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name: Grapple Check
automation:
  - type: target
    target: all
    effects:
      - type: condition
        condition: target.saves.get('dex').value > target.saves.get('str').value
        onTrue:
          - type: save
            stat: dex
            fail:
              - type: ieffect2
                name: Grappled
                duration: null
                effects: null
                attacks:
                  - attack:
                      name: Escape Attempt
                      automation:
                        - type: target
                          target: self
                          effects:
                            - type: check
                              ability: acrobatics
                              dc: lastSaveDC
                              success:
                                - type: remove_ieffect
                              fail: []
                      _v: 2
                      proper: true
                      verb: initiates a
                    defaultDC: null
                    defaultAttackBonus: null
                    defaultCastingMod: null
                buttons: []
                end: false
                conc: false
                desc: null
                stacking: false
                save_as: null
                parent: null
                target_self: false
                tick_on_caster: false
            success: []
            dc: 8+strengthMod+proficiencyBonus
        onFalse:
          - type: save
            stat: str
            fail:
              - type: ieffect2
                name: Grappled
                duration: null
                effects: null
                attacks:
                  - attack:
                      name: Escape Attempt
                      automation:
                        - type: target
                          target: self
                          effects:
                            - type: check
                              ability: athletics
                              dc: lastSaveDC
                              success: []
                              fail: []
                      _v: 2
                      proper: true
                      verb: initiates a
                    defaultDC: null
                    defaultAttackBonus: null
                    defaultCastingMod: null
                buttons: []
                end: false
                conc: false
                desc: null
                stacking: false
                save_as: null
                parent: null
                target_self: false
                tick_on_caster: false
            success: []
            dc: 8+strengthMod+proficiencyBonus
        errorBehaviour: "false"
_v: 2
proper: true
verb: initiates
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