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name: Grapple Check automation: - type: target target: all effects: - type: condition condition: target.saves.get('dex').value > target.saves.get('str').value onTrue: - type: save stat: dex fail: - type: ieffect2 name: Grappled duration: null effects: null attacks: - attack: name: Escape Attempt automation: - type: target target: self effects: - type: check ability: acrobatics dc: lastSaveDC success: - type: remove_ieffect fail: [] _v: 2 proper: true verb: initiates a defaultDC: null defaultAttackBonus: null defaultCastingMod: null buttons: [] end: false conc: false desc: null stacking: false save_as: null parent: null target_self: false tick_on_caster: false success: [] dc: 8+strengthMod+proficiencyBonus onFalse: - type: save stat: str fail: - type: ieffect2 name: Grappled duration: null effects: null attacks: - attack: name: Escape Attempt automation: - type: target target: self effects: - type: check ability: athletics dc: lastSaveDC success: [] fail: [] _v: 2 proper: true verb: initiates a defaultDC: null defaultAttackBonus: null defaultCastingMod: null buttons: [] end: false conc: false desc: null stacking: false save_as: null parent: null target_self: false tick_on_caster: false success: [] dc: 8+strengthMod+proficiencyBonus errorBehaviour: "false" _v: 2 proper: true verb: initiates
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