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name: Grapple Check
automation:
- type: target
target: all
effects:
- type: condition
condition: target.saves.get('dex').value > target.saves.get('str').value
onTrue:
- type: save
stat: dex
fail:
- type: ieffect2
name: Grappled
duration: null
effects: null
attacks:
- attack:
name: Escape Attempt
automation:
- type: target
target: self
effects:
- type: check
ability: acrobatics
dc: lastSaveDC
success:
- type: remove_ieffect
fail: []
_v: 2
proper: true
verb: initiates a
defaultDC: null
defaultAttackBonus: null
defaultCastingMod: null
buttons: []
end: false
conc: false
desc: null
stacking: false
save_as: null
parent: null
target_self: false
tick_on_caster: false
success: []
dc: 8+strengthMod+proficiencyBonus
onFalse:
- type: save
stat: str
fail:
- type: ieffect2
name: Grappled
duration: null
effects: null
attacks:
- attack:
name: Escape Attempt
automation:
- type: target
target: self
effects:
- type: check
ability: athletics
dc: lastSaveDC
success: []
fail: []
_v: 2
proper: true
verb: initiates a
defaultDC: null
defaultAttackBonus: null
defaultCastingMod: null
buttons: []
end: false
conc: false
desc: null
stacking: false
save_as: null
parent: null
target_self: false
tick_on_caster: false
success: []
dc: 8+strengthMod+proficiencyBonus
errorBehaviour: "false"
_v: 2
proper: true
verb: initiatesEditor is loading...
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