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19 days ago
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using { /Fortnite.com/Devices }
using { /Verse.org/Random }
using { /Verse.org/Simulation }

class_info := struct<concrete>:

    @editable
    ActivatorChannel : channel_device = channel_device{}

    @editable
    HoldInput : input_trigger_device = input_trigger_device{}

class_assigner := class(creative_device):

    # ----- Editor Variables
    
    @editable
    Classes : []class_info = array{}
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