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using { /Fortnite.com/Devices } using { /Verse.org/Random } using { /Verse.org/Simulation } class_info := struct<concrete>: @editable ActivatorChannel : channel_device = channel_device{} @editable HoldInput : input_trigger_device = input_trigger_device{} class_assigner := class(creative_device): # ----- Editor Variables @editable Classes : []class_info = array{}
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