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metrics: true clean_old_enchantments: false # Some older enchantments used to apply an attribute on an item, but this caused some issues # with other plugins. Mainly plugins that interacted with or gave items custom attributes of their own. # If you have no such plugins, a cleanup is recommended and you should set this to "true". If you do have such plugins # it is likely you can attempt this cleanup, but you should know what happens then: # Setting this to true will remove the Max Health attribute from items enchanted with Vigorous, Knockback Resistance from # item with Steady, and Armor from items with Plating. If you have item that may have these attributes, but are also capable # of having these custom enchantments, your own custom attributes may be removed. # Level minimum in the enchantment table before custom enchants start appearing level_minimum: 30 # If true, custom enchanted items will also receive a cosmetic glint enchantment. This causes items to glow as if they are # enchanted. With this enchantment, though, they cannot be put in the enchantment table any more since they are technically # now enchanted. enable_cosmetic_glint: true # If true, levels will be displayed as roman numerals, otherwise regular numbers will be used level_as_roman: true # If true, instead of consuming 1-3 levels on enchanting, an equal amount of levels as the enchantment strength will be consumed # (level 30 enchants will consume 30 levels) consume_all_levels: false # The amount of times the enchantment table will attempt to roll for custom enchantments # This means that the higher this number, the generally more enchantments will appear on an item # This also makes this amount the max amount of custom enchants that can appear on an item at once in an enchantment table enchantment_table_rolls: 3 # The additional levels it'll cost to combine items with custom enchants in an anvil enchantment_extra_cost: 2 # Disable certain core features of the plugin in case they severely clash with other plugins, or you just don't want to use them. disable_anvil: false # Disables custom enchantments from being able to be combined in an anvil disable_enchanting: false # Disables custom enchantments from appearing in the enchantment table disable_trading: false # Disables villagers from trading custom enchantments disable_fishing: false # Disables enchanted books obtained by fishing from receiving custom enchants disable_dungeonlootgen: false # Disables enchanted books obtained from dungeon generated chests from receiving custom enchants # The maximum amount of enchantments you're allowed to put on a tool max_enchants: 5 # The chance for custom enchantments to appear on an item while enchanting, in % custom_enchant_rate: 50 # The chance for an enchanted book in a librarian trade to instead be of a random custom enchantment, in % # The enchantments appearing will appear at the same rate they would when enchanting a normal enchanted book, except # there will always be just 1 enchantment. custom_enchant_trade_rate_book: 33 # The same as for librarians, but for armorers, toolsmiths, or weaponsmiths. Since these villagers sell items that # can contain several enchantments here you can configure the chance and how many custom enchants they may get. custom_enchant_trade_rate_other: 33 # Chance for a trade to contain custom enchants in % custom_enchant_trade_rolls_other: 2 # Max amount of times it will roll for enchants, will be at least 1. # You get the deal, when you fish up an enchanted book it may have enchants. Here you can decide if they should also have # custom enchants. custom_enchant_fish_rate: 33 # Chance for a fished up enchanted book to contain custom enchants custom_enchant_fish_rolls: 2 # Max amount of times it will roll for enchants, will be at least 1 # Same deal but with dungeon generated enchanted books custom_enchant_dungeon_rate: 33 # Chance for a dungeon-generated enchanted book to also contain custom enchants custom_enchant_dungeon_rolls: 3 # Max amount of times it will roll for enchants, will be at least 1 # If true, players require permissions for each individual enchant to be able to obtain them while enchanting. # The permission for each of these will be es.enchant.(enchantment name) # The enchantment name will be the name as written down in the config. Example: Curse of burdening will be es.enchant.curse_burden permission_required: false # Include rarity(weight) in /es list enchant descriptions eslist_include_weight: true # Include max level in /es list enchant descriptions eslist_include_max_level: true # Include compatible items in /es list enchant descriptions eslist_include_compatible_items: true # To save on performance, a player's equipment and enchantments are cached every x amount of time. # The shorter this time, the potentially more performance heavy the plugin becomes. The longer the time, # the less accurate equipment detection becomes. This means that with a time of, say, 10 seconds, # a player could potentially take off an armor piece with an enchantment and the plugin would still consider them # having said enchantment equipped for up to 10 seconds (depending on current cycle). # This cache pretty much exclusively applies to enchantments that trigger very frequently, which mainly excludes # held item enchantments. cache_refresh_time: 1950 # Time is in milliseconds, default little under 2 seconds # The cache also saves non-player entities, so if they die or despawn with equipment on the cache may get cluttered. # Every x amount of time, the cache will be cleaned up to get rid of all invalid entities in it cache_cleanup_delay: 600000 # Time is in milliseconds, default 10 minutes allow_grindstone_removal: true # If false, grindstones no longer remove custom enchantments # You may add the following properties to enchantments in case you want them to conflict with other enchantments # incompatible_vanilla_enchantments # incompatible_custom_enchantments # Some enchantments already have this property, look at sunforged or crushing for examples enchantment_configuration: excavation: description: '&8> Mines a &e2x1&8 - &e+ shaped&8 - &e3x3 area&8 instead of 1x1x1. Sneak while mining to stop this effect.' enchant_name: '&7Excavation' # The lore applied on items, which is also used for determining item enchants max_level: 3 # Maximum level for this enchantment, players will be able to reach this level through the anvil max_level_table: 3 # Maximum level attainable through the enchantment table enabled: false # If disabled, enchant will not be registered at all. weight: 20 # The rarity of the item in weight, lower values mean less common book_only: false # If true, enchant will only appear on books sneak_disable: true # If true, players will be able to sneak to disable the excavation effect nerf_excavation_speed: false # If true, players will be given mining fatigue when mining with excavation. # This is to prevent the player from instant-mining stone with Haste II and Efficiency V fatigue_amplifier: 0 # The strength of mining fatigue applied to the player if nerf_excavation_speed is true fatigue_duration: 20 # The duration of mining fatigue applied to the player if nerf_excavation_speed is true area_leveling: false # If true, the area excavation clears out will scale according to level. Otherwise, excavation mines a 3x3 area # Level I will mine 2 blocks 1 additional block below the mined block # Level II will mine 5 blocks in a + shaped area # Level III will mine 9 blocks in a 3x3 area # Any level higher than this will add a row around the 3x3 area (5x5, 7x7, 9x9, etc.) durability_leveling: false # If true, the chance to consume durability will scale according to levels as defined below. # Otherwise, only durability_decay will be considered. # IF YOU ARE CHANGING THIS TO TRUE, ADJUST THE VALUE OF durability_decay TO 1.0 durability_decay: 0.333 # Chance to consume 1 durability per block broken. durability_decay_lv: -0.333 # Additional chance per level to consume 1 durability per block broken IF durability_leveling is enabled # Note: Excavation is severely unbalanced with a durability_decay value of less than 1. # This is because lower values make the tool last significantly longer relatively speaking, being able to break # a lot more blocks a lot faster than it normally would. However, from my experience, players tend to complain their # tools break too fast if this value is set at 1, hence why it's set at 0.33 by default. If you have an economy on your # server it is recommended to keep excavation in mind when balancing it, because players WILL get a LOT of resources. trade_enabled: true # If true, custom enchantments will appear in villager trades trade_cost_base_lower: 32 # Lowest emerald cost value for a level 1 enchantment, cost is random between lower and upper value trade_cost_base_upper: 64 # Highest emerald cost value for a level 1 enchantment trade_cost_lv_lower: 8 trade_cost_lv_upper: 16 # Example: If an enchant is configured as so: # trade_cost_base_lower: 8 # trade_cost_base_upper: 16 # trade_cost_lv_lower: 4 # trade_cost_lv_upper: 8 # A level 1 enchant of this type would cost between 8-16 emeralds, a level 2 would cost 12-24, level 3 16-32, etc. icon: TNT is_treasure: false # If true, treasure enchantments cannot appear naturally during enchanting and only in loot, trades, and fishing. compatible_with: - AXES - PICKAXES - SHOVELS - HOES incompatible_custom_enchantments: - tree_feller telekinesis: description: '&8> Any drops from mined blocks are transferred directly to your inventory' enchant_name: '&7Telekinesis' enabled: true weight: 20 book_only: false trade_enabled: true trade_cost_base_lower: 32 trade_cost_base_upper: 64 icon: ENDER_PEARL is_treasure: false compatible_with: - AXES - PICKAXES - SHOVELS - HOES tree_feller: description: '&8> Mining a tree, while sneaking, destroys the whole tree instantly' enchant_name: '&7Deforestation' enabled: false weight: 20 damage_multiplier: 0.5 # Durability damage multiplier while using tree feller log_limit: 128 # Max amount of logs that can be broken break_leaves: true leaf_limit: 128 # Max amount of leaves that can be broken book_only: false trade_enabled: true trade_cost_base_lower: 32 trade_cost_base_upper: 64 icon: ENDER_PEARL is_treasure: false incompatible_custom_enchantments: - excavation rejuvenation: description: '&8> Slowly regenerates durability' enchant_name: '&7Rejuvenation %lv_roman%' # For enchantments that have a max level higher than 0 you can use either # %lv_roman% for roman numeral levels or %lv_number% for regular number levels, if you prefer lame virgin arabic numbers over epic chad roman numerals enabled: false weight: 80 book_only: false max_level: 3 max_level_table: 3 durability_regeneration_base: 0.1 # Average durability regenerated per second at lv 1 durability_regeneration_lv: 0.1 # Additional average durability regenerated per second per level above 1 trade_enabled: true trade_cost_base_lower: 12 trade_cost_base_upper: 24 trade_cost_lv_lower: 6 # Additional emerald cost per extra level added to the lower base cost of an enchant trade_cost_lv_upper: 12 # Additional emerald cost per extra level added to the upper base cost of an enchant icon: ANVIL is_treasure: false compatible_with: - ALL incompatible_vanilla_enchantments: - mending lava_walker: description: '&8> Transforms lava under you within a radius of &e0&8-&e1&8-&e2&8 blocks into magma, at the cost of durability.' enchant_name: '&7Lava Walker %lv_roman%' enabled: true weight: 20 book_only: false max_level: 2 max_level_table: 2 durability_degeneration: 0.1 # Chance per block of lava transformed to reduce 1 durability duration: 3000 # converted blocks last for this amount of time (in milliseconds), or -1 if infinite transform_into: 'MAGMA_BLOCK' # The block lava will turn into when walked over trade_enabled: true trade_cost_base_lower: 16 trade_cost_base_upper: 32 trade_cost_lv_lower: 8 trade_cost_lv_upper: 16 icon: LAVA_BUCKET is_treasure: false compatible_with: - BOOTS incompatible_vanilla_enchantments: - frost_walker shielding: description: '&8> Has a &e20&8-&e40%&8 chance to deflect projectiles that would normally hit you' enchant_name: '&7Shielding %lv_roman%' enabled: false weight: 40 book_only: false max_level: 3 max_level_table: 3 deflect_chance_base: 0.2 deflect_chance_lv: 0.1 # Chance per level to deflect a projectile trade_enabled: true trade_cost_base_lower: 16 trade_cost_base_upper: 32 trade_cost_lv_lower: 8 trade_cost_lv_upper: 16 icon: SHIELD is_treasure: false compatible_with: - CHESTPLATES chemical_shield: description: '&8> While blocking, splash potions and potion effect clouds don''t affect you. Careful, as this also blocks beneficial effects.' enchant_name: '&7Neutralizer' enabled: true weight: 40 book_only: false trade_enabled: true trade_cost_base_lower: 16 trade_cost_base_upper: 32 is_treasure: false icon: MILK_BUCKET potion_potency_buff: description: '&8> Most potions you drink will have their duration reduced by &e20&8-&e40%&8, but have their amplifiers increased by &e50&8-&e100%' enchant_name: '&7Potency %lv_roman%' enabled: false weight: 10 book_only: false max_level: 2 max_level_table: 2 amplifier_buff_base: 1.5 # The base multiplier of the amplifier of the potion effects applied on the wearer. Amplifiers are rounded downwards amplifier_buff_lv: 0.5 # Additional multiplier added to the base per level (I = 1.5x, II = 2x, III = 2.5x) duration_buff_base: 0.8 # The base duration bonus added onto the potion effect duration duration_buff_lv: -0.2 # Additional duration per level added onto the potion effect duration duration_minimum: 0.2 # Minimum fraction of the original potion duration. No matter how high the level, it can never go below this. # Both duration_buff_base and duration_buff_lv can be decimal numbers, if whole numbers are used it will add this # number onto the duration in game ticks (20 = 1 second). If decimal numbers are used it will multiply the potion # effect duration with this number and round downwards. Ex: duration_buff_base of 1.5 will increase a buff # duration from 6 seconds to 9 seconds with an enchant strength of I. # With a duration_buff_lv of 0.5 this is added on top of 1.5 and will double the duration from 6 seconds to 12 # seconds with an enchant strength of II. # If duration_buff_base is set to 40, it will add a flat 2 seconds to the potion effect duration. # Both values have to be either decimals or whole numbers, if you use a mix of both an error will be shown on startup. exceptions: # The following potion effects cannot be amplified - RESISTANCE trade_enabled: true trade_cost_base_lower: 16 trade_cost_base_upper: 32 trade_cost_lv_lower: 16 trade_cost_lv_upper: 32 icon: GLOWSTONE_DUST is_treasure: false compatible_with: - CHESTPLATES - ELYTRA steady: description: '&8> Reduces knockback taken by &e20&8-&e40%' enchant_name: '&7Steady %lv_roman%' enabled: false weight: 40 book_only: false max_level: 2 max_level_table: 2 knockback_reduction_lv: 0.2 # Knockback reduced per level trade_enabled: true trade_cost_base_lower: 12 trade_cost_base_upper: 24 trade_cost_lv_lower: 6 trade_cost_lv_upper: 12 icon: IRON_BOOTS is_treasure: false compatible_with: - LEGGINGS illuminated: description: '&8> Shift-Right click with a pickaxe on an empty surface to place a torch at the cost of &e3 &8durability' enchant_name: '&7Illuminated' enabled: false weight: 40 book_only: false durability_cost: 9 # Durability consumed when a torch is placed use_unbreaking: false # If false, the durability cost will always be deducted. If true, the chance to use durability # is reduced. cooldown: 100 # Cooldown in ticks cooldown_message: '&cCooldown: {cooldown}s' # Message sent to player if torch placement is on cooldown trade_enabled: true trade_cost_base_lower: 16 trade_cost_base_upper: 32 is_treasure: false icon: TORCH auto_replant: description: '&8> Right click with a hoe on a fully grown crop to instantly harvest and replant it' enchant_name: '&7Harvesting' enabled: false weight: 80 ignore_break_permission: false # If true, the player will not need break permissions to harvest a crop with this enchantment. # Doing so may not produce accurate drops if you have plugins interacting with crop loot book_only: false trade_enabled: true trade_cost_base_lower: 16 trade_cost_base_upper: 48 is_treasure: false icon: DIAMOND_HOE kinship: description: '&8> If the pickaxe matches the material of the ore you''re mining, some durability is restored. &estone:0.05-0.1-0.15&8, &eiron:1-2-3&8, &ediamond:10-20-30&8, &enetherite:50-100-150' enchant_name: '&7Kinship %lv_roman%' enabled: true weight: 80 book_only: false max_level: 3 max_level_table: 3 durability_regen_netherite: 50 # Durability regenerated when mining netherite ore with a netherite pickaxe per level durability_regen_diamond: 10 # Durability regenerated when mining diamond ore with a diamond pickaxe per level durability_regen_iron: 1 # Durability regenerated when mining iron ore with a iron pickaxe per level durability_regen_gold: 3 # Durability regenerated when mining (probably nether) gold ore with a gold pickaxe per level durability_regen_stone: 0.05 # Durability regenerated when mining stone with a stone pickaxe per level fraction_regen: false # If true, kinship will repair a fraction of the durability instead of a flat amount trade_enabled: true trade_cost_base_lower: 8 trade_cost_base_upper: 16 trade_cost_lv_lower: 4 trade_cost_lv_upper: 8 is_treasure: false icon: DIAMOND_PICKAXE metabolism: description: '&8> Slowly regenerates hunger points while moving' enchant_name: '&7Metabolism %lv_roman%' enabled: false weight: 80 book_only: false max_level: 2 max_level_table: 2 saturation_limit: 5 # Maximum amount of saturation points regenerated if player has 10 full hunger bars hunger_regeneration_base: 0.04 # chance per second to regenerate 1 hunger hunger_regeneration_lv: 0.03 # additional chance per second to regenerate 1 hunger per level trade_enabled: true trade_cost_base_lower: 16 trade_cost_base_upper: 32 trade_cost_lv_lower: 8 trade_cost_lv_upper: 16 icon: GOLDEN_CARROT is_treasure: false compatible_with: - HELMETS - CHESTPLATES - LEGGINGS - BOOTS vigorous: reset_health: false # Vigorous recently went through a significant technical change, meaning the extra health it # provides no longer comes in the form of changing your max health attribute and now in the form of item attributes. # This means players who still have their max hp altered will continue to have this max hp altered after the plugin # updated, so they'll have more health than they're supposed to. This makes sure their health is reset to 20 while # it's set to "true", after all players have their health reset it may be set back to false so you can do custom # things with the player's health once more. description: '&8> Adds &e1&8 per level extra max health to the wearer' enchant_name: '&7Vigorous %lv_roman%' enabled: true weight: 40 book_only: false max_level: 3 max_level_table: 3 percentile_increase: false health_base: 1 # Extra half-hearts added to the wearer's max health at level 1 health_lv: 1 # Additional half-hearts added to the wearer's max health per level trade_enabled: true trade_cost_base_lower: 8 trade_cost_base_upper: 16 trade_cost_lv_lower: 6 trade_cost_lv_upper: 12 icon: GOLDEN_APPLE is_treasure: false compatible_with: - HELMETS - CHESTPLATES - LEGGINGS - BOOTS reinforced_plating: description: '&8> Adds &e2&8 per level extra armor to the item' enchant_name: '&7Plating %lv_roman%' enabled: false weight: 40 book_only: false max_level: 3 max_level_table: 3 armor_base: 2 armor_lv: 2 # Extra armor added to the item per level trade_enabled: true trade_cost_base_lower: 16 trade_cost_base_upper: 32 trade_cost_lv_lower: 8 trade_cost_lv_upper: 16 icon: IRON_INGOT is_treasure: false compatible_with: - ELYTRA sunforged: description: '&8> Smelts blocks mined' enchant_name: '&7Sunforged' enabled: true weight: 20 book_only: false drop_exp_chance: 0.1 # Average exp dropped per block smelted, multiplied by level of fortune # Blocks and recipes can be found in smeltblocksrecipes.yml trade_enabled: true trade_cost_base_lower: 32 trade_cost_base_upper: 48 icon: FURNACE is_treasure: false compatible_with: - AXES - PICKAXES - SHOVELS - HOES incompatible_vanilla_enchantments: - silk_touch flight: description: '&8> Allows the wearer temporary flight at the cost of durability for &e5&8-&e10&8-&e15&8 seconds at a time. Recharge your flight by standing on the ground at &e1&8-&e1.5&8-&e2x&8 speed' enchant_name: '&7Wings %lv_roman%' enabled: false max_level: 3 max_level_table: 2 # If flight_duration_base is set to 0, flight will not run out (as long as they have durability, of course) # If it's higher than 0, the next options determine how long a player can fly for before they have to # go back to the ground to recharge and if they gain slow fall if it expires. Or if they have a fuel bar displayed. flight_duration_base: 5000 # Base duration a player can fly in milliseconds flight_duration_lv: 5000 # Additional duration per level a player will be able to fly regeneration_base: 500 # Base speed at which your flight duration or "fuel" regenerates when on ground, in milliseconds per 0.5 seconds regeneration_lv: 250 # Additional speed at which your flight duration or "fuel" regenerates when on ground slowfall_duration: 200 # The duration of the slow falling buff in ticks (20 = 1 second) flight_bar: false # If true, while in flight a small "fuel" bar will appear above your hotbar displaying # how much flight you have left. flight_bar_display: '&c%fuel%' flight_bar_present: '&e' # Color used for present fuel flight_bar_absent: '&c' # Color used for absent fuel flight_bossbar: true flight_bossbar_title: '&cFuel' flight_bossbar_color: RED flight_bossbar_shape: SEGMENTED_6 weight: 10 book_only: false durability_decay: 1.0 # Average durability damage taken per half second (affected by unbreaking) trade_enabled: true trade_cost_base_lower: 48 trade_cost_base_upper: 64 icon: FEATHER is_treasure: false compatible_with: - BOOTS speed_boost: description: '&8> Grants the wearer &e20&8-&e30%&8 increased movement speed while wearing' enchant_name: '&7Fleeting %lv_roman%' enabled: false weight: 40 book_only: false max_level: 2 max_level_table: 2 speed_base: 0.2 # Base % movement speed buff at level 1 speed_lv: 0.1 # % movement speed buff per level above 1 trade_enabled: true trade_cost_base_lower: 16 trade_cost_base_upper: 32 trade_cost_lv_lower: 16 trade_cost_lv_upper: 32 icon: SUGAR is_treasure: false compatible_with: - BOOTS fire_resistance: description: '&8> Grants the wearer fire resistance while wearing, but applies a significant slow while on fire' enchant_name: '&7Basalt Skin' enabled: false weight: 10 book_only: false duration: 100 # Duration of fire resistance buff granted per movement packet (20 = 1 second) slow: 0.25 # Slowness applied while the player is on fire trade_enabled: true trade_cost_base_lower: 16 trade_cost_base_upper: 64 trade_cost_lv_lower: 0 trade_cost_lv_upper: 0 icon: MAGMA_CREAM is_treasure: false compatible_with: - CHESTPLATES jump_boost: description: '&8> Grants the wearer jump boost &eI&8-&eII&8 while wearing' enchant_name: '&7Leaping %lv_roman%' enabled: false weight: 40 book_only: false max_level: 2 max_level_table: 2 amplifier: 0 # Base strength of jump boost buff (an amplifier of 0 means the effect is applied at level I, 1 is II, etc.) amplifier_lv: 1 # Additional strength of jump buff per level duration: 100 # Duration of jump boost buff granted per movement packet (20 = 1 second) trade_enabled: true trade_cost_base_lower: 8 trade_cost_base_upper: 16 trade_cost_lv_lower: 8 trade_cost_lv_upper: 16 icon: RABBIT_FOOT is_treasure: false compatible_with: - BOOTS luck: description: '&8> Grants the player &e1&8-&e2&8-&e3&8 luck while wearing' enchant_name: '&7Blessing %lv_roman%' enabled: false weight: 40 book_only: false max_level: 3 max_level_table: 3 percentile_increase: false luck_base: 1 # Base luck granted at level 1 luck_lv: 1 # Additional luck granted per level trade_enabled: true trade_cost_base_lower: 16 trade_cost_base_upper: 32 trade_cost_lv_lower: 8 trade_cost_lv_upper: 16 icon: GOLD_INGOT is_treasure: false compatible_with: - CHESTPLATES trident_sharpness: description: '&8> Tridents do &e0.75&8-&e1.5&8-&e2.25&8-&e3.0&8-&e3.75&8 more damage' enchant_name: '&7Piercing %lv_roman%' enabled: true weight: 40 book_only: false max_level: 4 max_level_table: 4 damage_base: 0.75 # Base strength of jump boost buff (an amplifier of 0 means the effect is applied at level I, 1 is II, etc.) damage_lv: 0.75 # Additional strength of jump buff per level trade_enabled: true trade_cost_base_lower: 8 trade_cost_base_upper: 12 trade_cost_lv_lower: 8 trade_cost_lv_upper: 12 icon: TRIDENT is_treasure: false grappling: description: '&8> Turns fishing rods into grappling hooks. The hook must be connected to a surface to be able to grapple to it' enchant_name: '&7Grappling %lv_roman%' enabled: false weight: 40 book_only: false cooldown: 60 # Cooldown, in ticks cooldown_message: '&cCooldown: %cooldown%s' require_hooking: true # Hook needs to be stuck on a surface for you to be able to grapple to it max_level: 2 max_level_table: 1 force_base: 0.07 # Base strength of jump boost buff (an amplifier of 0 means the effect is applied at level I, 1 is II, etc.) force_lv: 0.05 # Additional strength of jump buff per level trade_enabled: true trade_cost_base_lower: 8 trade_cost_base_upper: 12 trade_cost_lv_lower: 8 trade_cost_lv_upper: 12 icon: FISHING_ROD is_treasure: false night_vision: description: '&8> Grants the player night vision while wearing' enchant_name: '&7Nightvision' enabled: false weight: 20 book_only: false duration: 300 # Duration of night vision buff granted per movement packet (20 = 1 second) trade_enabled: true trade_cost_base_lower: 16 trade_cost_base_upper: 48 icon: GOLDEN_CARROT is_treasure: false compatible_with: - HELMETS water_breathing: description: '&8> Grants the player water breathing while wearing' enchant_name: '&7Gills' enabled: false weight: 80 book_only: false duration: 100 # Duration of water breathing buff granted per movement packet (20 = 1 second) trade_enabled: true trade_cost_base_lower: 16 trade_cost_base_upper: 48 icon: PUFFERFISH is_treasure: false compatible_with: - HELMETS haste: description: '&8> Grants the player haste &eI&8-&eII&8 while holding' enchant_name: '&7Quickened %lv_roman%' enabled: false weight: 10 book_only: false max_level: 2 max_level_table: 2 amplifier: 0 # Base strength of haste buff (an amplifier of 0 means the effect is applied at level I, 1 is II, etc.) amplifier_lv: 1 # Additional strength of haste buff per level duration: 100 # Duration of haste buff granted per movement packet (20 = 1 second) trade_enabled: true trade_cost_base_lower: 16 trade_cost_base_upper: 32 trade_cost_lv_lower: 16 trade_cost_lv_upper: 32 icon: GOLDEN_PICKAXE is_treasure: false compatible_with: - SWORDS - PICKAXES - SHOVELS - AXES - HOES strength: description: '&8> Grants the player &e+3&8-&e6&8 attack damage while holding' enchant_name: '&7Barbarian %lv_roman%' enabled: false weight: 40 book_only: false max_level: 2 max_level_table: 2 percentile_increase: false # If true, barbarian instead applies a % boost to damage. 0.2 for example is +20%, simply replace # damage_base and damage_lv with such numbers to get the amounts you want damage_base: 3 damage_lv: 3 trade_enabled: true trade_cost_base_lower: 16 trade_cost_base_upper: 32 trade_cost_lv_lower: 8 trade_cost_lv_upper: 16 icon: BLAZE_POWDER is_treasure: false compatible_with: - AXES vitality: description: '&8> Increases the wearer/holder''s healing by &e5%&8 per level, adding up all vitality you have on all pieces of armor up to &e100%.' enchant_name: '&7Vitality %lv_roman%' enabled: true weight: 80 book_only: false max_level: 3 max_level_table: 3 extra_healing_base: 5 # base healing in % at level 1 extra_healing_lv: 5 # additional healing in % per level per piece of armor. trade_enabled: true trade_cost_base_lower: 8 trade_cost_base_upper: 16 trade_cost_lv_lower: 6 trade_cost_lv_upper: 12 icon: ENCHANTED_GOLDEN_APPLE is_treasure: false compatible_with: - HELMETS - CHESTPLATES - LEGGINGS - BOOTS withering: description: '&8> Has a &e5&8-&e10&8-&e15%&8 chance to inflict the entity you''re damaging with Wither' enchant_name: '&7Withering %lv_roman%' enabled: false weight: 120 book_only: false max_level: 3 max_level_table: 3 apply_chance: 0.05 # The base chance the damaged target is inflicted with withering apply_chance_lv: 0.05 # The additional chance per level the damaged target is inflicted with withering amplifier: 0 # Base amplitude of the debuff amplifier_lv: 1 # Additional amplitude debuff strength per level duration: 20 # Base duration of the debuff (20 = 1 second) duration_lv: 20 # Additional duration of the debuff per level animation: splash-#212121 # valid particle animations are: splash sound: ENTITY_WITHER_SKELETON_DEATH trade_enabled: true trade_cost_base_lower: 8 trade_cost_base_upper: 16 trade_cost_lv_lower: 4 trade_cost_lv_upper: 8 icon: WITHER_SKELETON_SKULL is_treasure: false compatible_with: - SWORDS - BOWS - CROSSBOWS poisoning: description: '&8> Has a &e5&8-&e10&8-&e15%&8 chance to inflict the entity you''re damaging with Poison' enchant_name: '&7Poisoning %lv_roman%' enabled: false weight: 120 book_only: false max_level: 3 max_level_table: 3 apply_chance: 0.05 # The base chance the damaged target is inflicted with poisoning apply_chance_lv: 0.05 # The additional chance per level the damaged target is inflicted with poisoning amplifier: 0 # Base amplitude of the debuff amplifier_lv: 1 # Additional amplitude debuff strength per level duration: 20 # Base duration of the debuff (20 = 1 second) duration_lv: 20 # Additional duration of the debuff per level sound: ENTITY_GENERIC_EXTINGUISH_FIRE animation: splash-#325231 trade_enabled: true trade_cost_base_lower: 8 trade_cost_base_upper: 16 trade_cost_lv_lower: 4 trade_cost_lv_upper: 8 icon: SPIDER_EYE is_treasure: false compatible_with: - SWORDS - BOWS - CROSSBOWS lightning: description: '&8> Has a &e5&8-&e10&8-&e15%&8 chance to strike the enemy with lightning' enchant_name: '&7Ionizing %lv_roman%' enabled: false weight: 40 book_only: false max_level: 3 max_level_table: 3 apply_chance: 0.05 # The base chance the damaged target is inflicted with poisoning apply_chance_lv: 0.05 # The additional chance per level the damaged target is inflicted with poisoning trade_enabled: true trade_cost_base_lower: 8 trade_cost_base_upper: 16 trade_cost_lv_lower: 4 trade_cost_lv_upper: 8 icon: DIAMOND is_treasure: false compatible_with: - BOWS - CROSSBOWS weakening: description: '&8> Has a &e5&8-&e10%&8 chance to inflict the entity you''re damaging with Weakness' enchant_name: '&7Weakening %lv_roman%' enabled: false weight: 40 book_only: false max_level: 2 max_level_table: 2 apply_chance: 0.05 # The base chance the damaged target is inflicted with weakening apply_chance_lv: 0.05 # The additional chance per level the damaged target is inflicted with weakening amplifier: 0 # Base amplitude of the debuff amplifier_lv: 0 # Additional amplitude debuff strength per level duration: 40 # Base duration of the debuff (20 = 1 second) duration_lv: 20 # Additional duration of the debuff per level sound: ENTITY_ITEM_BREAK animation: splash-#3b3b3b trade_enabled: true trade_cost_base_lower: 8 trade_cost_base_upper: 16 trade_cost_lv_lower: 4 trade_cost_lv_upper: 8 icon: FERMENTED_SPIDER_EYE is_treasure: false compatible_with: - SWORDS - BOWS - CROSSBOWS stunning: description: '&8> Has a &e2&8-&e4%&8 chance to inflict the entity you''re damaging with a stun. Axes are twice as potent' # A stun is a combination of 5 very strong debuffs, mining fatigue, slowness, weakness, blindness, and jump boost (to cancel jumping) enchant_name: '&7Blunt %lv_roman%' enabled: true weight: 20 book_only: false max_level: 2 max_level_table: 2 apply_chance: 0.02 # The base chance the damaged target is inflicted with several debuffs removing all mobility apply_chance_lv: 0.02 # The additional chance per level the damaged target is inflicted with a stun duration: 20 # Base duration of the debuff (20 = 1 second) duration_lv: 20 # Additional duration of the debuff per level buffed_axe_potency: 2.0 # (pick)axes multiply the chance to stun targets by the given amount over swords or (cross)bows animation: flash-1 sound: ENCHANT_THORNS_HIT trade_enabled: true trade_cost_base_lower: 12 trade_cost_base_upper: 24 trade_cost_lv_lower: 6 trade_cost_lv_upper: 12 icon: IRON_BLOCK is_treasure: false compatible_with: - SWORDS - BOWS - CROSSBOWS - AXES - PICKAXES slowness: description: '&8> Has a &e4&8-&e8%&8 chance to inflict the entity you''re damaging with Slowness' enchant_name: '&7Crippling %lv_roman%' enabled: true weight: 40 book_only: false max_level: 2 max_level_table: 2 apply_chance: 0.04 # The base chance the damaged target is inflicted with slowing apply_chance_lv: 0.04 # The additional chance per level the damaged target is inflicted with slowing amplifier: 0 # Base amplitude of the debuff amplifier_lv: 1 # Additional amplitude debuff strength per level duration: 40 # Base duration of the debuff (20 = 1 second) duration_lv: 20 # Additional duration of the debuff per level sound: splash-#2d4f52 animation: none trade_enabled: true trade_cost_base_lower: 8 trade_cost_base_upper: 16 trade_cost_lv_lower: 4 trade_cost_lv_upper: 8 icon: ICE is_treasure: false compatible_with: - SWORDS - BOWS - CROSSBOWS blinding: description: '&8> Has a &e2&8-&e4&8-&e6%&8 chance to inflict the entity you''re damaging with Blindness' enchant_name: '&7Blinding %lv_roman%' enabled: false weight: 40 book_only: false max_level: 3 max_level_table: 3 apply_chance: 0.02 # The base chance the damaged target is inflicted with blindness apply_chance_lv: 0.02 # The additional chance per level the damaged target is inflicted with blindness duration: 20 # Base duration of the debuff (20 = 1 second) duration_lv: 10 # Additional duration of the debuff per level sound: NONE animation: splash-#000000 trade_enabled: true trade_cost_base_lower: 8 trade_cost_base_upper: 16 trade_cost_lv_lower: 4 trade_cost_lv_upper: 8 icon: OBSIDIAN is_treasure: false compatible_with: # Limited to weapons - SWORDS - BOWS - CROSSBOWS - AXES shield_downer: description: '&8> Has a &e20&8-&e40&8-&e60%&8 chance to disable a shield for &e2&8-&e3&8-&e4&8 seconds' enchant_name: '&7Splintering %lv_roman%' enabled: false weight: 40 book_only: false max_level: 3 max_level_table: 3 apply_chance: 0.2 # The base chance the damaged player's shield gets disabled apply_chance_lv: 0.2 # The additional chance per level the damaged player's shield gets disabled duration: 40 # Base duration of the debuff (20 = 1 second) duration_lv: 20 # Additional duration of the debuff per level sound: ENTITY_ZOMBIE_BREAK_WOODEN_DOOR animation: none trade_enabled: true trade_cost_base_lower: 8 trade_cost_base_upper: 16 trade_cost_lv_lower: 4 trade_cost_lv_upper: 8 icon: IRON_AXE is_treasure: false compatible_with: - AXES nausea: description: '&8> Has a &e3&8-&e5%&8 chance to inflict the entity you''re damaging with Nausea' enchant_name: '&7Concussion %lv_roman%' enabled: false weight: 80 book_only: false max_level: 2 max_level_table: 2 apply_chance: 0.03 # The base chance the damaged target is inflicted with nausea apply_chance_lv: 0.02 # The additional chance per level the damaged target is inflicted with nausea duration: 60 # Base duration of the debuff (20 = 1 second) sound: NONE animation: flash-1 duration_lv: 20 # Additional duration of the debuff per level trade_enabled: true trade_cost_base_lower: 8 trade_cost_base_upper: 16 trade_cost_lv_lower: 4 trade_cost_lv_upper: 8 icon: IRON_SHOVEL is_treasure: false compatible_with: # Limited to weapons - SWORDS - BOWS - CROSSBOWS toxic: description: '&8> Hitting an entity reduces its healing received by &e40&8-&e60&8-&e80%&8 for &e4&8-&e5&8-&e6&8 seconds' enchant_name: '&7Toxic %lv_roman%' enabled: false weight: 80 book_only: false max_level: 3 max_level_table: 3 healing_reduction_base: 0.4 # Base healing reduction at lv 1 healing_reduction_lv: 0.2 # Additional healing reduction for each additional level duration_base: 80 # Base duration in ticks duration_lv: 20 # Additional duration per level in ticks trade_enabled: true trade_cost_base_lower: 8 trade_cost_base_upper: 16 trade_cost_lv_lower: 4 trade_cost_lv_upper: 8 icon: BARRIER is_treasure: false compatible_with: # Limited to weapons - CROSSBOWS - BOWS - SWORDS crushing: description: '&8> For each piece of heavy armor the enemy is wearing(gold, iron, netherite), you deal &e2.5&8-&e3.75&8-&e5%&8 more damage' enchant_name: '&7Crushing %lv_roman%' enabled: true weight: 20 book_only: false max_level: 3 max_level_table: 3 damage_base: 2 # Base additional damage dealt per piece of iron/gold/netherite armor at enchantment level 1 damage_lv: 1 # Additional damage dealt per piece of iron/gold/netherite armor per extra level trade_enabled: true trade_cost_base_lower: 16 trade_cost_base_upper: 24 trade_cost_lv_lower: 8 trade_cost_lv_upper: 12 icon: IRON_CHESTPLATE is_treasure: false compatible_with: - CROSSBOWS - AXES incompatible_custom_enchantments: - perforating perforating: description: '&8> For each piece of light armor the enemy is wearing(leather, chain, diamond), you deal &e2.5&8-&e3.75&8-&e5%&8 more damage' enchant_name: '&7Perforating %lv_roman%' enabled: false weight: 20 book_only: false max_level: 3 max_level_table: 3 damage_base: 2.5 # Base additional damage dealt per piece of leather/chainmail/diamond armor at enchantment level 1 damage_lv: 1.25 # Additional damage dealt per piece of leather/chainmail/diamond armor per extra level trade_enabled: true trade_cost_base_lower: 16 trade_cost_base_upper: 24 trade_cost_lv_lower: 8 trade_cost_lv_upper: 12 icon: CHAINMAIL_CHESTPLATE is_treasure: false compatible_with: - CROSSBOWS - AXES incompatible_custom_enchantments: - crushing aoe_arrows: description: '&8> Hitting an arrow on an entity deals &e50&8-&e70&8-&e90%&8 of the damage to all enemies in a &e1.5&8-&e2&8-&e2.5&8 block radius around that initial entity' enchant_name: '&7Scattershot %lv_roman%' enabled: false weight: 20 book_only: false max_level: 3 max_level_table: 3 aoe_damage_base: 0.5 # Fraction of the damage dealt to the main entity hit that's inflicted on mobs around it aoe_damage_lv: 0.2 # Additional damage per level dealt to mobs around the main mob hit. # Example: level I will deal 50% of the main damage dealt in an AOE, level II will increase this to 70%, III to 90%, etc. radius_base: 1.5 # Base radius of AOE around mob damaged radius_lv: 0.5 # Additional radius per level of AOE around mob damaged explosion: true # Displays and plays the sound of an explosion when the arrow hits a target trade_enabled: true trade_cost_base_lower: 8 trade_cost_base_upper: 16 trade_cost_lv_lower: 4 trade_cost_lv_upper: 8 icon: TIPPED_ARROW is_treasure: false compatible_with: # Not limited to ranged weapons - CROSSBOWS - BOWS pulling: description: '&8> Hitting an arrow on an entity has a &e20&8-&e40&8-&e60%&8 chance to pull it closer. The pulling effect becomes stronger per level as well.' enchant_name: '&7Rope Dart %lv_roman%' enabled: true weight: 10 book_only: false max_level: 3 max_level_table: 3 pull_chance_base: 0.2 pull_chance_lv: 0.2 pull_strength_base: 0.2 # Pulling force at level 1, this force is relative to the attacker and becomes stronger with distance. pull_strength_lv: 0.2 pull_strength_max_base: 0.3 # If the distance is big enough for the pulling force to exceed this maximum, it is capped at this maximum pull_strength_max_lv: 0.3 # This pulling force equates to 2/10th (0.2) of the distance between the shooter and target per level, up to 15 blocks (0.3/0.2 = 1.5, 0.2 being 2 every 10 blocks, so 15) # Meaning the pulling force does not become stronger after 15 blocks proc_sound: ITEM_TRIDENT_HIT # Sound both the victim and attacker hear if an attack will cause a pull after the given delay pull_sound: ENTITY_FISHING_BOBBER_RETRIEVE # Sound both the victim and attacker hear when the victim is pulled in pull_delay: 20 # Delay (in ticks) after which the hit target will be pulled towards the attacker trade_enabled: true trade_cost_base_lower: 8 trade_cost_base_upper: 16 trade_cost_lv_lower: 4 trade_cost_lv_upper: 8 icon: STRING is_treasure: false compatible_with: # Not limited to ranged weapons - CROSSBOWS - BOWS rapid_shot: description: '&8> Grants a &e20&8-&e40&8-&e60%&8 chance to shoot &e2&8-&e3&8-&e4&8 arrows in quick succession. These arrows, except the last one, remove immunity frames from the hit target, but deal only &e50&8-&e45&8-&e40%&8 damage.' enchant_name: '&7Rapid Shot %lv_roman%' enabled: true weight: 10 book_only: false max_level: 3 max_level_table: 3 chance_base: 0.2 chance_lv: 0.2 count_base: 2 count_lv: 1 damage_multiplier_base: 0.5 # Damage multiplier of the arrows shot at lv 1 damage_multiplier_lv: -0.05 # Added damage multiplier per level above 1 shot_delay: 3 # Delay (in ticks) between each shot. Should probably not be lower than 2, because immunity frames can only be removed 1 tick after removal. If people are hit while still immune the arrow will just not do damage trade_enabled: true trade_cost_base_lower: 8 trade_cost_base_upper: 16 trade_cost_lv_lower: 4 trade_cost_lv_upper: 8 icon: TIPPED_ARROW is_treasure: false compatible_with: # Limited to bows and crossbows - CROSSBOWS - BOWS sapping: description: '&8> Killing an entity adds &e1&8-&e1.5&8-&e2&8 more EXP' enchant_name: '&7Sapping %lv_roman%' enabled: true weight: 20 book_only: false max_level: 3 max_level_table: 3 exp_base: 1 # Additional exp per mob killed exp_lv: 0.5 # Additional exp per level per mob killed trade_enabled: true trade_cost_base_lower: 16 trade_cost_base_upper: 32 trade_cost_lv_lower: 8 trade_cost_lv_upper: 16 icon: EXPERIENCE_BOTTLE is_treasure: false compatible_with: - SWORDS - AXES vampiric: description: '&8> Damaging non-passive entities heals you for &e5%&8-&e10%&8 of the damage dealt (up to 2 points max), and an additional &e2&8-&e4&8 points when you kill it' enchant_name: '&7Soul Eater %lv_roman%' enabled: true weight: 80 book_only: false max_level: 2 max_level_table: 2 lifesteal_base: 0.05 # Base fraction of damage dealt converted to healing lifesteal_lv: 0.05 # Additional fraction of damage dealt converted to healing per level lifesteal_max: 2.0 # Maximum health healed from lifesteal healing_base: 2.0 # Base amount healed when killing an entity healing_lv: 2.0 # Additional amount healed when killing an entity hunger_base: 2.0 # Hunger points restored when killing an entity (saturation if full hunger) hunger_lv: 2.0 # Additional hunger points restored when killing an entity per level trade_enabled: true trade_cost_base_lower: 8 trade_cost_base_upper: 16 trade_cost_lv_lower: 8 trade_cost_lv_upper: 16 icon: ENDER_EYE is_treasure: false compatible_with: - SWORDS - AXES beheading: description: '&8> Killing an entity adds a &e1&8-&e2%&8 chance of dropping its head. Works with creepers, skeletons, players, etc. Axes are twice as potent' enchant_name: '&7Executioner %lv_roman%' enabled: true weight: 10 book_only: false max_level: 2 max_level_table: 2 beheading_base: 0.01 # Base chance for a killed enemy to drop a head beheading_lv: 0.01 # Additional chance per level for a killed enemy to drop a head axe_buff: 2.0 # Chance multiplier if using an axe trade_enabled: true trade_cost_base_lower: 8 trade_cost_base_upper: 16 trade_cost_lv_lower: 8 trade_cost_lv_upper: 16 icon: IRON_AXE is_treasure: false compatible_with: # Limited to weapons - SWORDS - AXES soulbound: description: '&8> Dying with a soulbound item prevents it from being dropped, instead, you respawn with it in your inventory' # Warning: If the player doesn't have enough space in their inventory, their excessive soulbound items are dropped enchant_name: '&7Soulbound %lv_roman%' enabled: true max_level: 1 max_level_table: 1 weight: 40 book_only: false single_use: true # Soulbound disappears off the item upon death chance_base: 1 # Chance for soulbound to preserve an item on death (by default 1, which is 100%) chance_lv: 0 # Added chance per level to preserve an item on death trade_enabled: true trade_cost_base_lower: 8 trade_cost_base_upper: 32 icon: NETHER_STAR is_treasure: false compatible_with: - ALL shockwave: description: '&8> Right clicking on the upper surface of a block causes a shockwave that sends entities flying backwards in a radius of &e3&8-&e4&8 blocks, with a strength of &e0.5&8-&e0.7' enchant_name: '&7Shockwave %lv_roman%' enabled: false weight: 10 book_only: false max_level: 2 max_level_table: 2 radius_base: 3.0 # Base amount healed when killing an entity radius_lv: 1.0 # Additional amount healed when killing an entity force_base: 0.5 force_lv: 0.2 cooldown: 20 cooldown_message: '&cCooldown: {cooldown}s' explode: true # If true, plays an explosion sound effect and visual on usage trade_enabled: true trade_cost_base_lower: 16 trade_cost_base_upper: 32 trade_cost_lv_lower: 8 trade_cost_lv_upper: 16 icon: GUNPOWDER is_treasure: false compatible_with: # Limited to weapons - SWORDS - AXES damage_reduction: description: '&8> Grants the wearer &e10&8-&e15&8-&e20%&8 damage reduction while wearing' enchant_name: '&7Dragonhide %lv_roman%' enabled: false weight: 1 book_only: false max_level: 3 max_level_table: 3 reduction_base: 0.1 # Base % movement speed buff at level 1 reduction_lv: 0.05 # % movement speed buff per level above 1 trade_enabled: true trade_cost_base_lower: 16 trade_cost_base_upper: 32 trade_cost_lv_lower: 16 trade_cost_lv_upper: 32 icon: SUGAR is_treasure: true compatible_with: - CHESTPLATES curse_brittle: description: '&8> Curse enchant that causes items to break &c2&8-&c3&8-&c4x&8 quicker' enchant_name: '&cBrittle %lv_roman%' enabled: false weight: 5 book_only: false max_level: 3 max_level_table: 3 damage_multiplier_base: 2 # Durability damage multiplier at level 1 damage_multiplier_lv: 1 # Additional durability damage multiplier per level trade_enabled: true trade_cost_base_lower: 8 trade_cost_base_upper: 16 trade_cost_lv_lower: 4 trade_cost_lv_upper: 8 icon: WOODEN_SWORD is_treasure: false compatible_with: - ALL curse_heavy: description: '&8> Curse enchant that, while holding/wearing, slows the user down by &c10&8-&c20%&8' enchant_name: '&cBurden %lv_roman%' enabled: true weight: 5 book_only: false max_level: 2 max_level_table: 2 slow_base: 0.1 # Base movement speed slow at level 1 slow_lv: 0.1 # Additional movement speed slow per level fatigue: false # Determines whether or not this curse should also apply mining fatigue amplifier_fatigue: 0 # base strength of mining fatigue debuff (an amplifier of 0 means the effect is applied at level I, 1 is II, etc.) amplifier_lv_fatigue: 1 # additional strength of mining fatigue per level duration: 40 # duration of mining fatigue applied per second (20 ticks = 1 second duration) trade_enabled: true trade_cost_base_lower: 8 trade_cost_base_upper: 16 trade_cost_lv_lower: 4 trade_cost_lv_upper: 8 icon: PACKED_ICE is_treasure: false compatible_with: # Not limited to tools - ALL curse_hunger: description: '&8> Curse enchant that slowly eats away at your hunger' enchant_name: '&cParasitic %lv_roman%' enabled: false weight: 5 book_only: false max_level: 2 max_level_table: 2 hunger_degeneration_base: 0.05 # base hunger loss per second at level 1 hunger_degeneration_lv: 0.05 # additional hunger loss per second per level trade_enabled: true trade_cost_base_lower: 8 trade_cost_base_upper: 16 trade_cost_lv_lower: 4 trade_cost_lv_upper: 8 icon: POISONOUS_POTATO is_treasure: false compatible_with: # Not limited to armor - HELMETS - CHESTPLATES - LEGGINGS - BOOTS curse_berserk: description: '&8> You deal &e20&8-&e35&8-&e50%&8 more damage, but you also take &e30&8-&e50&8-&e70%&8 more damage' enchant_name: '&9Pact of the Berserker %lv_roman%' enabled: true weight: 5 book_only: false max_level: 5 max_level_table: 5 damage_dealt_base: 1.2 # Base damage dealt multiplier at level I damage_dealt_lv: 0.15 # Additional damage multiplier at levels higher than I, added onto the base multiplier # Example: Curse of Rage level III will have a damage multiplier of 1.2 + 0.15 * 2 = 1.5, which means you deal 50% more damage damage_taken_base: 1.3 # Base damage taken multiplier at level I damage_taken_lv: 0.2 # Additional damage multiplier at levels higher than I, added onto the base multiplier # Example: Curse of Rage level III will have a damage multiplier of 1.3 + 0.2 * 2 = 1.7, which means you take 70% more damage trade_enabled: true trade_cost_base_lower: 8 trade_cost_base_upper: 16 trade_cost_lv_lower: 4 trade_cost_lv_upper: 8 icon: BLAZE_ROD is_treasure: false compatible_with: # Not limited to ranged weapons - ALL # All usable compatible_with values, editing these values does not change anything compatible_with_values: - SWORDS - BOWS - CROSSBOWS - TRIDENTS - HELMETS - CHESTPLATES - LEGGINGS - BOOTS - SHEARS - FLINTANDSTEEL - FISHINGROD - ELYTRA - PICKAXES - AXES - SHOVELS - HOES - SHIELDS - TRINKETS - ALL
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