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class Game:
function start():
loadMainMenu()
function loadMainMenu():
displayMenuOptions()
if optionSelected == "Start Game":
loadRaceTrack()
function loadRaceTrack():
initializeTrack()
initializePlayer()
while raceIsActive:
handleInput()
updatePlayerPosition()
checkDrift()
checkCollisions()
updateScore()
renderScene()
class Player:
position
speed
driftFactor
function handleInput():
if keyPressed("left"):
steerLeft()
if keyPressed("right"):
steerRight()
if keyPressed("drift"):
initiateDrift()
function updatePosition():
// Apply physics to update position based on speed and direction
function initiateDrift():
if speed > threshold:
driftFactor += calculateDriftPoints()
class Track:
checkpoints
boundaries
function initialize():
createTrackLayout()
placeCheckpoints()
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