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class Game: function start(): loadMainMenu() function loadMainMenu(): displayMenuOptions() if optionSelected == "Start Game": loadRaceTrack() function loadRaceTrack(): initializeTrack() initializePlayer() while raceIsActive: handleInput() updatePlayerPosition() checkDrift() checkCollisions() updateScore() renderScene() class Player: position speed driftFactor function handleInput(): if keyPressed("left"): steerLeft() if keyPressed("right"): steerRight() if keyPressed("drift"): initiateDrift() function updatePosition(): // Apply physics to update position based on speed and direction function initiateDrift(): if speed > threshold: driftFactor += calculateDriftPoints() class Track: checkpoints boundaries function initialize(): createTrackLayout() placeCheckpoints()
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