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using { /Fortnite.com/Devices }
using { /Verse.org/Random }
using { /Verse.org/Simulation }
class_info := struct<concrete>:
@editable
ActivatorChannel : channel_device = channel_device{}
@editable
HoldInput : input_trigger_device = input_trigger_device{}
class_assigner := class(creative_device):
# ----- Editor Variables
@editable
Classes : []class_info = array{}Editor is loading...
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