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csharp
3 years ago
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public class ThemeGame : MonoBehaviour
{
    public ImageType typeImage = ImageType.None;

    public Image targetGraphic;
    public TextMeshProUGUI textColorTMP;
    public List<Color> colorTextTMP;
    public List<Sprite> themeSprite;

    public ThemeType themeType;


    private void OnValidate()
    {
        if (targetGraphic == null)
        {
            targetGraphic = GetComponent<Image>();
        }
    }
    private void Start()
    {
        ThemeHandleEventManager.OnThemeChangeHandle += this.ChangeTypeEventHandle;
    }
    private void OnDestroy()
    {
        ThemeHandleEventManager.OnThemeChangeHandle -= this.ChangeTypeEventHandle;
    }

    private void ChangeTypeEventHandle(ThemeType theme)
    {
        this.themeType = theme;
        if (targetGraphic != null && themeSprite.Count >= 2)
        {
            targetGraphic.sprite = themeSprite[(int)themeType];
            if (themeSprite[(int)themeType] == null)
                targetGraphic.enabled = false;
            else
                targetGraphic.enabled = true;
        } else
        {

        }
        if (textColorTMP != null && colorTextTMP.Count >= 2)
        {
            Color color = colorTextTMP[(int)themeType];
            color.a = 1;
            textColorTMP.color = color;
        }
        if (typeImage == ImageType.SetNativeSize)
        {
            targetGraphic.SetNativeSize();
        }
    }
}
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