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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Networking; using System; public class SendData : MonoBehaviour { public GameObject panel; public void PostData() { //ya pas d'using a mettre a ma connaissance pour utiliser la dll // call http post Contact contact = new Contact(); contact.email = GameObject.FindWithTag("inputMail").GetComponent<InputField>().text; contact.attributes = new Attributes(); contact.attributes.nom = GameObject.FindWithTag("inputName").GetComponent<InputField>().text; //contact.Update = false; string json = JsonUtility.ToJson(contact); Debug.Log(json); //byte[] data = System.Text.Encoding.UTF8.GetBytes(json); var url = "https://api.sendinblue.com/v3/contacts"; try { var request = UnityWebRequest.Post(url, json); request.SetRequestHeader("api-key", "MET TA CLE API ICI"); request.SetRequestHeader("Content-Type", "application/json"); byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes(json); request.uploadHandler = (UploadHandler)new UploadHandlerRaw(jsonToSend); request.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer(); StartCoroutine(onResponse(request)); } catch { Debug.Log("ERROR creating request"); } panel = GameObject.FindWithTag("panelTag"); panel.gameObject.SetActive(false); IEnumerator naze = TakeScreenAndShare(); } private IEnumerator TakeScreenAndShare() { yield return new WaitForEndOfFrame(); Texture2D ss = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false); ss.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0); ss.Apply(); string filePath = System.IO.Path.Combine(Application.temporaryCachePath, "cerealis.png"); System.IO.File.WriteAllBytes(filePath, ss.EncodeToPNG()); Destroy(ss); new NativeShare().AddFile(filePath) .SetSubject("").SetText("").SetUrl("") .SetCallback((res, target) => Debug.Log($"result {res}, target app: {target}")) .Share(); } private IEnumerator onResponse(UnityWebRequest req) { yield return req.SendWebRequest(); if (req.isError) Debug.Log("Network error has occured: " + req.GetResponseHeader("")); else Debug.Log("Success " + req.downloadHandler.text); byte[] results = req.downloadHandler.data; Debug.Log("Second Success"); } } [Serializable] internal class Contact { public string email; public Attributes attributes; //public bool Update; } [Serializable] internal class Attributes { public string nom; }
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