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[WOTCIridarTemplateMaster.X2DLCInfo_First] +Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "BaseDamage", Damage = (Damage=4, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")) +Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "BaseDamage", Damage = (Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")) +Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "BaseDamage", Damage = (Damage=6, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")) +Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "BaseDamage", Damage = (Damage=8, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")) +Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "BaseDamage", Damage = (Damage=9, Spread=1, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")) +Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "iEnvironmentDamage", V = "5") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "iEnvironmentDamage", V = "5") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "iEnvironmentDamage", V = "10") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "iEnvironmentDamage", V = "10") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "iEnvironmentDamage", V = "10") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "RangeAccuracy", OP = "Replace", V = "MEDIUM_CONVENTIONAL_RANGE") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "RangeAccuracy", OP = "Replace", V = "MEDIUM_MAGNETIC_RANGE") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "RangeAccuracy", OP = "Replace", V = "MEDIUM_MAGNETIC_RANGE") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "RangeAccuracy", OP = "Replace", V = "MEDIUM_BEAM_RANGE") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "RangeAccuracy", OP = "Replace", V = "MEDIUM_BEAM_RANGE") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "Aim", V = "0") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "Aim", V = "0") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "Aim", V = "0") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "Aim", V = "0") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "Aim", V = "0") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "CritChance", V = "0") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "CritChance", V = "0") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "CritChance", V = "0") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "CritChance", V = "0") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "CritChance", V = "0") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "iClipSize", V = "4") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "iClipSize", V = "4") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "iClipSize", V = "4") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "iClipSize", V = "4") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "iClipSize", V = "4") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "Abilities", OP = "AppendNoDup", V = "StandardShot") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "Abilities", OP = "AppendNoDup", V = "Overwatch") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "Abilities", OP = "AppendNoDup", V = "OverwatchShot") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "Abilities", OP = "AppendNoDup", V = "Reload") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "Abilities", OP = "AppendNoDup", V = "HotLoadAmmo") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "Abilities", OP = "AppendNoDup", V = "StandardShot") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "Abilities", OP = "AppendNoDup", V = "Overwatch") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "Abilities", OP = "AppendNoDup", V = "OverwatchShot") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "Abilities", OP = "AppendNoDup", V = "Reload") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "Abilities", OP = "AppendNoDup", V = "HotLoadAmmo") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "Abilities", OP = "AppendNoDup", V = "StandardShot") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "Abilities", OP = "AppendNoDup", V = "Overwatch") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "Abilities", OP = "AppendNoDup", V = "OverwatchShot") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "Abilities", OP = "AppendNoDup", V = "Reload") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "Abilities", OP = "AppendNoDup", V = "HotLoadAmmo") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "Abilities", OP = "AppendNoDup", V = "StandardShot") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "Abilities", OP = "AppendNoDup", V = "Overwatch") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "Abilities", OP = "AppendNoDup", V = "OverwatchShot") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "Abilities", OP = "AppendNoDup", V = "Reload") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "Abilities", OP = "AppendNoDup", V = "HotLoadAmmo") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "Abilities", OP = "AppendNoDup", V = "StandardShot") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "Abilities", OP = "AppendNoDup", V = "Overwatch") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "Abilities", OP = "AppendNoDup", V = "OverwatchShot") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "Abilities", OP = "AppendNoDup", V = "Reload") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "Abilities", OP = "AppendNoDup", V = "HotLoadAmmo") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "DamageTypeTemplateName", V = "Projectile_Conventional") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "DamageTypeTemplateName", V = "Projectile_MagXCom") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "DamageTypeTemplateName", V = "Projectile_MagXCom") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "DamageTypeTemplateName", V = "Projectile_BeamXCom") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "DamageTypeTemplateName", V = "Projectile_BeamXCom") +Edit_X2SchematicTemplate = (T = "AssaultRifle_T2_Schematic", P = "Requirements", Requirements = (RequiredTechs = ("Tech_T2_Basic"), RequiredEngineeringScore = 5, bVisibleIfPersonnelGatesNotMet = true)) +Edit_X2SchematicTemplate = (T = "AssaultRifle_T3_Schematic", P = "Requirements", Requirements = (RequiredTechs = ("Tech_T3_Basic"), RequiredEngineeringScore = 10, bVisibleIfPersonnelGatesNotMet = true)) +Edit_X2SchematicTemplate = (T = "AssaultRifle_T4_Schematic", P = "Requirements", Requirements = (RequiredTechs = ("Tech_T4_Basic"), RequiredEngineeringScore = 15, bVisibleIfPersonnelGatesNotMet = true)) +Edit_X2SchematicTemplate = (T = "AssaultRifle_T5_Schematic", P = "Requirements", Requirements = (RequiredTechs = ("Tech_T5_Basic"), RequiredEngineeringScore = 20, bVisibleIfPersonnelGatesNotMet = true)) +Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "Requirements", Requirements = (RequiredTechs = ("Tech_T2_Basic"), RequiredEngineeringScore = 5, bVisibleIfPersonnelGatesNotMet = true)) +Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "Requirements", Requirements = (RequiredTechs = ("Tech_T3_Basic"), RequiredEngineeringScore = 10, bVisibleIfPersonnelGatesNotMet = true)) +Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "Requirements", Requirements = (RequiredTechs = ("Tech_T4_Basic"), RequiredEngineeringScore = 15, bVisibleIfPersonnelGatesNotMet = true)) +Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "Requirements", Requirements = (RequiredTechs = ("Tech_T5_Basic"), RequiredEngineeringScore = 20, bVisibleIfPersonnelGatesNotMet = true)) +Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "iPhysicsImpulse", V = "5") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "iPhysicsImpulse", V = "5") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "iPhysicsImpulse", V = "5") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "iPhysicsImpulse", V = "5") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "iPhysicsImpulse", V = "5") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "iSoundRange", V = "27") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "iSoundRange", V = "27") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "iSoundRange", V = "27") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "iSoundRange", V = "27") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "iSoundRange", V = "27") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "Tier", V = "0") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "Tier", V = "2") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "Tier", V = "3") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "Tier", V = "4") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "Tier", V = "5") +Edit_X2SchematicTemplate = (T = "AssaultRifle_T2_Schematic", P = "Tier", V = "2") +Edit_X2SchematicTemplate = (T = "AssaultRifle_T3_Schematic", P = "Tier", V = "3") +Edit_X2SchematicTemplate = (T = "AssaultRifle_T4_Schematic", P = "Tier", V = "4") +Edit_X2SchematicTemplate = (T = "AssaultRifle_T5_Schematic", P = "Tier", V = "5") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "StartingItem", V = "true") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "StartingItem", V = "false") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "StartingItem", V = "false") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "StartingItem", V = "false") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "StartingItem", V = "false") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "WeaponTech", V = "WeaponTech_T1") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "WeaponTech", V = "WeaponTech_T2") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "WeaponTech", V = "WeaponTech_T3") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "WeaponTech", V = "WeaponTech_T4") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "WeaponTech", V = "WeaponTech_T5") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "NumUpgradeSlots", V = "NumUpgradeSlots_T1") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "NumUpgradeSlots", V = "NumUpgradeSlots_T2") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "NumUpgradeSlots", V = "NumUpgradeSlots_T3") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "NumUpgradeSlots", V = "NumUpgradeSlots_T4") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "NumUpgradeSlots", V = "NumUpgradeSlots_T5") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "CreatorTemplateName", V = "") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "CreatorTemplateName", V = "AssaultRifle_T2_Schematic") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "CreatorTemplateName", V = "AssaultRifle_T3_Schematic") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "CreatorTemplateName", V = "AssaultRifle_T4_Schematic") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "CreatorTemplateName", V = "AssaultRifle_T5_Schematic") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "BaseItem", V = "") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "BaseItem", V = "AssaultRifle_T1") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "BaseItem", V = "AssaultRifle_T2") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "BaseItem", V = "AssaultRifle_T3") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "BaseItem", V = "AssaultRifle_T4") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T1", P = "UpgradeItem", V = "") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T2", P = "UpgradeItem", V = "") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T3", P = "UpgradeItem", V = "") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T4", P = "UpgradeItem", V = "") +Edit_X2WeaponTemplate = (T = "AssaultRifle_T5", P = "UpgradeItem", V = "") +Edit_X2SchematicTemplate = (T = "AssaultRifle_T2_Schematic", P = "ReferenceItemTemplate", V = "AssaultRifle_T2") +Edit_X2SchematicTemplate = (T = "AssaultRifle_T3_Schematic", P = "ReferenceItemTemplate", V = "AssaultRifle_T3") +Edit_X2SchematicTemplate = (T = "AssaultRifle_T4_Schematic", P = "ReferenceItemTemplate", V = "AssaultRifle_T4") +Edit_X2SchematicTemplate = (T = "AssaultRifle_T5_Schematic", P = "ReferenceItemTemplate", V = "AssaultRifle_T5") +Edit_X2SchematicTemplate = (T = "AssaultRifle_T2_Schematic", P = "HideIfPurchased", V = "AssaultRifle_T3_Schematic") +Edit_X2SchematicTemplate = (T = "AssaultRifle_T3_Schematic", P = "HideIfPurchased", V = "AssaultRifle_T4_Schematic") +Edit_X2SchematicTemplate = (T = "AssaultRifle_T4_Schematic", P = "HideIfPurchased", V = "AssaultRifle_T5_Schematic") +Edit_X2SchematicTemplate = (T = "AssaultRifle_T5_Schematic", P = "HideIfPurchased", V = "") +Edit_X2SchematicTemplate = (T = "AssaultRifle_T2_Schematic", P = "HideIfResearched", V = "") +Edit_X2SchematicTemplate = (T = "AssaultRifle_T3_Schematic", P = "HideIfResearched", V = "") +Edit_X2SchematicTemplate = (T = "AssaultRifle_T4_Schematic", P = "HideIfResearched", V = "") +Edit_X2SchematicTemplate = (T = "AssaultRifle_T5_Schematic", P = "HideIfResearched", V = "")
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