pickUse
unknown
csharp
a year ago
311 B
9
Indexable
[Export] private RayCast3D rayCast3D;
void PickUse()
{
if(rayCast3D.IsColliding())
{
var collider = rayCast3D.GetCollider();
//Debug.Print(collider.ToString());
if(collider is RigidBody3D rb)
{
Debug.Print("collider is Rigidbody3D");
carried_rb = rb;
}
}
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