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setDvar( "bg_fallDamageMaxHeight", 10000); //no fall damage
givebomb()
{
self giveWeapon("briefcase_bomb_defuse_mp");
self SwitchToWeapon("briefcase_bomb_defuse_mp");
}
givelaptop()
{
self giveWeapon("killstreak_precision_airstrike_mp");
self SwitchToWeapon("killstreak_precision_airstrike_mp");
}
giveclicker()
{
self giveWeapon("c4_mp");
self SwitchToWeapon("c4_mp");
self setweaponammoclip("c4_mp", 0);
}
rapidfire()
{
self giveWeapon("briefcase_bomb_mp");
self SwitchToWeapon("briefcase_bomb_mp");
wait .05;
self enableweapons();
self takeWeapon("briefcase_bomb_mp");
}
walkingsentry()
{
self thread giveSentry2( "sentry_minigun" );
self enableweapons();
}
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