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function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local function creatureSayCallback(cid, type, msg)
if not npcHandler:isFocused(cid) then
return false
end
local player = Player(cid)
if(msgcontains(msg, "i bring a wounded soldier") and getPlayerStorageValue(cid, 204) < 1) then
npcHandler:say("Damn, what happened?.... And what happened to the rest of the group?.", cid)
npcHandler.topic[cid] = 1
elseif(msgcontains(msg, "Some dead and some captured")) then
if(npcHandler.topic[cid] == 1) then
npcHandler:say("This is serious, we will attend to the soldier while you talk to the commander and explain what happened.", cid)
npcHandler.topic[cid] = 0
if(getPlayerStorageValue(cid, 204) < 1) then
setPlayerStorageValue(cid, 204, 1)
m = doRemoveCreature("Helpless Orc", getThingPos(cid))
doRemoveCreature(cid, m)
end
player:setStorageValue(12116, 1) -- The Inquisition Questlog- "Mission 3: Desperate Moments"
player:getPosition():sendMagicEffect(CONST_ME_HOLYAREA)
end
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())Editor is loading...