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metrics: true
clean_old_enchantments: false # Some older enchantments used to apply an attribute on an item, but this caused some issues
# with other plugins. Mainly plugins that interacted with or gave items custom attributes of their own.
# If you have no such plugins, a cleanup is recommended and you should set this to "true". If you do have such plugins
# it is likely you can attempt this cleanup, but you should know what happens then:
# Setting this to true will remove the Max Health attribute from items enchanted with Vigorous, Knockback Resistance from
# item with Steady, and Armor from items with Plating. If you have item that may have these attributes, but are also capable
# of having these custom enchantments, your own custom attributes may be removed.
# Level minimum in the enchantment table before custom enchants start appearing
level_minimum: 30
# If true, custom enchanted items will also receive a cosmetic glint enchantment. This causes items to glow as if they are
# enchanted. With this enchantment, though, they cannot be put in the enchantment table any more since they are technically
# now enchanted.
enable_cosmetic_glint: true
# If true, levels will be displayed as roman numerals, otherwise regular numbers will be used
level_as_roman: true
# If true, instead of consuming 1-3 levels on enchanting, an equal amount of levels as the enchantment strength will be consumed
# (level 30 enchants will consume 30 levels)
consume_all_levels: false
# The amount of times the enchantment table will attempt to roll for custom enchantments
# This means that the higher this number, the generally more enchantments will appear on an item
# This also makes this amount the max amount of custom enchants that can appear on an item at once in an enchantment table
enchantment_table_rolls: 3
# The additional levels it'll cost to combine items with custom enchants in an anvil
enchantment_extra_cost: 2
# Disable certain core features of the plugin in case they severely clash with other plugins, or you just don't want to use them.
disable_anvil: false # Disables custom enchantments from being able to be combined in an anvil
disable_enchanting: false # Disables custom enchantments from appearing in the enchantment table
disable_trading: false # Disables villagers from trading custom enchantments
disable_fishing: false # Disables enchanted books obtained by fishing from receiving custom enchants
disable_dungeonlootgen: false # Disables enchanted books obtained from dungeon generated chests from receiving custom enchants
# The maximum amount of enchantments you're allowed to put on a tool
max_enchants: 5
# The chance for custom enchantments to appear on an item while enchanting, in %
custom_enchant_rate: 50
# The chance for an enchanted book in a librarian trade to instead be of a random custom enchantment, in %
# The enchantments appearing will appear at the same rate they would when enchanting a normal enchanted book, except
# there will always be just 1 enchantment.
custom_enchant_trade_rate_book: 33
# The same as for librarians, but for armorers, toolsmiths, or weaponsmiths. Since these villagers sell items that
# can contain several enchantments here you can configure the chance and how many custom enchants they may get.
custom_enchant_trade_rate_other: 33 # Chance for a trade to contain custom enchants in %
custom_enchant_trade_rolls_other: 2 # Max amount of times it will roll for enchants, will be at least 1.
# You get the deal, when you fish up an enchanted book it may have enchants. Here you can decide if they should also have
# custom enchants.
custom_enchant_fish_rate: 33 # Chance for a fished up enchanted book to contain custom enchants
custom_enchant_fish_rolls: 2 # Max amount of times it will roll for enchants, will be at least 1
# Same deal but with dungeon generated enchanted books
custom_enchant_dungeon_rate: 33 # Chance for a dungeon-generated enchanted book to also contain custom enchants
custom_enchant_dungeon_rolls: 3 # Max amount of times it will roll for enchants, will be at least 1
# If true, players require permissions for each individual enchant to be able to obtain them while enchanting.
# The permission for each of these will be es.enchant.(enchantment name)
# The enchantment name will be the name as written down in the config. Example: Curse of burdening will be es.enchant.curse_burden
permission_required: false
# Include rarity(weight) in /es list enchant descriptions
eslist_include_weight: true
# Include max level in /es list enchant descriptions
eslist_include_max_level: true
# Include compatible items in /es list enchant descriptions
eslist_include_compatible_items: true
# To save on performance, a player's equipment and enchantments are cached every x amount of time.
# The shorter this time, the potentially more performance heavy the plugin becomes. The longer the time,
# the less accurate equipment detection becomes. This means that with a time of, say, 10 seconds,
# a player could potentially take off an armor piece with an enchantment and the plugin would still consider them
# having said enchantment equipped for up to 10 seconds (depending on current cycle).
# This cache pretty much exclusively applies to enchantments that trigger very frequently, which mainly excludes
# held item enchantments.
cache_refresh_time: 1950 # Time is in milliseconds, default little under 2 seconds
# The cache also saves non-player entities, so if they die or despawn with equipment on the cache may get cluttered.
# Every x amount of time, the cache will be cleaned up to get rid of all invalid entities in it
cache_cleanup_delay: 600000 # Time is in milliseconds, default 10 minutes
allow_grindstone_removal: true # If false, grindstones no longer remove custom enchantments
# You may add the following properties to enchantments in case you want them to conflict with other enchantments
# incompatible_vanilla_enchantments
# incompatible_custom_enchantments
# Some enchantments already have this property, look at sunforged or crushing for examples
enchantment_configuration:
excavation:
description: '&8> Mines a &e2x1&8 - &e+ shaped&8 - &e3x3 area&8 instead of 1x1x1. Sneak while mining to stop this effect.'
enchant_name: '&7Excavation' # The lore applied on items, which is also used for determining item enchants
max_level: 3 # Maximum level for this enchantment, players will be able to reach this level through the anvil
max_level_table: 3 # Maximum level attainable through the enchantment table
enabled: false # If disabled, enchant will not be registered at all.
weight: 20 # The rarity of the item in weight, lower values mean less common
book_only: false # If true, enchant will only appear on books
sneak_disable: true # If true, players will be able to sneak to disable the excavation effect
nerf_excavation_speed: false # If true, players will be given mining fatigue when mining with excavation.
# This is to prevent the player from instant-mining stone with Haste II and Efficiency V
fatigue_amplifier: 0 # The strength of mining fatigue applied to the player if nerf_excavation_speed is true
fatigue_duration: 20 # The duration of mining fatigue applied to the player if nerf_excavation_speed is true
area_leveling: false # If true, the area excavation clears out will scale according to level. Otherwise, excavation mines a 3x3 area
# Level I will mine 2 blocks 1 additional block below the mined block
# Level II will mine 5 blocks in a + shaped area
# Level III will mine 9 blocks in a 3x3 area
# Any level higher than this will add a row around the 3x3 area (5x5, 7x7, 9x9, etc.)
durability_leveling: false # If true, the chance to consume durability will scale according to levels as defined below.
# Otherwise, only durability_decay will be considered.
# IF YOU ARE CHANGING THIS TO TRUE, ADJUST THE VALUE OF durability_decay TO 1.0
durability_decay: 0.333 # Chance to consume 1 durability per block broken.
durability_decay_lv: -0.333 # Additional chance per level to consume 1 durability per block broken IF durability_leveling is enabled
# Note: Excavation is severely unbalanced with a durability_decay value of less than 1.
# This is because lower values make the tool last significantly longer relatively speaking, being able to break
# a lot more blocks a lot faster than it normally would. However, from my experience, players tend to complain their
# tools break too fast if this value is set at 1, hence why it's set at 0.33 by default. If you have an economy on your
# server it is recommended to keep excavation in mind when balancing it, because players WILL get a LOT of resources.
trade_enabled: true # If true, custom enchantments will appear in villager trades
trade_cost_base_lower: 32 # Lowest emerald cost value for a level 1 enchantment, cost is random between lower and upper value
trade_cost_base_upper: 64 # Highest emerald cost value for a level 1 enchantment
trade_cost_lv_lower: 8
trade_cost_lv_upper: 16
# Example: If an enchant is configured as so:
# trade_cost_base_lower: 8
# trade_cost_base_upper: 16
# trade_cost_lv_lower: 4
# trade_cost_lv_upper: 8
# A level 1 enchant of this type would cost between 8-16 emeralds, a level 2 would cost 12-24, level 3 16-32, etc.
icon: TNT
is_treasure: false # If true, treasure enchantments cannot appear naturally during enchanting and only in loot, trades, and fishing.
compatible_with:
- AXES
- PICKAXES
- SHOVELS
- HOES
incompatible_custom_enchantments:
- tree_feller
telekinesis:
description: '&8> Any drops from mined blocks are transferred directly to your inventory'
enchant_name: '&7Telekinesis'
enabled: true
weight: 20
book_only: false
trade_enabled: true
trade_cost_base_lower: 32
trade_cost_base_upper: 64
icon: ENDER_PEARL
is_treasure: false
compatible_with:
- AXES
- PICKAXES
- SHOVELS
- HOES
tree_feller:
description: '&8> Mining a tree, while sneaking, destroys the whole tree instantly'
enchant_name: '&7Deforestation'
enabled: false
weight: 20
damage_multiplier: 0.5 # Durability damage multiplier while using tree feller
log_limit: 128 # Max amount of logs that can be broken
break_leaves: true
leaf_limit: 128 # Max amount of leaves that can be broken
book_only: false
trade_enabled: true
trade_cost_base_lower: 32
trade_cost_base_upper: 64
icon: ENDER_PEARL
is_treasure: false
incompatible_custom_enchantments:
- excavation
rejuvenation:
description: '&8> Slowly regenerates durability'
enchant_name: '&7Rejuvenation %lv_roman%' # For enchantments that have a max level higher than 0 you can use either
# %lv_roman% for roman numeral levels or %lv_number% for regular number levels, if you prefer lame virgin arabic numbers over epic chad roman numerals
enabled: false
weight: 80
book_only: false
max_level: 3
max_level_table: 3
durability_regeneration_base: 0.1 # Average durability regenerated per second at lv 1
durability_regeneration_lv: 0.1 # Additional average durability regenerated per second per level above 1
trade_enabled: true
trade_cost_base_lower: 12
trade_cost_base_upper: 24
trade_cost_lv_lower: 6 # Additional emerald cost per extra level added to the lower base cost of an enchant
trade_cost_lv_upper: 12 # Additional emerald cost per extra level added to the upper base cost of an enchant
icon: ANVIL
is_treasure: false
compatible_with:
- ALL
incompatible_vanilla_enchantments:
- mending
lava_walker:
description: '&8> Transforms lava under you within a radius of &e0&8-&e1&8-&e2&8 blocks into magma, at the cost of durability.'
enchant_name: '&7Lava Walker %lv_roman%'
enabled: true
weight: 20
book_only: false
max_level: 2
max_level_table: 2
durability_degeneration: 0.1 # Chance per block of lava transformed to reduce 1 durability
duration: 3000 # converted blocks last for this amount of time (in milliseconds), or -1 if infinite
transform_into: 'MAGMA_BLOCK' # The block lava will turn into when walked over
trade_enabled: true
trade_cost_base_lower: 16
trade_cost_base_upper: 32
trade_cost_lv_lower: 8
trade_cost_lv_upper: 16
icon: LAVA_BUCKET
is_treasure: false
compatible_with:
- BOOTS
incompatible_vanilla_enchantments:
- frost_walker
shielding:
description: '&8> Has a &e20&8-&e40%&8 chance to deflect projectiles that would normally hit you'
enchant_name: '&7Shielding %lv_roman%'
enabled: false
weight: 40
book_only: false
max_level: 3
max_level_table: 3
deflect_chance_base: 0.2
deflect_chance_lv: 0.1 # Chance per level to deflect a projectile
trade_enabled: true
trade_cost_base_lower: 16
trade_cost_base_upper: 32
trade_cost_lv_lower: 8
trade_cost_lv_upper: 16
icon: SHIELD
is_treasure: false
compatible_with:
- CHESTPLATES
chemical_shield:
description: '&8> While blocking, splash potions and potion effect clouds don''t affect you. Careful, as this also blocks beneficial effects.'
enchant_name: '&7Neutralizer'
enabled: true
weight: 40
book_only: false
trade_enabled: true
trade_cost_base_lower: 16
trade_cost_base_upper: 32
is_treasure: false
icon: MILK_BUCKET
potion_potency_buff:
description: '&8> Most potions you drink will have their duration reduced by &e20&8-&e40%&8, but have their amplifiers increased by &e50&8-&e100%'
enchant_name: '&7Potency %lv_roman%'
enabled: false
weight: 10
book_only: false
max_level: 2
max_level_table: 2
amplifier_buff_base: 1.5 # The base multiplier of the amplifier of the potion effects applied on the wearer. Amplifiers are rounded downwards
amplifier_buff_lv: 0.5 # Additional multiplier added to the base per level (I = 1.5x, II = 2x, III = 2.5x)
duration_buff_base: 0.8 # The base duration bonus added onto the potion effect duration
duration_buff_lv: -0.2 # Additional duration per level added onto the potion effect duration
duration_minimum: 0.2 # Minimum fraction of the original potion duration. No matter how high the level, it can never go below this.
# Both duration_buff_base and duration_buff_lv can be decimal numbers, if whole numbers are used it will add this
# number onto the duration in game ticks (20 = 1 second). If decimal numbers are used it will multiply the potion
# effect duration with this number and round downwards. Ex: duration_buff_base of 1.5 will increase a buff
# duration from 6 seconds to 9 seconds with an enchant strength of I.
# With a duration_buff_lv of 0.5 this is added on top of 1.5 and will double the duration from 6 seconds to 12
# seconds with an enchant strength of II.
# If duration_buff_base is set to 40, it will add a flat 2 seconds to the potion effect duration.
# Both values have to be either decimals or whole numbers, if you use a mix of both an error will be shown on startup.
exceptions: # The following potion effects cannot be amplified
- RESISTANCE
trade_enabled: true
trade_cost_base_lower: 16
trade_cost_base_upper: 32
trade_cost_lv_lower: 16
trade_cost_lv_upper: 32
icon: GLOWSTONE_DUST
is_treasure: false
compatible_with:
- CHESTPLATES
- ELYTRA
steady:
description: '&8> Reduces knockback taken by &e20&8-&e40%'
enchant_name: '&7Steady %lv_roman%'
enabled: false
weight: 40
book_only: false
max_level: 2
max_level_table: 2
knockback_reduction_lv: 0.2 # Knockback reduced per level
trade_enabled: true
trade_cost_base_lower: 12
trade_cost_base_upper: 24
trade_cost_lv_lower: 6
trade_cost_lv_upper: 12
icon: IRON_BOOTS
is_treasure: false
compatible_with:
- LEGGINGS
illuminated:
description: '&8> Shift-Right click with a pickaxe on an empty surface to place a torch at the cost of &e3 &8durability'
enchant_name: '&7Illuminated'
enabled: false
weight: 40
book_only: false
durability_cost: 9 # Durability consumed when a torch is placed
use_unbreaking: false # If false, the durability cost will always be deducted. If true, the chance to use durability
# is reduced.
cooldown: 100 # Cooldown in ticks
cooldown_message: '&cCooldown: {cooldown}s' # Message sent to player if torch placement is on cooldown
trade_enabled: true
trade_cost_base_lower: 16
trade_cost_base_upper: 32
is_treasure: false
icon: TORCH
auto_replant:
description: '&8> Right click with a hoe on a fully grown crop to instantly harvest and replant it'
enchant_name: '&7Harvesting'
enabled: false
weight: 80
ignore_break_permission: false # If true, the player will not need break permissions to harvest a crop with this enchantment.
# Doing so may not produce accurate drops if you have plugins interacting with crop loot
book_only: false
trade_enabled: true
trade_cost_base_lower: 16
trade_cost_base_upper: 48
is_treasure: false
icon: DIAMOND_HOE
kinship:
description: '&8> If the pickaxe matches the material of the ore you''re mining, some durability is restored. &estone:0.05-0.1-0.15&8, &eiron:1-2-3&8, &ediamond:10-20-30&8, &enetherite:50-100-150'
enchant_name: '&7Kinship %lv_roman%'
enabled: true
weight: 80
book_only: false
max_level: 3
max_level_table: 3
durability_regen_netherite: 50 # Durability regenerated when mining netherite ore with a netherite pickaxe per level
durability_regen_diamond: 10 # Durability regenerated when mining diamond ore with a diamond pickaxe per level
durability_regen_iron: 1 # Durability regenerated when mining iron ore with a iron pickaxe per level
durability_regen_gold: 3 # Durability regenerated when mining (probably nether) gold ore with a gold pickaxe per level
durability_regen_stone: 0.05 # Durability regenerated when mining stone with a stone pickaxe per level
fraction_regen: false # If true, kinship will repair a fraction of the durability instead of a flat amount
trade_enabled: true
trade_cost_base_lower: 8
trade_cost_base_upper: 16
trade_cost_lv_lower: 4
trade_cost_lv_upper: 8
is_treasure: false
icon: DIAMOND_PICKAXE
metabolism:
description: '&8> Slowly regenerates hunger points while moving'
enchant_name: '&7Metabolism %lv_roman%'
enabled: false
weight: 80
book_only: false
max_level: 2
max_level_table: 2
saturation_limit: 5 # Maximum amount of saturation points regenerated if player has 10 full hunger bars
hunger_regeneration_base: 0.04 # chance per second to regenerate 1 hunger
hunger_regeneration_lv: 0.03 # additional chance per second to regenerate 1 hunger per level
trade_enabled: true
trade_cost_base_lower: 16
trade_cost_base_upper: 32
trade_cost_lv_lower: 8
trade_cost_lv_upper: 16
icon: GOLDEN_CARROT
is_treasure: false
compatible_with:
- HELMETS
- CHESTPLATES
- LEGGINGS
- BOOTS
vigorous:
reset_health: false # Vigorous recently went through a significant technical change, meaning the extra health it
# provides no longer comes in the form of changing your max health attribute and now in the form of item attributes.
# This means players who still have their max hp altered will continue to have this max hp altered after the plugin
# updated, so they'll have more health than they're supposed to. This makes sure their health is reset to 20 while
# it's set to "true", after all players have their health reset it may be set back to false so you can do custom
# things with the player's health once more.
description: '&8> Adds &e1&8 per level extra max health to the wearer'
enchant_name: '&7Vigorous %lv_roman%'
enabled: true
weight: 40
book_only: false
max_level: 3
max_level_table: 3
percentile_increase: false
health_base: 1 # Extra half-hearts added to the wearer's max health at level 1
health_lv: 1 # Additional half-hearts added to the wearer's max health per level
trade_enabled: true
trade_cost_base_lower: 8
trade_cost_base_upper: 16
trade_cost_lv_lower: 6
trade_cost_lv_upper: 12
icon: GOLDEN_APPLE
is_treasure: false
compatible_with:
- HELMETS
- CHESTPLATES
- LEGGINGS
- BOOTS
reinforced_plating:
description: '&8> Adds &e2&8 per level extra armor to the item'
enchant_name: '&7Plating %lv_roman%'
enabled: false
weight: 40
book_only: false
max_level: 3
max_level_table: 3
armor_base: 2
armor_lv: 2 # Extra armor added to the item per level
trade_enabled: true
trade_cost_base_lower: 16
trade_cost_base_upper: 32
trade_cost_lv_lower: 8
trade_cost_lv_upper: 16
icon: IRON_INGOT
is_treasure: false
compatible_with:
- ELYTRA
sunforged:
description: '&8> Smelts blocks mined'
enchant_name: '&7Sunforged'
enabled: true
weight: 20
book_only: false
drop_exp_chance: 0.1 # Average exp dropped per block smelted, multiplied by level of fortune
# Blocks and recipes can be found in smeltblocksrecipes.yml
trade_enabled: true
trade_cost_base_lower: 32
trade_cost_base_upper: 48
icon: FURNACE
is_treasure: false
compatible_with:
- AXES
- PICKAXES
- SHOVELS
- HOES
incompatible_vanilla_enchantments:
- silk_touch
flight:
description: '&8> Allows the wearer temporary flight at the cost of durability for &e5&8-&e10&8-&e15&8 seconds at a time. Recharge your flight by standing on the ground at &e1&8-&e1.5&8-&e2x&8 speed'
enchant_name: '&7Wings %lv_roman%'
enabled: false
max_level: 3
max_level_table: 2
# If flight_duration_base is set to 0, flight will not run out (as long as they have durability, of course)
# If it's higher than 0, the next options determine how long a player can fly for before they have to
# go back to the ground to recharge and if they gain slow fall if it expires. Or if they have a fuel bar displayed.
flight_duration_base: 5000 # Base duration a player can fly in milliseconds
flight_duration_lv: 5000 # Additional duration per level a player will be able to fly
regeneration_base: 500 # Base speed at which your flight duration or "fuel" regenerates when on ground, in milliseconds per 0.5 seconds
regeneration_lv: 250 # Additional speed at which your flight duration or "fuel" regenerates when on ground
slowfall_duration: 200 # The duration of the slow falling buff in ticks (20 = 1 second)
flight_bar: false # If true, while in flight a small "fuel" bar will appear above your hotbar displaying
# how much flight you have left.
flight_bar_display: '&c%fuel%'
flight_bar_present: '&e' # Color used for present fuel
flight_bar_absent: '&c' # Color used for absent fuel
flight_bossbar: true
flight_bossbar_title: '&cFuel'
flight_bossbar_color: RED
flight_bossbar_shape: SEGMENTED_6
weight: 10
book_only: false
durability_decay: 1.0 # Average durability damage taken per half second (affected by unbreaking)
trade_enabled: true
trade_cost_base_lower: 48
trade_cost_base_upper: 64
icon: FEATHER
is_treasure: false
compatible_with:
- BOOTS
speed_boost:
description: '&8> Grants the wearer &e20&8-&e30%&8 increased movement speed while wearing'
enchant_name: '&7Fleeting %lv_roman%'
enabled: false
weight: 40
book_only: false
max_level: 2
max_level_table: 2
speed_base: 0.2 # Base % movement speed buff at level 1
speed_lv: 0.1 # % movement speed buff per level above 1
trade_enabled: true
trade_cost_base_lower: 16
trade_cost_base_upper: 32
trade_cost_lv_lower: 16
trade_cost_lv_upper: 32
icon: SUGAR
is_treasure: false
compatible_with:
- BOOTS
fire_resistance:
description: '&8> Grants the wearer fire resistance while wearing, but applies a significant slow while on fire'
enchant_name: '&7Basalt Skin'
enabled: false
weight: 10
book_only: false
duration: 100 # Duration of fire resistance buff granted per movement packet (20 = 1 second)
slow: 0.25 # Slowness applied while the player is on fire
trade_enabled: true
trade_cost_base_lower: 16
trade_cost_base_upper: 64
trade_cost_lv_lower: 0
trade_cost_lv_upper: 0
icon: MAGMA_CREAM
is_treasure: false
compatible_with:
- CHESTPLATES
jump_boost:
description: '&8> Grants the wearer jump boost &eI&8-&eII&8 while wearing'
enchant_name: '&7Leaping %lv_roman%'
enabled: false
weight: 40
book_only: false
max_level: 2
max_level_table: 2
amplifier: 0 # Base strength of jump boost buff (an amplifier of 0 means the effect is applied at level I, 1 is II, etc.)
amplifier_lv: 1 # Additional strength of jump buff per level
duration: 100 # Duration of jump boost buff granted per movement packet (20 = 1 second)
trade_enabled: true
trade_cost_base_lower: 8
trade_cost_base_upper: 16
trade_cost_lv_lower: 8
trade_cost_lv_upper: 16
icon: RABBIT_FOOT
is_treasure: false
compatible_with:
- BOOTS
luck:
description: '&8> Grants the player &e1&8-&e2&8-&e3&8 luck while wearing'
enchant_name: '&7Blessing %lv_roman%'
enabled: false
weight: 40
book_only: false
max_level: 3
max_level_table: 3
percentile_increase: false
luck_base: 1 # Base luck granted at level 1
luck_lv: 1 # Additional luck granted per level
trade_enabled: true
trade_cost_base_lower: 16
trade_cost_base_upper: 32
trade_cost_lv_lower: 8
trade_cost_lv_upper: 16
icon: GOLD_INGOT
is_treasure: false
compatible_with:
- CHESTPLATES
trident_sharpness:
description: '&8> Tridents do &e0.75&8-&e1.5&8-&e2.25&8-&e3.0&8-&e3.75&8 more damage'
enchant_name: '&7Piercing %lv_roman%'
enabled: true
weight: 40
book_only: false
max_level: 4
max_level_table: 4
damage_base: 0.75 # Base strength of jump boost buff (an amplifier of 0 means the effect is applied at level I, 1 is II, etc.)
damage_lv: 0.75 # Additional strength of jump buff per level
trade_enabled: true
trade_cost_base_lower: 8
trade_cost_base_upper: 12
trade_cost_lv_lower: 8
trade_cost_lv_upper: 12
icon: TRIDENT
is_treasure: false
grappling:
description: '&8> Turns fishing rods into grappling hooks. The hook must be connected to a surface to be able to grapple to it'
enchant_name: '&7Grappling %lv_roman%'
enabled: false
weight: 40
book_only: false
cooldown: 60 # Cooldown, in ticks
cooldown_message: '&cCooldown: %cooldown%s'
require_hooking: true # Hook needs to be stuck on a surface for you to be able to grapple to it
max_level: 2
max_level_table: 1
force_base: 0.07 # Base strength of jump boost buff (an amplifier of 0 means the effect is applied at level I, 1 is II, etc.)
force_lv: 0.05 # Additional strength of jump buff per level
trade_enabled: true
trade_cost_base_lower: 8
trade_cost_base_upper: 12
trade_cost_lv_lower: 8
trade_cost_lv_upper: 12
icon: FISHING_ROD
is_treasure: false
night_vision:
description: '&8> Grants the player night vision while wearing'
enchant_name: '&7Nightvision'
enabled: false
weight: 20
book_only: false
duration: 300 # Duration of night vision buff granted per movement packet (20 = 1 second)
trade_enabled: true
trade_cost_base_lower: 16
trade_cost_base_upper: 48
icon: GOLDEN_CARROT
is_treasure: false
compatible_with:
- HELMETS
water_breathing:
description: '&8> Grants the player water breathing while wearing'
enchant_name: '&7Gills'
enabled: false
weight: 80
book_only: false
duration: 100 # Duration of water breathing buff granted per movement packet (20 = 1 second)
trade_enabled: true
trade_cost_base_lower: 16
trade_cost_base_upper: 48
icon: PUFFERFISH
is_treasure: false
compatible_with:
- HELMETS
haste:
description: '&8> Grants the player haste &eI&8-&eII&8 while holding'
enchant_name: '&7Quickened %lv_roman%'
enabled: false
weight: 10
book_only: false
max_level: 2
max_level_table: 2
amplifier: 0 # Base strength of haste buff (an amplifier of 0 means the effect is applied at level I, 1 is II, etc.)
amplifier_lv: 1 # Additional strength of haste buff per level
duration: 100 # Duration of haste buff granted per movement packet (20 = 1 second)
trade_enabled: true
trade_cost_base_lower: 16
trade_cost_base_upper: 32
trade_cost_lv_lower: 16
trade_cost_lv_upper: 32
icon: GOLDEN_PICKAXE
is_treasure: false
compatible_with:
- SWORDS
- PICKAXES
- SHOVELS
- AXES
- HOES
strength:
description: '&8> Grants the player &e+3&8-&e6&8 attack damage while holding'
enchant_name: '&7Barbarian %lv_roman%'
enabled: false
weight: 40
book_only: false
max_level: 2
max_level_table: 2
percentile_increase: false # If true, barbarian instead applies a % boost to damage. 0.2 for example is +20%, simply replace
# damage_base and damage_lv with such numbers to get the amounts you want
damage_base: 3
damage_lv: 3
trade_enabled: true
trade_cost_base_lower: 16
trade_cost_base_upper: 32
trade_cost_lv_lower: 8
trade_cost_lv_upper: 16
icon: BLAZE_POWDER
is_treasure: false
compatible_with:
- AXES
vitality:
description: '&8> Increases the wearer/holder''s healing by &e5%&8 per level, adding up all vitality you have on all pieces of armor up to &e100%.'
enchant_name: '&7Vitality %lv_roman%'
enabled: true
weight: 80
book_only: false
max_level: 3
max_level_table: 3
extra_healing_base: 5 # base healing in % at level 1
extra_healing_lv: 5 # additional healing in % per level per piece of armor.
trade_enabled: true
trade_cost_base_lower: 8
trade_cost_base_upper: 16
trade_cost_lv_lower: 6
trade_cost_lv_upper: 12
icon: ENCHANTED_GOLDEN_APPLE
is_treasure: false
compatible_with:
- HELMETS
- CHESTPLATES
- LEGGINGS
- BOOTS
withering:
description: '&8> Has a &e5&8-&e10&8-&e15%&8 chance to inflict the entity you''re damaging with Wither'
enchant_name: '&7Withering %lv_roman%'
enabled: false
weight: 120
book_only: false
max_level: 3
max_level_table: 3
apply_chance: 0.05 # The base chance the damaged target is inflicted with withering
apply_chance_lv: 0.05 # The additional chance per level the damaged target is inflicted with withering
amplifier: 0 # Base amplitude of the debuff
amplifier_lv: 1 # Additional amplitude debuff strength per level
duration: 20 # Base duration of the debuff (20 = 1 second)
duration_lv: 20 # Additional duration of the debuff per level
animation: splash-#212121 # valid particle animations are: splash
sound: ENTITY_WITHER_SKELETON_DEATH
trade_enabled: true
trade_cost_base_lower: 8
trade_cost_base_upper: 16
trade_cost_lv_lower: 4
trade_cost_lv_upper: 8
icon: WITHER_SKELETON_SKULL
is_treasure: false
compatible_with:
- SWORDS
- BOWS
- CROSSBOWS
poisoning:
description: '&8> Has a &e5&8-&e10&8-&e15%&8 chance to inflict the entity you''re damaging with Poison'
enchant_name: '&7Poisoning %lv_roman%'
enabled: false
weight: 120
book_only: false
max_level: 3
max_level_table: 3
apply_chance: 0.05 # The base chance the damaged target is inflicted with poisoning
apply_chance_lv: 0.05 # The additional chance per level the damaged target is inflicted with poisoning
amplifier: 0 # Base amplitude of the debuff
amplifier_lv: 1 # Additional amplitude debuff strength per level
duration: 20 # Base duration of the debuff (20 = 1 second)
duration_lv: 20 # Additional duration of the debuff per level
sound: ENTITY_GENERIC_EXTINGUISH_FIRE
animation: splash-#325231
trade_enabled: true
trade_cost_base_lower: 8
trade_cost_base_upper: 16
trade_cost_lv_lower: 4
trade_cost_lv_upper: 8
icon: SPIDER_EYE
is_treasure: false
compatible_with:
- SWORDS
- BOWS
- CROSSBOWS
lightning:
description: '&8> Has a &e5&8-&e10&8-&e15%&8 chance to strike the enemy with lightning'
enchant_name: '&7Ionizing %lv_roman%'
enabled: false
weight: 40
book_only: false
max_level: 3
max_level_table: 3
apply_chance: 0.05 # The base chance the damaged target is inflicted with poisoning
apply_chance_lv: 0.05 # The additional chance per level the damaged target is inflicted with poisoning
trade_enabled: true
trade_cost_base_lower: 8
trade_cost_base_upper: 16
trade_cost_lv_lower: 4
trade_cost_lv_upper: 8
icon: DIAMOND
is_treasure: false
compatible_with:
- BOWS
- CROSSBOWS
weakening:
description: '&8> Has a &e5&8-&e10%&8 chance to inflict the entity you''re damaging with Weakness'
enchant_name: '&7Weakening %lv_roman%'
enabled: false
weight: 40
book_only: false
max_level: 2
max_level_table: 2
apply_chance: 0.05 # The base chance the damaged target is inflicted with weakening
apply_chance_lv: 0.05 # The additional chance per level the damaged target is inflicted with weakening
amplifier: 0 # Base amplitude of the debuff
amplifier_lv: 0 # Additional amplitude debuff strength per level
duration: 40 # Base duration of the debuff (20 = 1 second)
duration_lv: 20 # Additional duration of the debuff per level
sound: ENTITY_ITEM_BREAK
animation: splash-#3b3b3b
trade_enabled: true
trade_cost_base_lower: 8
trade_cost_base_upper: 16
trade_cost_lv_lower: 4
trade_cost_lv_upper: 8
icon: FERMENTED_SPIDER_EYE
is_treasure: false
compatible_with:
- SWORDS
- BOWS
- CROSSBOWS
stunning:
description: '&8> Has a &e2&8-&e4%&8 chance to inflict the entity you''re damaging with a stun. Axes are twice as potent'
# A stun is a combination of 5 very strong debuffs, mining fatigue, slowness, weakness, blindness, and jump boost (to cancel jumping)
enchant_name: '&7Blunt %lv_roman%'
enabled: true
weight: 20
book_only: false
max_level: 2
max_level_table: 2
apply_chance: 0.02 # The base chance the damaged target is inflicted with several debuffs removing all mobility
apply_chance_lv: 0.02 # The additional chance per level the damaged target is inflicted with a stun
duration: 20 # Base duration of the debuff (20 = 1 second)
duration_lv: 20 # Additional duration of the debuff per level
buffed_axe_potency: 2.0 # (pick)axes multiply the chance to stun targets by the given amount over swords or (cross)bows
animation: flash-1
sound: ENCHANT_THORNS_HIT
trade_enabled: true
trade_cost_base_lower: 12
trade_cost_base_upper: 24
trade_cost_lv_lower: 6
trade_cost_lv_upper: 12
icon: IRON_BLOCK
is_treasure: false
compatible_with:
- SWORDS
- BOWS
- CROSSBOWS
- AXES
- PICKAXES
slowness:
description: '&8> Has a &e4&8-&e8%&8 chance to inflict the entity you''re damaging with Slowness'
enchant_name: '&7Crippling %lv_roman%'
enabled: true
weight: 40
book_only: false
max_level: 2
max_level_table: 2
apply_chance: 0.04 # The base chance the damaged target is inflicted with slowing
apply_chance_lv: 0.04 # The additional chance per level the damaged target is inflicted with slowing
amplifier: 0 # Base amplitude of the debuff
amplifier_lv: 1 # Additional amplitude debuff strength per level
duration: 40 # Base duration of the debuff (20 = 1 second)
duration_lv: 20 # Additional duration of the debuff per level
sound: splash-#2d4f52
animation: none
trade_enabled: true
trade_cost_base_lower: 8
trade_cost_base_upper: 16
trade_cost_lv_lower: 4
trade_cost_lv_upper: 8
icon: ICE
is_treasure: false
compatible_with:
- SWORDS
- BOWS
- CROSSBOWS
blinding:
description: '&8> Has a &e2&8-&e4&8-&e6%&8 chance to inflict the entity you''re damaging with Blindness'
enchant_name: '&7Blinding %lv_roman%'
enabled: false
weight: 40
book_only: false
max_level: 3
max_level_table: 3
apply_chance: 0.02 # The base chance the damaged target is inflicted with blindness
apply_chance_lv: 0.02 # The additional chance per level the damaged target is inflicted with blindness
duration: 20 # Base duration of the debuff (20 = 1 second)
duration_lv: 10 # Additional duration of the debuff per level
sound: NONE
animation: splash-#000000
trade_enabled: true
trade_cost_base_lower: 8
trade_cost_base_upper: 16
trade_cost_lv_lower: 4
trade_cost_lv_upper: 8
icon: OBSIDIAN
is_treasure: false
compatible_with: # Limited to weapons
- SWORDS
- BOWS
- CROSSBOWS
- AXES
shield_downer:
description: '&8> Has a &e20&8-&e40&8-&e60%&8 chance to disable a shield for &e2&8-&e3&8-&e4&8 seconds'
enchant_name: '&7Splintering %lv_roman%'
enabled: false
weight: 40
book_only: false
max_level: 3
max_level_table: 3
apply_chance: 0.2 # The base chance the damaged player's shield gets disabled
apply_chance_lv: 0.2 # The additional chance per level the damaged player's shield gets disabled
duration: 40 # Base duration of the debuff (20 = 1 second)
duration_lv: 20 # Additional duration of the debuff per level
sound: ENTITY_ZOMBIE_BREAK_WOODEN_DOOR
animation: none
trade_enabled: true
trade_cost_base_lower: 8
trade_cost_base_upper: 16
trade_cost_lv_lower: 4
trade_cost_lv_upper: 8
icon: IRON_AXE
is_treasure: false
compatible_with:
- AXES
nausea:
description: '&8> Has a &e3&8-&e5%&8 chance to inflict the entity you''re damaging with Nausea'
enchant_name: '&7Concussion %lv_roman%'
enabled: false
weight: 80
book_only: false
max_level: 2
max_level_table: 2
apply_chance: 0.03 # The base chance the damaged target is inflicted with nausea
apply_chance_lv: 0.02 # The additional chance per level the damaged target is inflicted with nausea
duration: 60 # Base duration of the debuff (20 = 1 second)
sound: NONE
animation: flash-1
duration_lv: 20 # Additional duration of the debuff per level
trade_enabled: true
trade_cost_base_lower: 8
trade_cost_base_upper: 16
trade_cost_lv_lower: 4
trade_cost_lv_upper: 8
icon: IRON_SHOVEL
is_treasure: false
compatible_with: # Limited to weapons
- SWORDS
- BOWS
- CROSSBOWS
toxic:
description: '&8> Hitting an entity reduces its healing received by &e40&8-&e60&8-&e80%&8 for &e4&8-&e5&8-&e6&8 seconds'
enchant_name: '&7Toxic %lv_roman%'
enabled: false
weight: 80
book_only: false
max_level: 3
max_level_table: 3
healing_reduction_base: 0.4 # Base healing reduction at lv 1
healing_reduction_lv: 0.2 # Additional healing reduction for each additional level
duration_base: 80 # Base duration in ticks
duration_lv: 20 # Additional duration per level in ticks
trade_enabled: true
trade_cost_base_lower: 8
trade_cost_base_upper: 16
trade_cost_lv_lower: 4
trade_cost_lv_upper: 8
icon: BARRIER
is_treasure: false
compatible_with: # Limited to weapons
- CROSSBOWS
- BOWS
- SWORDS
crushing:
description: '&8> For each piece of heavy armor the enemy is wearing(gold, iron, netherite), you deal &e2.5&8-&e3.75&8-&e5%&8 more damage'
enchant_name: '&7Crushing %lv_roman%'
enabled: true
weight: 20
book_only: false
max_level: 3
max_level_table: 3
damage_base: 2 # Base additional damage dealt per piece of iron/gold/netherite armor at enchantment level 1
damage_lv: 1 # Additional damage dealt per piece of iron/gold/netherite armor per extra level
trade_enabled: true
trade_cost_base_lower: 16
trade_cost_base_upper: 24
trade_cost_lv_lower: 8
trade_cost_lv_upper: 12
icon: IRON_CHESTPLATE
is_treasure: false
compatible_with:
- CROSSBOWS
- AXES
incompatible_custom_enchantments:
- perforating
perforating:
description: '&8> For each piece of light armor the enemy is wearing(leather, chain, diamond), you deal &e2.5&8-&e3.75&8-&e5%&8 more damage'
enchant_name: '&7Perforating %lv_roman%'
enabled: false
weight: 20
book_only: false
max_level: 3
max_level_table: 3
damage_base: 2.5 # Base additional damage dealt per piece of leather/chainmail/diamond armor at enchantment level 1
damage_lv: 1.25 # Additional damage dealt per piece of leather/chainmail/diamond armor per extra level
trade_enabled: true
trade_cost_base_lower: 16
trade_cost_base_upper: 24
trade_cost_lv_lower: 8
trade_cost_lv_upper: 12
icon: CHAINMAIL_CHESTPLATE
is_treasure: false
compatible_with:
- CROSSBOWS
- AXES
incompatible_custom_enchantments:
- crushing
aoe_arrows:
description: '&8> Hitting an arrow on an entity deals &e50&8-&e70&8-&e90%&8 of the damage to all enemies in a &e1.5&8-&e2&8-&e2.5&8 block radius around that initial entity'
enchant_name: '&7Scattershot %lv_roman%'
enabled: false
weight: 20
book_only: false
max_level: 3
max_level_table: 3
aoe_damage_base: 0.5 # Fraction of the damage dealt to the main entity hit that's inflicted on mobs around it
aoe_damage_lv: 0.2 # Additional damage per level dealt to mobs around the main mob hit.
# Example: level I will deal 50% of the main damage dealt in an AOE, level II will increase this to 70%, III to 90%, etc.
radius_base: 1.5 # Base radius of AOE around mob damaged
radius_lv: 0.5 # Additional radius per level of AOE around mob damaged
explosion: true # Displays and plays the sound of an explosion when the arrow hits a target
trade_enabled: true
trade_cost_base_lower: 8
trade_cost_base_upper: 16
trade_cost_lv_lower: 4
trade_cost_lv_upper: 8
icon: TIPPED_ARROW
is_treasure: false
compatible_with: # Not limited to ranged weapons
- CROSSBOWS
- BOWS
pulling:
description: '&8> Hitting an arrow on an entity has a &e20&8-&e40&8-&e60%&8 chance to pull it closer. The pulling effect becomes stronger per level as well.'
enchant_name: '&7Rope Dart %lv_roman%'
enabled: true
weight: 10
book_only: false
max_level: 3
max_level_table: 3
pull_chance_base: 0.2
pull_chance_lv: 0.2
pull_strength_base: 0.2 # Pulling force at level 1, this force is relative to the attacker and becomes stronger with distance.
pull_strength_lv: 0.2
pull_strength_max_base: 0.3 # If the distance is big enough for the pulling force to exceed this maximum, it is capped at this maximum
pull_strength_max_lv: 0.3
# This pulling force equates to 2/10th (0.2) of the distance between the shooter and target per level, up to 15 blocks (0.3/0.2 = 1.5, 0.2 being 2 every 10 blocks, so 15)
# Meaning the pulling force does not become stronger after 15 blocks
proc_sound: ITEM_TRIDENT_HIT # Sound both the victim and attacker hear if an attack will cause a pull after the given delay
pull_sound: ENTITY_FISHING_BOBBER_RETRIEVE # Sound both the victim and attacker hear when the victim is pulled in
pull_delay: 20 # Delay (in ticks) after which the hit target will be pulled towards the attacker
trade_enabled: true
trade_cost_base_lower: 8
trade_cost_base_upper: 16
trade_cost_lv_lower: 4
trade_cost_lv_upper: 8
icon: STRING
is_treasure: false
compatible_with: # Not limited to ranged weapons
- CROSSBOWS
- BOWS
rapid_shot:
description: '&8> Grants a &e20&8-&e40&8-&e60%&8 chance to shoot &e2&8-&e3&8-&e4&8 arrows in quick succession. These arrows, except the last one, remove immunity frames from the hit target, but deal only &e50&8-&e45&8-&e40%&8 damage.'
enchant_name: '&7Rapid Shot %lv_roman%'
enabled: true
weight: 10
book_only: false
max_level: 3
max_level_table: 3
chance_base: 0.2
chance_lv: 0.2
count_base: 2
count_lv: 1
damage_multiplier_base: 0.5 # Damage multiplier of the arrows shot at lv 1
damage_multiplier_lv: -0.05 # Added damage multiplier per level above 1
shot_delay: 3 # Delay (in ticks) between each shot. Should probably not be lower than 2, because immunity frames can only be removed 1 tick after removal. If people are hit while still immune the arrow will just not do damage
trade_enabled: true
trade_cost_base_lower: 8
trade_cost_base_upper: 16
trade_cost_lv_lower: 4
trade_cost_lv_upper: 8
icon: TIPPED_ARROW
is_treasure: false
compatible_with: # Limited to bows and crossbows
- CROSSBOWS
- BOWS
sapping:
description: '&8> Killing an entity adds &e1&8-&e1.5&8-&e2&8 more EXP'
enchant_name: '&7Sapping %lv_roman%'
enabled: true
weight: 20
book_only: false
max_level: 3
max_level_table: 3
exp_base: 1 # Additional exp per mob killed
exp_lv: 0.5 # Additional exp per level per mob killed
trade_enabled: true
trade_cost_base_lower: 16
trade_cost_base_upper: 32
trade_cost_lv_lower: 8
trade_cost_lv_upper: 16
icon: EXPERIENCE_BOTTLE
is_treasure: false
compatible_with:
- SWORDS
- AXES
vampiric:
description: '&8> Damaging non-passive entities heals you for &e5%&8-&e10%&8 of the damage dealt (up to 2 points max), and an additional &e2&8-&e4&8 points when you kill it'
enchant_name: '&7Soul Eater %lv_roman%'
enabled: true
weight: 80
book_only: false
max_level: 2
max_level_table: 2
lifesteal_base: 0.05 # Base fraction of damage dealt converted to healing
lifesteal_lv: 0.05 # Additional fraction of damage dealt converted to healing per level
lifesteal_max: 2.0 # Maximum health healed from lifesteal
healing_base: 2.0 # Base amount healed when killing an entity
healing_lv: 2.0 # Additional amount healed when killing an entity
hunger_base: 2.0 # Hunger points restored when killing an entity (saturation if full hunger)
hunger_lv: 2.0 # Additional hunger points restored when killing an entity per level
trade_enabled: true
trade_cost_base_lower: 8
trade_cost_base_upper: 16
trade_cost_lv_lower: 8
trade_cost_lv_upper: 16
icon: ENDER_EYE
is_treasure: false
compatible_with:
- SWORDS
- AXES
beheading:
description: '&8> Killing an entity adds a &e1&8-&e2%&8 chance of dropping its head. Works with creepers, skeletons, players, etc. Axes are twice as potent'
enchant_name: '&7Executioner %lv_roman%'
enabled: true
weight: 10
book_only: false
max_level: 2
max_level_table: 2
beheading_base: 0.01 # Base chance for a killed enemy to drop a head
beheading_lv: 0.01 # Additional chance per level for a killed enemy to drop a head
axe_buff: 2.0 # Chance multiplier if using an axe
trade_enabled: true
trade_cost_base_lower: 8
trade_cost_base_upper: 16
trade_cost_lv_lower: 8
trade_cost_lv_upper: 16
icon: IRON_AXE
is_treasure: false
compatible_with: # Limited to weapons
- SWORDS
- AXES
soulbound:
description: '&8> Dying with a soulbound item prevents it from being dropped, instead, you respawn with it in your inventory'
# Warning: If the player doesn't have enough space in their inventory, their excessive soulbound items are dropped
enchant_name: '&7Soulbound %lv_roman%'
enabled: true
max_level: 1
max_level_table: 1
weight: 40
book_only: false
single_use: true # Soulbound disappears off the item upon death
chance_base: 1 # Chance for soulbound to preserve an item on death (by default 1, which is 100%)
chance_lv: 0 # Added chance per level to preserve an item on death
trade_enabled: true
trade_cost_base_lower: 8
trade_cost_base_upper: 32
icon: NETHER_STAR
is_treasure: false
compatible_with:
- ALL
shockwave:
description: '&8> Right clicking on the upper surface of a block causes a shockwave that sends entities flying backwards in a radius of &e3&8-&e4&8 blocks, with a strength of &e0.5&8-&e0.7'
enchant_name: '&7Shockwave %lv_roman%'
enabled: false
weight: 10
book_only: false
max_level: 2
max_level_table: 2
radius_base: 3.0 # Base amount healed when killing an entity
radius_lv: 1.0 # Additional amount healed when killing an entity
force_base: 0.5
force_lv: 0.2
cooldown: 20
cooldown_message: '&cCooldown: {cooldown}s'
explode: true # If true, plays an explosion sound effect and visual on usage
trade_enabled: true
trade_cost_base_lower: 16
trade_cost_base_upper: 32
trade_cost_lv_lower: 8
trade_cost_lv_upper: 16
icon: GUNPOWDER
is_treasure: false
compatible_with: # Limited to weapons
- SWORDS
- AXES
damage_reduction:
description: '&8> Grants the wearer &e10&8-&e15&8-&e20%&8 damage reduction while wearing'
enchant_name: '&7Dragonhide %lv_roman%'
enabled: false
weight: 1
book_only: false
max_level: 3
max_level_table: 3
reduction_base: 0.1 # Base % movement speed buff at level 1
reduction_lv: 0.05 # % movement speed buff per level above 1
trade_enabled: true
trade_cost_base_lower: 16
trade_cost_base_upper: 32
trade_cost_lv_lower: 16
trade_cost_lv_upper: 32
icon: SUGAR
is_treasure: true
compatible_with:
- CHESTPLATES
curse_brittle:
description: '&8> Curse enchant that causes items to break &c2&8-&c3&8-&c4x&8 quicker'
enchant_name: '&cBrittle %lv_roman%'
enabled: false
weight: 5
book_only: false
max_level: 3
max_level_table: 3
damage_multiplier_base: 2 # Durability damage multiplier at level 1
damage_multiplier_lv: 1 # Additional durability damage multiplier per level
trade_enabled: true
trade_cost_base_lower: 8
trade_cost_base_upper: 16
trade_cost_lv_lower: 4
trade_cost_lv_upper: 8
icon: WOODEN_SWORD
is_treasure: false
compatible_with:
- ALL
curse_heavy:
description: '&8> Curse enchant that, while holding/wearing, slows the user down by &c10&8-&c20%&8'
enchant_name: '&cBurden %lv_roman%'
enabled: true
weight: 5
book_only: false
max_level: 2
max_level_table: 2
slow_base: 0.1 # Base movement speed slow at level 1
slow_lv: 0.1 # Additional movement speed slow per level
fatigue: false # Determines whether or not this curse should also apply mining fatigue
amplifier_fatigue: 0 # base strength of mining fatigue debuff (an amplifier of 0 means the effect is applied at level I, 1 is II, etc.)
amplifier_lv_fatigue: 1 # additional strength of mining fatigue per level
duration: 40 # duration of mining fatigue applied per second (20 ticks = 1 second duration)
trade_enabled: true
trade_cost_base_lower: 8
trade_cost_base_upper: 16
trade_cost_lv_lower: 4
trade_cost_lv_upper: 8
icon: PACKED_ICE
is_treasure: false
compatible_with: # Not limited to tools
- ALL
curse_hunger:
description: '&8> Curse enchant that slowly eats away at your hunger'
enchant_name: '&cParasitic %lv_roman%'
enabled: false
weight: 5
book_only: false
max_level: 2
max_level_table: 2
hunger_degeneration_base: 0.05 # base hunger loss per second at level 1
hunger_degeneration_lv: 0.05 # additional hunger loss per second per level
trade_enabled: true
trade_cost_base_lower: 8
trade_cost_base_upper: 16
trade_cost_lv_lower: 4
trade_cost_lv_upper: 8
icon: POISONOUS_POTATO
is_treasure: false
compatible_with: # Not limited to armor
- HELMETS
- CHESTPLATES
- LEGGINGS
- BOOTS
curse_berserk:
description: '&8> You deal &e20&8-&e35&8-&e50%&8 more damage, but you also take &e30&8-&e50&8-&e70%&8 more damage'
enchant_name: '&9Pact of the Berserker %lv_roman%'
enabled: true
weight: 5
book_only: false
max_level: 5
max_level_table: 5
damage_dealt_base: 1.2 # Base damage dealt multiplier at level I
damage_dealt_lv: 0.15 # Additional damage multiplier at levels higher than I, added onto the base multiplier
# Example: Curse of Rage level III will have a damage multiplier of 1.2 + 0.15 * 2 = 1.5, which means you deal 50% more damage
damage_taken_base: 1.3 # Base damage taken multiplier at level I
damage_taken_lv: 0.2 # Additional damage multiplier at levels higher than I, added onto the base multiplier
# Example: Curse of Rage level III will have a damage multiplier of 1.3 + 0.2 * 2 = 1.7, which means you take 70% more damage
trade_enabled: true
trade_cost_base_lower: 8
trade_cost_base_upper: 16
trade_cost_lv_lower: 4
trade_cost_lv_upper: 8
icon: BLAZE_ROD
is_treasure: false
compatible_with: # Not limited to ranged weapons
- ALL
# All usable compatible_with values, editing these values does not change anything
compatible_with_values:
- SWORDS
- BOWS
- CROSSBOWS
- TRIDENTS
- HELMETS
- CHESTPLATES
- LEGGINGS
- BOOTS
- SHEARS
- FLINTANDSTEEL
- FISHINGROD
- ELYTRA
- PICKAXES
- AXES
- SHOVELS
- HOES
- SHIELDS
- TRINKETS
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