charlie_Assets2"]["AOVs"]["__uiPosition"].setValue( imath.V2f( -16.8000031, -30.1191082 ) ) __children["Charlie_Assets2"]["AOVs"]["BoxIn"]["__in"].setInput( __children["Charlie_Assets2"]["AOVs"]["in"] ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["AOVs"]["BoxIn"]["__in"], 'nodule:type', 'GafferUI::StandardNodule' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["AOVs"]["BoxIn"]["__in"], 'description', 'The processed output scene.' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["AOVs"]["BoxIn"]["out"], 'noduleLayout:section', 'bottom' ) __children["Charlie_Assets2"]["AOVs"]["in"].setInput( __children["Charlie_Assets2"]["MergeScenes"]["out"] ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["AOVs"]["in"], 'nodule:type', 'GafferUI::StandardNodule' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["AOVs"]["in"], 'description', 'The processed output scene.' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["AOVs"]["in"], 'noduleLayout:section', 'top' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["AOVs"]["BoxOut"]["in"], 'noduleLayout:section', 'top' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["AOVs"]["BoxOut"]["__out"], 'nodule:type', 'GafferUI::StandardNodule' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["AOVs"]["BoxOut"]["__out"], 'description', 'The processed output scene.' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["AOVs"]["BoxOut"]["__out"], 'noduleLayout:section', 'top' ) __children["Charlie_Assets2"]["AOVs"]["out"].setInput( __children["Charlie_Assets2"]["AOVs"]["BoxOut"]["__out"] ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["AOVs"]["out"], 'nodule:type', 'GafferUI::StandardNodule' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["AOVs"]["out"], 'description', 'The processed output scene.' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["AOVs"]["out"], 'noduleLayout:section', 'bottom' ) __children["Charlie_Assets2"]["RenderOutputs"]["__uiPosition"].setValue( imath.V2f( -16.8000031, -42.7066612 ) ) __children["Charlie_Assets2"]["RenderOutputs"]["BoxIn"]["__in"].setInput( __children["Charlie_Assets2"]["RenderOutputs"]["in"] ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["RenderOutputs"]["BoxIn"]["__in"], 'nodule:type', 'GafferUI::StandardNodule' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["RenderOutputs"]["BoxIn"]["__in"], 'description', 'The processed output scene.' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["RenderOutputs"]["BoxIn"]["out"], 'noduleLayout:section', 'bottom' ) __children["Charlie_Assets2"]["RenderOutputs"]["in"].setInput( __children["Charlie_Assets2"]["AOVs"]["out"] ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["RenderOutputs"]["in"], 'nodule:type', 'GafferUI::StandardNodule' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["RenderOutputs"]["in"], 'description', 'The processed output scene.' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["RenderOutputs"]["in"], 'noduleLayout:section', 'top' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["RenderOutputs"]["BoxOut"]["in"], 'noduleLayout:section', 'top' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["RenderOutputs"]["BoxOut"]["__out"], 'nodule:type', 'GafferUI::StandardNodule' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["RenderOutputs"]["BoxOut"]["__out"], 'description', 'The processed output scene.' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["RenderOutputs"]["BoxOut"]["__out"], 'noduleLayout:section', 'top' ) __children["Charlie_Assets2"]["RenderOutputs"]["out"].setInput( __children["Charlie_Assets2"]["RenderOutputs"]["BoxOut"]["__out"] ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["RenderOutputs"]["out"], 'nodule:type', 'GafferUI::StandardNodule' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["RenderOutputs"]["out"], 'description', 'The processed output scene.' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["RenderOutputs"]["out"], 'noduleLayout:section', 'bottom' ) __children["Charlie_Assets2"]["RenderOutputs1"]["__uiPosition"].setValue( imath.V2f( -16.8000031, -57.5504837 ) ) __children["Charlie_Assets2"]["RenderOutputs1"]["BoxIn"]["__in"].setInput( __children["Charlie_Assets2"]["RenderOutputs1"]["in"] ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["RenderOutputs1"]["BoxIn"]["__in"], 'nodule:type', 'GafferUI::StandardNodule' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["RenderOutputs1"]["BoxIn"]["__in"], 'description', 'The processed output scene.' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["RenderOutputs1"]["BoxIn"]["out"], 'noduleLayout:section', 'bottom' ) __children["Charlie_Assets2"]["RenderOutputs1"]["in"].setInput( __children["Charlie_Assets2"]["RenderOutputs"]["out"] ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["RenderOutputs1"]["in"], 'nodule:type', 'GafferUI::StandardNodule' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["RenderOutputs1"]["in"], 'description', 'The processed output scene.' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["RenderOutputs1"]["in"], 'noduleLayout:section', 'top' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["RenderOutputs1"]["BoxOut"]["in"], 'noduleLayout:section', 'top' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["RenderOutputs1"]["BoxOut"]["__out"], 'plugValueWidget:type', '' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["RenderOutputs1"]["BoxOut"]["__out"], 'noduleLayout:section', 'top' ) __children["Charlie_Assets2"]["RenderOutputs1"]["out"].setInput( __children["Charlie_Assets2"]["RenderOutputs1"]["BoxOut"]["__out"] ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["RenderOutputs1"]["out"], 'plugValueWidget:type', '' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["RenderOutputs1"]["out"], 'noduleLayout:section', 'bottom' ) __children["Charlie_Assets2"]["BoxOut"]["__uiPosition"].setValue( imath.V2f( -16.4248562, -74.7693024 ) ) __children["Charlie_Assets2"]["BoxOut"]["in"].setInput( __children["Charlie_Assets2"]["RenderOutputs1"]["out"] ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["BoxOut"]["in"], 'noduleLayout:section', 'top' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["BoxOut"]["__out"], 'nodule:type', 'GafferUI::StandardNodule' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["BoxOut"]["__out"], 'description', 'The output scene.' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["BoxOut"]["passThrough"], 'noduleLayout:section', 'top' ) __children["Charlie_Assets2"]["BoxIn"]["__in"].setInput( __children["Charlie_Assets2"]["in"] ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["BoxIn"]["__in"], 'nodule:type', 'GafferUI::StandardNodule' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["BoxIn"]["__in"], 'description', 'The output scene.' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["BoxIn"]["__in"], 'noduleLayout:section', 'bottom' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["BoxIn"]["out"], 'noduleLayout:section', 'bottom' ) __children["Charlie_Assets2"]["BoxIn"]["__uiPosition"].setValue( imath.V2f( -64.6596222, 81.4138336 ) ) __children["Charlie_Assets2"]["in"].setInput( __children["Shot_Products"]["out"] ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["in"], 'nodule:type', 'GafferUI::StandardNodule' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["in"], 'description', 'The output scene.' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["in"], 'noduleLayout:section', 'top' ) __children["Charlie_Assets2"]["BoxIn1"]["name"].setValue( 'in1' ) __children["Charlie_Assets2"]["BoxIn1"]["__in"].setInput( __children["Charlie_Assets2"]["in1"] ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["BoxIn1"]["__in"], 'nodule:type', 'GafferUI::StandardNodule' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["BoxIn1"]["__in"], 'description', 'The output scene.' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["BoxIn1"]["__in"], 'noduleLayout:section', 'bottom' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["BoxIn1"]["out"], 'noduleLayout:section', 'bottom' ) __children["Charlie_Assets2"]["BoxIn1"]["__uiPosition"].setValue( imath.V2f( -31.2436161, 83.8226395 ) ) __children["Charlie_Assets2"]["in1"].setInput( __children["Shot_Products"]["out1"] ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["in1"], 'nodule:type', 'GafferUI::StandardNodule' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["in1"], 'description', 'The output scene.' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["in1"], 'noduleLayout:section', 'top' ) __children["Charlie_Assets2"]["BoxIn2"]["name"].setValue( 'in2' ) __children["Charlie_Assets2"]["BoxIn2"]["__in"].setInput( __children["Charlie_Assets2"]["in2"] ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["BoxIn2"]["__in"], 'nodule:type', 'GafferUI::StandardNodule' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["BoxIn2"]["__in"], 'description', 'The output scene.' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["BoxIn2"]["__in"], 'noduleLayout:section', 'bottom' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["BoxIn2"]["out"], 'noduleLayout:section', 'bottom' ) __children["Charlie_Assets2"]["BoxIn2"]["__uiPosition"].setValue( imath.V2f( 47.6726646, 35.0264702 ) ) __children["Charlie_Assets2"]["in2"].setInput( __children["Shot_Products"]["out2"] ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["in2"], 'nodule:type', 'GafferUI::StandardNodule' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["in2"], 'description', 'The output scene.' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["in2"], 'noduleLayout:section', 'top' ) __children["Charlie_Assets2"]["BoxIn3"]["name"].setValue( 'in3' ) __children["Charlie_Assets2"]["BoxIn3"]["__in"].setInput( __children["Charlie_Assets2"]["in3"] ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["BoxIn3"]["__in"], 'nodule:type', 'GafferUI::StandardNodule' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["BoxIn3"]["__in"], 'description', 'The output scene.' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["BoxIn3"]["out"], 'noduleLayout:section', 'bottom' ) __children["Charlie_Assets2"]["BoxIn3"]["__uiPosition"].setValue( imath.V2f( 4.00465012, 35.2232056 ) ) __children["Charlie_Assets2"]["in3"].setInput( __children["Shot_Products"]["out3"] ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["in3"], 'nodule:type', 'GafferUI::StandardNodule' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["in3"], 'description', 'The output scene.' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["in3"], 'noduleLayout:section', 'top' ) __children["Charlie_Assets2"]["out"].setInput( __children["Charlie_Assets2"]["BoxOut"]["__out"] ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["out"], 'nodule:type', 'GafferUI::StandardNodule' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["out"], 'description', 'The output scene.' ) Gaffer.Metadata.registerValue( __children["Charlie_Assets2"]["out"], 'noduleLayout:section', 'bottom' ) __children["Shot_Products"]["__uiPosition"].setValue( imath.V2f( 305.83078, 260.429626 ) ) __children["Shot_Products"]["BoxOut"]["__uiPosition"].setValue( imath.V2f( -20.0318184, 7.39242125 ) ) __children["Shot_Products"]["BoxOut"]["in"].setInput( __children["Shot_Products"]["Sphere"]["out"] ) Gaffer.Metadata.registerValue( __children["Shot_Products"]["BoxOut"]["in"], 'noduleLayout:section', 'top' ) Gaffer.Metadata.registerValue( __children["Shot_Products"]["BoxOut"]["__out"], 'nodule:type', 'GafferUI::StandardNodule' ) Gaffer.Metadata.registerValue( __children["Shot_Products"]["BoxOut"]["__out"], 'description', 'The output scene.' ) Gaffer.Metadata.registerValue( __children["Shot_Products"]["BoxOut"]["passThrough"], 'noduleLayout:section', 'top' ) __children["Shot_Products"]["BoxOut1"]["name"].setValue( 'out1' ) __children["Shot_Products"]["BoxOut1"]["__uiPosition"].setValue( imath.V2f( 2.33787394, 7.08938789 ) ) __children["Shot_Products"]["BoxOut1"]["in"].setInput( __children["Shot_Products"]["Sphere"]["out"] ) Gaffer.Metadata.registerValue( __children["Shot_Products"]["BoxOut1"]["in"], 'noduleLayout:section', 'top' ) Gaffer.Metadata.registerValue( __children["Shot_Products"]["BoxOut1"]["__out"], 'nodule:type', 'GafferUI::StandardNodule' ) Gaffer.Metadata.registerValue( __children["Shot_Products"]["BoxOut1"]["__out"], 'description', 'The output scene.' ) Gaffer.Metadata.registerValue( __children["Shot_Products"]["BoxOut1"]["passThrough"], 'noduleLayout:section', 'top' ) __children["Shot_Products"]["BoxOut2"]["name"].setValue( 'out2' ) __children["Shot_Products"]["BoxOut2"]["__uiPosition"].setValue( imath.V2f( 16.6515102, 7.19090843 ) ) __children["Shot_Products"]["BoxOut2"]["in"].setInput( __children["Shot_Products"]["Sphere"]["out"] ) Gaffer.Metadata.registerValue( __children["Shot_Products"]["BoxOut2"]["in"], 'noduleLayout:section', 'top' ) Gaffer.Metadata.registerValue( __children["Shot_Products"]["BoxOut2"]["__out"], 'nodule:type', 'GafferUI::StandardNodule' ) Gaffer.Metadata.registerValue( __children["Shot_Products"]["BoxOut2"]["__out"], 'description', 'The output scene.' ) Gaffer.Metadata.registerValue( __children["Shot_Products"]["BoxOut2"]["passThrough"], 'noduleLayout:section', 'top' ) __children["Shot_Products"]["Sphere"]["__uiPosition"].setValue( imath.V2f( -14.0060644, 31.6560574 ) ) __children["Shot_Products"]["out"].setInput( __children["Shot_Products"]["BoxOut"]["__out"] ) Gaffer.Metadata.registerValue( __children["Shot_Products"]["out"], 'nodule:type', 'GafferUI::StandardNodule' ) Gaffer.Metadata.registerValue( __children["Shot_Products"]["out"], 'description', 'The output scene.' ) Gaffer.Metadata.registerValue( __children["Shot_Products"]["out"], 'noduleLayout:section', 'bottom' ) __children["Shot_Products"]["out1"].setInput( __children["Shot_Products"]["BoxOut1"]["__out"] ) Gaffer.Metadata.registerValue( __children["Shot_Products"]["out1"], 'nodule:type', 'GafferUI::StandardNodule' ) Gaffer.Metadata.registerValue( __children["Shot_Products"]["out1"], 'description', 'The output scene.' ) Gaffer.Metadata.registerValue( __children["Shot_Products"]["out1"], 'noduleLayout:section', 'bottom' ) __children["Shot_Products"]["out2"].setInput( __children["Shot_Products"]["BoxOut2"]["__out"] ) Gaffer.Metadata.registerValue( __children["Shot_Products"]["out2"], 'nodule:type', 'GafferUI::StandardNodule' ) Gaffer.Metadata.registerValue( __children["Shot_Products"]["out2"], 'description', 'The output scene.' ) Gaffer.Metadata.registerValue( __children["Shot_Products"]["out2"], 'noduleLayout:section', 'bottom' ) __children["Shot_Products"]["BoxOut3"]["name"].setValue( 'out3' ) __children["Shot_Products"]["BoxOut3"]["in"].setInput( __children["Shot_Products"]["Sphere"]["out"] ) Gaffer.Metadata.registerValue( __children["Shot_Products"]["BoxOut3"]["in"], 'noduleLayout:section', 'top' ) Gaffer.Metadata.registerValue( __children["Shot_Products"]["BoxOut3"]["__out"], 'nodule:type', 'GafferUI::StandardNodule' ) Gaffer.Metadata.registerValue( __children["Shot_Products"]["BoxOut3"]["__out"], 'description', 'The output scene.' ) Gaffer.Metadata.registerValue( __children["Shot_Products"]["BoxOut3"]["passThrough"], 'noduleLayout:section', 'top' ) __children["Shot_Products"]["BoxOut3"]["__uiPosition"].setValue( imath.V2f( 27.3106041, 8.10454464 ) ) __children["Shot_Products"]["out3"].setInput( __children["Shot_Products"]["BoxOut3"]["__out"] ) Gaffer.Metadata.registerValue( __children["Shot_Products"]["out3"], 'nodule:type', 'GafferUI::StandardNodule' ) Gaffer.Metadata.registerValue( __children["Shot_Products"]["out3"], 'description', 'The output scene.' ) del __children
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