Game2-FullBallScript
TaktycznyBocian
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2 years ago
533 B
5
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extends RigidBody2D func _physics_process(_delta): var bodies = get_colliding_bodies() for body in bodies: if body.is_in_group("Brick"): body.get_node("CPUParticles2D").set_visible(true) body.get_node("CPUParticles2D").set_emitting(true) body.get_node("Sprite").queue_free() body.get_node("CollisionShape2D").queue_free() body.get_node("Timer").start() body.get_node("Audio").play() get_node('/root/Level/GameLabel').score += 1 func _on_Ball_body_entered(body): get_node("Audio").play()
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