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setDvar( "bg_fallDamageMaxHeight", 10000); //no fall damage givebomb() { self giveWeapon("briefcase_bomb_defuse_mp"); self SwitchToWeapon("briefcase_bomb_defuse_mp"); } givelaptop() { self giveWeapon("killstreak_precision_airstrike_mp"); self SwitchToWeapon("killstreak_precision_airstrike_mp"); } giveclicker() { self giveWeapon("c4_mp"); self SwitchToWeapon("c4_mp"); self setweaponammoclip("c4_mp", 0); } rapidfire() { self giveWeapon("briefcase_bomb_mp"); self SwitchToWeapon("briefcase_bomb_mp"); wait .05; self enableweapons(); self takeWeapon("briefcase_bomb_mp"); } walkingsentry() { self thread giveSentry2( "sentry_minigun" ); self enableweapons(); }
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