Outer Problem

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3 years ago
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>	UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 4295	C++
 	UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload(int ExportIndex, bool bForcePreload) Line 3216	C++
 	UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects(bool bForcePreload) Line 3380	C++
 	UE4Editor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageNameOrFilename, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, FUObjectSerializeContext * InLoadContext) Line 1311	C++
 	UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2849	C++
 	UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2581	C++
 	UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2915	C++
 	UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2581	C++
 	UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() Line 2353	C++
 	UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2255	C++
 	UE4Editor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 788	C++
 	UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const wchar_t * Filename, unsigned int LoadFlags, FArchive * InLoader) Line 457	C++
 	UE4Editor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, UPackageMap * Sandbox, FGuid * CompatibleGuid, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext) Line 736	C++
 	UE4Editor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageNameOrFilename, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, FUObjectSerializeContext * InLoadContext) Line 1207	C++
 	UE4Editor-CoreUObject.dll!LoadPackage(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, FArchive * InReaderOverride, FUObjectSerializeContext * InLoadContext) Line 1426	C++
 	UE4Editor-CoreUObject.dll!ResolveName(UObject * & InPackage, FString & InOutName, bool Create, bool Throw, unsigned int LoadFlags, FUObjectSerializeContext * InLoadContext) Line 766	C++
 	UE4Editor-CoreUObject.dll!StaticLoadObjectInternal(UClass * ObjectClass, UObject * InOuter, const wchar_t * InName, const wchar_t * Filename, unsigned int LoadFlags, UPackageMap * Sandbox, bool bAllowObjectReconciliation, FUObjectSerializeContext * InSerializeContext) Line 828	C++
 	UE4Editor-CoreUObject.dll!StaticLoadObject(UClass * ObjectClass, UObject * InOuter, const wchar_t * InName, const wchar_t * Filename, unsigned int LoadFlags, UPackageMap * Sandbox, bool bAllowObjectReconciliation, FUObjectSerializeContext * InSerializeContext) Line 903	C++
 	[Inline Frame] UE4Editor-ContentBrowser.dll!LoadObject(UObject *) Line 1332	C++
 	[Inline Frame] UE4Editor-ContentBrowser.dll!FAssetData::GetAsset() Line 329	C++
 	UE4Editor-ContentBrowser.dll!SContentBrowser::OnAssetsActivated(const TArray<FAssetData,TSizedDefaultAllocator<32>> & ActivatedAssets, EAssetTypeActivationMethod::Type ActivationMethod) Line 2221	C++
 	[Inline Frame] UE4Editor-ContentBrowser.dll!TMemberFunctionCaller<SContentBrowser,void (__cdecl SContentBrowser::*)(TArray<FAssetData,TSizedDefaultAllocator<32>> const &,enum EAssetTypeActivationMethod::Type)>::operator()(const TArray<FAssetData,TSizedDefaultAllocator<32>> &) Line 156	C++
 	[Inline Frame] UE4Editor-ContentBrowser.dll!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int>>::ApplyAfter(TMemberFunctionCaller<SContentBrowser,void (__cdecl SContentBrowser::*)(TArray<FAssetData,TSizedDefaultAllocator<32>> const &,enum EAssetTypeActivationMethod::Type)> &&) Line 285	C++
 	[Inline Frame] UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl(TArray<FAssetData,TSizedDefaultAllocator<32>> const &,enum EAssetTypeActivationMethod::Type)>::Execute(const TArray<FAssetData,TSizedDefaultAllocator<32>> &) Line 293	C++
 	UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray<FAssetData,TSizedDefaultAllocator<32>> const &,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe(const TArray<FAssetData,TSizedDefaultAllocator<32>> & <Params_0>, EAssetTypeActivationMethod::Type <Params_1>) Line 369	C++
 	UE4Editor-ContentBrowser.dll!SAssetView::OnListMouseButtonDoubleClick(TSharedPtr<FAssetViewItem,0> AssetItem) Line 4346	C++
 	[Inline Frame] UE4Editor-ContentBrowser.dll!TMemberFunctionCaller<SAssetView,void (__cdecl SAssetView::*)(TSharedPtr<FAssetViewItem,0>)>::operator()(TSharedPtr<FAssetViewItem,0> &) Line 156	C++
 	[Inline Frame] UE4Editor-ContentBrowser.dll!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int>>::ApplyAfter(TMemberFunctionCaller<SAssetView,void (__cdecl SAssetView::*)(TSharedPtr<FAssetViewItem,0>)> &&) Line 285	C++
 	[Inline Frame] UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl(TSharedPtr<FAssetViewItem,0>)>::Execute(TSharedPtr<FAssetViewItem,0>) Line 293	C++
 	UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>)>::ExecuteIfSafe(TSharedPtr<FAssetViewItem,0> <Params_0>) Line 369	C++
 	UE4Editor-ContentBrowser.dll!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0>>::ExecuteIfBound(TSharedPtr<FAssetViewItem,0> <Params_0>) Line 673	C++
 	UE4Editor-ContentBrowser.dll!SListView<TSharedPtr<FAssetViewItem,0>>::Private_OnItemDoubleClicked(TSharedPtr<FAssetViewItem,0> TheItem) Line 918	C++
 	UE4Editor-ContentBrowser.dll!STableRow<TSharedPtr<FAssetViewItem,0>>::OnMouseButtonDoubleClick(const FGeometry & InMyGeometry, const FPointerEvent & InMouseEvent) Line 334	C++
 	[Inline Frame] UE4Editor-Slate.dll!FSlateApplication::RoutePointerDoubleClickEvent::__l2::<lambda_cde3b80cdb8a457b0f09fee78051d179>::operator()(const FArrangedWidget &) Line 5070	C++
 	UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_cde3b80cdb8a457b0f09fee78051d179>>(FSlateApplication * ThisApplication, FEventRouter::FBubblePolicy RoutingPolicy, FPointerEvent EventCopy, const FSlateApplication::RoutePointerDoubleClickEvent::__l2::<lambda_cde3b80cdb8a457b0f09fee78051d179> & Lambda) Line 372	C++
 	UE4Editor-Slate.dll!FSlateApplication::RoutePointerDoubleClickEvent(const FWidgetPath & WidgetsUnderPointer, const FPointerEvent & PointerEvent) Line 5068	C++
 	UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonDoubleClickEvent(const TSharedPtr<FGenericWindow,0> & PlatformWindow, const FPointerEvent & InMouseEvent) Line 5055	C++
 	UE4Editor-Slate.dll!FSlateApplication::OnMouseDoubleClick(const TSharedPtr<FGenericWindow,0> & PlatformWindow, const EMouseButtons::Type Button, const FVector2D CursorPos) Line 5021	C++