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namespace BO6 {
    static uint32_t timestamp = 0x671C4C3E; // not sure - dont think we need it
    static uint32_t refdef = 0x133EC1A8; // updated 11/9
    static uint32_t name_array = 0x135ABC78; // updated 11/9
    static uint32_t name_array_pos = 0x1838; // updated 11/9
    static uint32_t name_size = 0xC8; // updated 11/9
    static uint32_t loot_ptr = 0xDF30440; // updated 11/9
    static uint32_t loot_pos = 0x170;
    static uint32_t loot_valid = 0x124;
    static uint32_t loot_valid_supply = 0x126;
    static uint32_t loot_size = 0x1F0;
    static uint32_t camera_base = 0x13567050; // updated 11/9
    static uint32_t camera_pos = 0x1F4; // updated 11/9
    static uint32_t local_index = 0x17C280; // updated 11/9
    static uint32_t local_index_pos = 0x344; // updated 11/9
    static uint32_t recoil = 0xB5E20; // not updated
    static uint32_t game_mode = 0xCBEF258; // updated 11/9
    static uint32_t weapon_definitions = 0x13445220; // updated 11/9
    static uint32_t distribute = 0x1000BF18; // updated 11/9
    static uint32_t visible_offset = 0x1A1384; // updated 11/9
    static uint32_t visible = 0x1A1384; // not sure
    static uint32_t scoreboard = 0x16EC30; // untested
    static uint32_t scoreboard_size = 0x90; // updated 11/9

    namespace bone {
        static uintptr_t base_pos = 0xED3B0; // updated 11/9
        static uintptr_t index_struct_size = 0x1A8; // updated 11/9
    };

    namespace player {
        static uint32_t size = 0x1DE8; // updated 11/9
        static uint32_t valid = 0x230; // updated 11/9
        static uint32_t pos = 0x19D8; // updated 11/9
        static uint32_t team = 0x500; // updated 11/9
        static uint32_t stance = 0xE68; // updated 11/9
        static uint32_t weapon_index = 0x18AA; // updated 11/9
        static uint32_t dead_1 = 0x9D4; // updated 11/9
        static uint32_t dead_2 = 0x1198; // updated 11/9
        static uint32_t entity_size = 0x4F0; // updated 10/23
        static uint32_t entity_type = 0x388; // updated 10/23
        static uint32_t entity_index = 0x380; // updated 10/23
        static uint32_t entity_pos = entity_type + 0x1C;
    }
}
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