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using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; public class enemySpawner2 : MonoBehaviour { public float moveSpeed; public GameObject enemy2; public float enemyNumberToSpawn; void Start() { for (int i = 0; i < enemyNumberToSpawn; i++) { SpawnEnemy(); } } void Update() { } private void SpawnEnemy() { Vector2 spawnPosition = new Vector2(Random.Range(-5f, 5f), Random.Range(-5f, 5f)); Instantiate(enemy2, spawnPosition, Quaternion.identity); } }
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