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class Game:
    function start():
        loadMainMenu()

    function loadMainMenu():
        displayMenuOptions()
        if optionSelected == "Start Game":
            loadRaceTrack()

    function loadRaceTrack():
        initializeTrack()
        initializePlayer()
        while raceIsActive:
            handleInput()
            updatePlayerPosition()
            checkDrift()
            checkCollisions()
            updateScore()
            renderScene()

class Player:
    position
    speed
    driftFactor

    function handleInput():
        if keyPressed("left"):
            steerLeft()
        if keyPressed("right"):
            steerRight()
        if keyPressed("drift"):
            initiateDrift()

    function updatePosition():
        // Apply physics to update position based on speed and direction

    function initiateDrift():
        if speed > threshold:
            driftFactor += calculateDriftPoints()

class Track:
    checkpoints
    boundaries

    function initialize():
        createTrackLayout()
        placeCheckpoints()
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