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18 days ago
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[WOTCIridarTemplateMaster.X2DLCInfo_First]

+Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "BaseDamage", Damage = (Damage=4, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional"))
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "BaseDamage", Damage = (Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom"))
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "BaseDamage", Damage = (Damage=6, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom"))
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "BaseDamage", Damage = (Damage=8, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom"))
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "BaseDamage", Damage = (Damage=9, Spread=1, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom"))

+Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "iEnvironmentDamage", V = "5") 
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "iEnvironmentDamage", V = "5")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "iEnvironmentDamage", V = "10")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "iEnvironmentDamage", V = "10")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "iEnvironmentDamage", V = "10")

+Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "RangeAccuracy", OP = "Replace", V = "MEDIUM_CONVENTIONAL_RANGE")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "RangeAccuracy", OP = "Replace", V = "MEDIUM_MAGNETIC_RANGE")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "RangeAccuracy", OP = "Replace", V = "MEDIUM_MAGNETIC_RANGE")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "RangeAccuracy", OP = "Replace", V = "MEDIUM_BEAM_RANGE")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "RangeAccuracy", OP = "Replace", V = "MEDIUM_BEAM_RANGE")

+Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "Aim",			V = "0")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "Aim",			V = "0")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "Aim",			V = "0")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "Aim",			V = "0")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "Aim",			V = "0")

+Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "CritChance",	V = "0")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "CritChance",	V = "0")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "CritChance",	V = "0")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "CritChance",	V = "0")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "CritChance",	V = "0")

+Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "iClipSize",	V = "4")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "iClipSize",	V = "4")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "iClipSize",	V = "4")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "iClipSize",	V = "4")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "iClipSize",	V = "4")

+Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "Abilities", OP = "AppendNoDup", V = "StandardShot")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "Abilities", OP = "AppendNoDup", V = "Overwatch")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "Abilities", OP = "AppendNoDup", V = "OverwatchShot")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "Abilities", OP = "AppendNoDup", V = "Reload")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "Abilities", OP = "AppendNoDup", V = "HotLoadAmmo")

+Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "Abilities", OP = "AppendNoDup", V = "StandardShot")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "Abilities", OP = "AppendNoDup", V = "Overwatch")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "Abilities", OP = "AppendNoDup", V = "OverwatchShot")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "Abilities", OP = "AppendNoDup", V = "Reload")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "Abilities", OP = "AppendNoDup", V = "HotLoadAmmo")

+Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "Abilities", OP = "AppendNoDup", V = "StandardShot")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "Abilities", OP = "AppendNoDup", V = "Overwatch")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "Abilities", OP = "AppendNoDup", V = "OverwatchShot")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "Abilities", OP = "AppendNoDup", V = "Reload")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "Abilities", OP = "AppendNoDup", V = "HotLoadAmmo")

+Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "Abilities", OP = "AppendNoDup", V = "StandardShot")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "Abilities", OP = "AppendNoDup", V = "Overwatch")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "Abilities", OP = "AppendNoDup", V = "OverwatchShot")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "Abilities", OP = "AppendNoDup", V = "Reload")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "Abilities", OP = "AppendNoDup", V = "HotLoadAmmo")

+Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "Abilities", OP = "AppendNoDup", V = "StandardShot")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "Abilities", OP = "AppendNoDup", V = "Overwatch")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "Abilities", OP = "AppendNoDup", V = "OverwatchShot")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "Abilities", OP = "AppendNoDup", V = "Reload")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "Abilities", OP = "AppendNoDup", V = "HotLoadAmmo")

+Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "DamageTypeTemplateName", V = "Projectile_Conventional")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "DamageTypeTemplateName", V = "Projectile_MagXCom")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "DamageTypeTemplateName", V = "Projectile_MagXCom")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "DamageTypeTemplateName", V = "Projectile_BeamXCom")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "DamageTypeTemplateName", V = "Projectile_BeamXCom")

+Edit_X2SchematicTemplate = (T = "AssaultRifle_T2_Schematic", P = "Requirements", Requirements = (RequiredTechs = ("Tech_T2_Basic"), RequiredEngineeringScore = 5, bVisibleIfPersonnelGatesNotMet = true))
+Edit_X2SchematicTemplate = (T = "AssaultRifle_T3_Schematic", P = "Requirements", Requirements = (RequiredTechs = ("Tech_T3_Basic"), RequiredEngineeringScore = 10, bVisibleIfPersonnelGatesNotMet = true))
+Edit_X2SchematicTemplate = (T = "AssaultRifle_T4_Schematic", P = "Requirements", Requirements = (RequiredTechs = ("Tech_T4_Basic"), RequiredEngineeringScore = 15, bVisibleIfPersonnelGatesNotMet = true))
+Edit_X2SchematicTemplate = (T = "AssaultRifle_T5_Schematic", P = "Requirements", Requirements = (RequiredTechs = ("Tech_T5_Basic"), RequiredEngineeringScore = 20, bVisibleIfPersonnelGatesNotMet = true))

+Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "Requirements", Requirements = (RequiredTechs = ("Tech_T2_Basic"), RequiredEngineeringScore = 5, bVisibleIfPersonnelGatesNotMet = true))
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "Requirements", Requirements = (RequiredTechs = ("Tech_T3_Basic"), RequiredEngineeringScore = 10, bVisibleIfPersonnelGatesNotMet = true))
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "Requirements", Requirements = (RequiredTechs = ("Tech_T4_Basic"), RequiredEngineeringScore = 15, bVisibleIfPersonnelGatesNotMet = true))
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "Requirements", Requirements = (RequiredTechs = ("Tech_T5_Basic"), RequiredEngineeringScore = 20, bVisibleIfPersonnelGatesNotMet = true))

+Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "iPhysicsImpulse", V = "5")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "iPhysicsImpulse", V = "5")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "iPhysicsImpulse", V = "5")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "iPhysicsImpulse", V = "5")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "iPhysicsImpulse", V = "5")

+Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "iSoundRange",	V = "27")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "iSoundRange",	V = "27")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "iSoundRange",	V = "27")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "iSoundRange",	V = "27")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "iSoundRange",	V = "27")

+Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "Tier", V = "0")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "Tier", V = "2")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "Tier", V = "3")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "Tier", V = "4")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "Tier", V = "5")

+Edit_X2SchematicTemplate = (T = "AssaultRifle_T2_Schematic", P = "Tier", V = "2")
+Edit_X2SchematicTemplate = (T = "AssaultRifle_T3_Schematic", P = "Tier", V = "3")
+Edit_X2SchematicTemplate = (T = "AssaultRifle_T4_Schematic", P = "Tier", V = "4")
+Edit_X2SchematicTemplate = (T = "AssaultRifle_T5_Schematic", P = "Tier", V = "5")

+Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "StartingItem", V = "true")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "StartingItem", V = "false")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "StartingItem", V = "false")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "StartingItem", V = "false")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "StartingItem", V = "false")

+Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "WeaponTech", V = "WeaponTech_T1")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "WeaponTech", V = "WeaponTech_T2")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "WeaponTech", V = "WeaponTech_T3")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "WeaponTech", V = "WeaponTech_T4")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "WeaponTech", V = "WeaponTech_T5")

+Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "NumUpgradeSlots", V = "NumUpgradeSlots_T1")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "NumUpgradeSlots", V = "NumUpgradeSlots_T2")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "NumUpgradeSlots", V = "NumUpgradeSlots_T3")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "NumUpgradeSlots", V = "NumUpgradeSlots_T4")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "NumUpgradeSlots", V = "NumUpgradeSlots_T5")

+Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "CreatorTemplateName", V = "")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "CreatorTemplateName", V = "AssaultRifle_T2_Schematic")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "CreatorTemplateName", V = "AssaultRifle_T3_Schematic")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "CreatorTemplateName", V = "AssaultRifle_T4_Schematic")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "CreatorTemplateName", V = "AssaultRifle_T5_Schematic")

+Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "BaseItem", V = "")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "BaseItem", V = "AssaultRifle_T1")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "BaseItem", V = "AssaultRifle_T2")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "BaseItem", V = "AssaultRifle_T3")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "BaseItem", V = "AssaultRifle_T4")

+Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "UpgradeItem", V = "")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "UpgradeItem", V = "")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "UpgradeItem", V = "")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "UpgradeItem", V = "")
+Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "UpgradeItem", V = "")

+Edit_X2SchematicTemplate = (T = "AssaultRifle_T2_Schematic", P = "ReferenceItemTemplate", V = "AssaultRifle_T2")
+Edit_X2SchematicTemplate = (T = "AssaultRifle_T3_Schematic", P = "ReferenceItemTemplate", V = "AssaultRifle_T3")
+Edit_X2SchematicTemplate = (T = "AssaultRifle_T4_Schematic", P = "ReferenceItemTemplate", V = "AssaultRifle_T4")
+Edit_X2SchematicTemplate = (T = "AssaultRifle_T5_Schematic", P = "ReferenceItemTemplate", V = "AssaultRifle_T5")

+Edit_X2SchematicTemplate = (T = "AssaultRifle_T2_Schematic", P = "HideIfPurchased", V = "AssaultRifle_T3_Schematic")
+Edit_X2SchematicTemplate = (T = "AssaultRifle_T3_Schematic", P = "HideIfPurchased", V = "AssaultRifle_T4_Schematic")
+Edit_X2SchematicTemplate = (T = "AssaultRifle_T4_Schematic", P = "HideIfPurchased", V = "AssaultRifle_T5_Schematic")
+Edit_X2SchematicTemplate = (T = "AssaultRifle_T5_Schematic", P = "HideIfPurchased", V = "")

+Edit_X2SchematicTemplate = (T = "AssaultRifle_T2_Schematic", P = "HideIfResearched", V = "")
+Edit_X2SchematicTemplate = (T = "AssaultRifle_T3_Schematic", P = "HideIfResearched", V = "")
+Edit_X2SchematicTemplate = (T = "AssaultRifle_T4_Schematic", P = "HideIfResearched", V = "")
+Edit_X2SchematicTemplate = (T = "AssaultRifle_T5_Schematic", P = "HideIfResearched", V = "")
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