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import bpy

# Clear existing mesh objects
bpy.ops.object.select_all(action='DESELECT')
bpy.ops.object.select_by_type(type='MESH')
bpy.ops.object.delete()

# Create a stage
stage_length = 12.0  # in meters
stage_width = 10.0  # in meters
stage_height = 1.0  # in meters

bpy.ops.mesh.primitive_cube_add(size=1)
stage = bpy.context.active_object
stage.scale = (stage_width / 2, stage_length / 2, stage_height / 2)
stage.location = (0, 0, stage_height / 2)

# Create a wide screen
screen_width = 10.0  # in meters
screen_height = 5.0  # in meters
bpy.ops.mesh.primitive_plane_add(size=1)
screen = bpy.context.active_object
screen.scale = (screen_width / 2, screen_height / 2, 1)
screen.location = (0, stage_length / 2 + 0.5, screen_height / 2)

# Create truss with lights (simplified as a line of cubes)
truss_length = 12.0  # in meters
num_lights = 8
light_size = 0.5  # in meters

for i in range(num_lights):
    bpy.ops.mesh.primitive_cube_add(size=light_size)
    light = bpy.context.active_object
    light.location = (0, -stage_length / 2 + (i * (truss_length / num_lights)), 4)  # Height of 4 meters

# Sound system (simplified as two large boxes on either side of the stage)
sound_system_width = 1.0  # in meters
sound_system_height = 2.0  # in meters
sound_system_depth = 1.0  # in meters

for i in [-1, 1]:
    bpy.ops.mesh.primitive_cube_add(size=1)
    speaker = bpy.context.active_object
    speaker.scale = (sound_system_width / 2, sound_system_depth / 2, sound_system_height / 2)
    speaker.location = (i * (stage_width / 2 + 1), 0, sound_system_height / 2)
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