pickUse
Anonymous
csharp
06/19/2024 8:22 PM
416 B
16
Indexable
[Export] private RayCast3D rayCast3D;
void PickUse()
{
if(rayCast3D.IsColliding())
{
var collider = rayCast3D.GetCollider();
//Debug.Print(collider.ToString());
if(collider is RigidBody3D rb)
{
Debug.Print("collider is Rigidbody3D");
carried_rb = rb;
}
}
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