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#include <stdio.h>

#define MAP_SIZE 5

// 函數以符號初始化地圖
void initializeMap(char map[MAP_SIZE][MAP_SIZE], int playerX, int playerY) {
    for (int i = 0; i < MAP_SIZE; i++) {
        for (int j = 0; j < MAP_SIZE; j++) {
            map[i][j] = '-';
        }
    }

    // 放置玩家在地圖上
    map[playerX][playerY] = 'P';

    // 放置硬幣在地圖上
    map[2][0] = '$';
    map[1][3] = '$';
    map[4][4] = '$';
}

// 函數顯示地圖
void displayMap(char map[MAP_SIZE][MAP_SIZE]) {
    for (int i = 0; i < MAP_SIZE; i++) {
        for (int j = 0; j < MAP_SIZE; j++) {
            if(j != MAP_SIZE - 1){
                printf("%c ", map[i][j]);
            }else{
                printf("%c", map[i][j]);
            }
            
        }
        printf("\n");
    }
}

// 函數移動玩家在地圖上
void movePlayer(char map[MAP_SIZE][MAP_SIZE], int *playerX, int *playerY, char direction, int steps) {
    int newX = *playerX;
    int newY = *playerY;

    // 根據方向更新新位置
    switch (direction) {
        case 'w':
            newX = (*playerX - steps < 0) ? *playerX : *playerX - steps;
            break;
        case 's':
            newX = (*playerX + steps >= MAP_SIZE) ? *playerX : *playerX + steps;
            break;
        case 'a':
            newY = (*playerY - steps < 0) ? *playerY : *playerY - steps;
            break;
        case 'd':
            newY = (*playerY + steps >= MAP_SIZE) ? *playerY : *playerY + steps;
            break;
    }

    // 在地圖上更新玩家位置
    map[*playerX][*playerY] = '-';
    *playerX = newX;
    *playerY = newY;
    map[*playerX][*playerY] = 'P';
}

int main() {
    char map[MAP_SIZE][MAP_SIZE];
    int playerX, playerY;

    // 獲取初始玩家位置
    scanf("%d %d", &playerX, &playerY);

    // 初始化地圖
    initializeMap(map, playerX, playerY);
    //displayMap(map);
    // 不斷取得使用者輸入直到不輸入為止
    char input[10];
    while (fgets(input, sizeof(input), stdin) != NULL) {
        char direction;
        int steps;
        if (sscanf(input, "%c %d", &direction, &steps) == 2) {
            // 移動玩家
            movePlayer(map, &playerX, &playerY, direction, steps);

            // 顯示更新後的地圖
            //displayMap(map);
        }
    }

    displayMap(map);

    // 檢查玩家是否找到錢
    if ((playerX == 2 && playerY == 0) || (playerX == 4 && playerY == 4) || (playerX == 1 && playerY == 3)) {
        printf("I found it!");
    } else {
        printf("I didn't find it!");
    }

    return 0;
}
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